Hey everyone,
Some of you may remember me from my Revenant WvW roaming video I posted a bit after the first testing weekend, and I have returned with a new roaming video.
If you’re ready to read a very detailed breakdown of the revenant, scroll down, if you just wanna watch the video, be my guest!
Here it is: https://youtu.be/1fz3gbvsWow
I have also added a little extra, quite long fight. with 2 of my guildies,Elemelentalist (who you might know from his D/D ele roaming videos) and Inna (A superstar).
If you’ve got some time to spare and want to see more footage.
This video can be found here. https://youtu.be/n66-jcJbvW0 .
I have spent about 18 hours on the revenant during this past BWE1 (80% WvW and 20% PvP) and I will try to give feedback on everything that I have noticed during these hours.
I’ll start by systematically going through each legend, traits included, followed by the weapons.
Let’s start by talking about Mallyx, I feel like Mallyx is in a great position at the moment, it feels like the high risk, high reward playstyle they were aiming for, especially the heal skill feels well designed, it can heal up to 10 000 if you time it right.
Almost every trait here has it’s own use, except for 2 traits that don’t make sense: venom enhancement (50% poison duration increase, only your third autoattack hit from mace applies poison) and maniacal persistance (slowly gain crit rate between crits, which is just too weak).
This legend might be the most indispensable because it is the only legend that can handle conditions well. And because of unyielding anguish (the displacements skill) that can’t really be countered in any way except for blocks.
Mace and axe certainly feel strong enough at the moment and I don’t believe these weapons need much improvement at all.
Next up is Jalis, a legend mainly used for swiftness and a bit of added dps with the vengeful hammers, which feels a bit off considering this is supposed to be the sturdy and tanky legend this is the legend which actually makes you feel the most squishy.
The trait line was done well however, as it might be the strongest one in WvW if you’re not playing zerker. It adds lots of damage mitigation, stability and healing, combined with taunt. This is 70% of the sustain a revenant can get through traits and this trait line makes revenant viable in PvP and WvW scenarios.
On to hammer: The hammer also has this anti-tank like feeling to it, focusing on pure damage while abandoning almost all defense, not really fitting the Jalis theme.
The damage however is among the best i’ve seen in a long time, as can be seen in the first clip in my video.
Let’s discuss ventari now. I believe this is the weakest of all legends available to revenant for roaming in WvW or just straight up PvPing, whereas every legend has access to a seperate, solid heal ventari doesn’t, your heal skill just summons that tablet, not healing you that much at all, and if you want a semi-decent heal, you’ll be spend way too much energy on just healing yourself and moving that tablet around. Revenant just gets carried by having two decent heal skills, and that is a feature you give up on once you pick the ventari legend, and all you get in return is a clunky, slow tablet t you can’t stay near because you’d be giving up the very mobile combat that makes Guild Wars 2 a fun game. It might be good in the new challenging group content, zergs or world bosses, but I wouldn’t even think about taking it when i’m going to do PvP or roaming.
The trait line that accompanies Ventari is way too group oriented and focused on outgoing healing to take along in PvP and roaming, as people will be running around way too fast to try to survive while you’re struggling to get that tablet even remotely near them.
Let’s move on to staff. Staff feels like an okay weapon, it’s got a bit of everything (except for conditions) coming with only one gap closer on a long cooldown. The fifth skill (the charge) is really strong, but that strength get compensate by the fourth skill (the healing burst) in the period you are standing still (about 1.5s) you’re guaranteed to take more damage than you have just healed. I’d suggest making this skill faster or making you able to cast it while moving. TBC —>
(edited by Wandelaar.3746)