Revenant and Invulnerability.
None. Maybe in elite spec but even then it will be extremely short, 2 sec max. Revenant overall is squishy.
Then melee Revenants might have a very difficult time in WvW…
edit:
Unless the Sword4 ability works like its been portrayed in that it will block melee and ranged without ending the skill channel. Hm.
(edited by Neomir.7493)
You don’t say
The only protection we have is a trait to get 3s of protection on cc received, and Jalis elite (unusable). Invulnerability would be a luxury (or something worth spending 50 energy on).
(edited by Kidel.2057)
If WvW Zerging, you’ll be running Jalis as one of two legends for AoE Stability road (don’t be fooled, that ability does pretty decent damage too and hits multiple targets).
You can also take the Invocation line with Grandmaster trait Empty Vessel for unlimited stun breaks if not running Jalis (maybe it supplements?).
However, this will all be about energy management so there is some higher skill level about knowing when to burst/use energy and hold in reserve for defense.
From most recent Beta, the issue with Revenant to me was disengage (in PvP) and relative combat mobility. Shiro will likely be required because of this in pretty much all builds mainly because of Riposting Shadows (a huge defensive move) and if able, even “Phase Traversal” might be a pseudo-disengage as well.
You don’t say
The only protection we have is a trait to get 3s of protection on cc received, and Jalis elite (unusable). Invulnerability would be a luxury (or something worth spending 50 energy on).
In lieu of Protection boon, Revenant is more similar to Warriors by having multiple ways of healing besides just the obvious 6-skill. It comes from the traits and weapons and Ventari legend.
I havn’t tested the Rev yet but I am theorycrafting a build I think will fit my playstyle.
A lack of on demand stability can be played around with clever dodge rolls, it might seem, but for me I need a ‘zergdiving’ (there, I said it) tool.
Will Revenant have any sort of mist form/endure pain/stone signet/distortion/invuln/exlixir s type of ability? Does it have one already? If it did would it be considered too powerful? I.e. There’s a reason Warrior doesn’t get protection etc.
Interested to hear.
Legends as of the last change announcement have no CD, so you do have permanent stability and weakness on foes (Jalis 7 pulses stability and weakness each second, the skill lasts 5 seconds and it has a CD of 5 seconds) so there’s some damage mitigation there,you’ll have to rely on your team mates to get protection since currently the only way to get protection is proc it when you get CC on you, you can get nice sustain with Jalis and Ventari if they keep the no CD on legend swap, the problem is you’ll either need to pick both Retribution and Salvation to maximize sustain and group utility, or Devastation+Retribution/Salvation if you don’t have enough damage which in a zerg scenario there’s people with other roles that can compensate for that.
As for invulnerability you have no currently source for that, 1 spammable evade on Shiro, 3 ways to grant a form of passive damage mitigations through traits plus Jalis elite so you can actually soak a ton of damage, and get to full HP because the heals on Ventari do really get overkill, it’s a matter of actually being able to manage your energy, you also have some nice control capabilities (stability, weakness, taunt, knockbacks, elites can stun for 2 seconds if traited, etc.) given that you spec for that.
The problem with Revenant’s last iteration because your damage output was too low both direct and condition damage and thus it rendered your survivability less effective while enemies could recover really fast from both your condition pressure and direct damage, while dealing much more condition pressure and direct damage that you could manage, you were outsustained and outdamaged all the time even against lv 80 normal mobs, literally every Orr or SW mob felt like soloing a champion.
TL;DR yes you can zergdive, but don’t expect it to carry the whole zerg by itself.
I havn’t tested the Rev yet but I am theorycrafting a build I think will fit my playstyle.
A lack of on demand stability can be played around with clever dodge rolls, it might seem, but for me I need a ‘zergdiving’ (there, I said it) tool.
Will Revenant have any sort of mist form/endure pain/stone signet/distortion/invuln/exlixir s type of ability? Does it have one already? If it did would it be considered too powerful? I.e. There’s a reason Warrior doesn’t get protection etc.
Interested to hear.
Legends as of the last change announcement have no CD, so you do have permanent stability and weakness on foes (Jalis 7 pulses stability and weakness each second, the skill lasts 5 seconds and it has a CD of 5 seconds) so there’s some damage mitigation there,you’ll have to rely on your team mates to get protection since currently the only way to get protection is proc it when you get CC on you, you can get nice sustain with Jalis and Ventari if they keep the no CD on legend swap, the problem is you’ll either need to pick both Retribution and Salvation to maximize sustain and group utility, or Devastation+Retribution/Salvation if you don’t have enough damage which in a zerg scenario there’s people with other roles that can compensate for that.
As for invulnerability you have no currently source for that, 1 spammable evade on Shiro, 3 ways to grant a form of passive damage mitigations through traits plus Jalis elite so you can actually soak a ton of damage, and get to full HP because the heals on Ventari do really get overkill, it’s a matter of actually being able to manage your energy, you also have some nice control capabilities (stability, weakness, taunt, knockbacks, elites can stun for 2 seconds if traited, etc.) given that you spec for that.
The problem with Revenant’s last iteration because your damage output was too low both direct and condition damage and thus it rendered your survivability less effective while enemies could recover really fast from both your condition pressure and direct damage, while dealing much more condition pressure and direct damage that you could manage, you were outsustained and outdamaged all the time even against lv 80 normal mobs, literally every Orr or SW mob felt like soloing a champion.
TL;DR yes you can zergdive, but don’t expect it to carry the whole zerg by itself.
Don’t be surprised if changing Legends in combat has a cooldown added or more likely to me, an energy cost, as that removes a lot of out of combat pre-warm-up shenanigans. Or ANet could take the “lighter” way and just make the Legend swap cooldown only apply in combat similar to weapon swap. Engineers/Eles currently use out of combat pre-warm-up weapon/kit swapping but that’s for a different topic balance thread so it could go either way.
Also, Shiro does not have a spammable evade. It costs 35 energy. It’s basically Lightning Reflexes without the damage but adds a single dodge (50 endurance). So 2x evades.
You probably didn’t play Staff/Jalis in last Beta, did you? No problems in PvE at all against multiple PvE mobs if you danced a bit and picked up your staff healing orbs (and saved your staff condition removal for poison) and used your block for basically closing against ranged. To me it felt very fluid and relatively quick to take down mobs (felt very Thief-siphon-health-like) but low on mobility. I ignored the Staff 2 skill because Jalis 7. The wiki doesn’t show the multi-hit damage that ability did in last Beta all while providing a lightning field (for staff whirl brutal bolts) and basically-perma mob weakness.
(edited by Artaz.3819)
You don’t say
The only protection we have is a trait to get 3s of protection on cc received, and Jalis elite (unusable). Invulnerability would be a luxury (or something worth spending 50 energy on).
In lieu of Protection boon, Revenant is more similar to Warriors by having multiple ways of healing besides just the obvious 6-skill. It comes from the traits and weapons and Ventari legend.
Yeah, too bad Revenant still explodes, unlike Warriors (also every Revenant healing skill is horrible except Jalis. Shiro’s is nice, but it’s offensive, while Ventari is selfless healing, you don’t heal yourself so much, like 20% of a normal healing skill)
Thanks for the responses.
No, I havn’t played Revenant at all but I’m looking at this from a DPS oriented Shiro Revenant. I’d like to mix in some nice support and heals as it reminds me of the idea of my Aion Chanter.
However, as I mentioned every character near enough has some form of instant invulnerability. Warrior being the most obvious with up to 2 5second Endure Pains. This plus some form on instant on demand stability allows a character to successfully reacha target, down them or whatever course of actions is needed, and get out, player skill permitting.
Seems I’m going to have to choose betwee Jalis and Ventari? Which seems to be a shame, but we can’t have our cake and eat it, I suppose.
Looking forwards to the next playtest, so I can, you know, actually play the class I’m theorycrafting…
Edit:
Mobility and an energy sigil will help me out with what I’m asking for, I know. I’m hoping for a Invulnerability skill somewhere
Thanks for the responses.
No, I havn’t played Revenant at all but I’m looking at this from a DPS oriented Shiro Revenant. I’d like to mix in some nice support and heals as it reminds me of the idea of my Aion Chanter.
However, as I mentioned every character near enough has some form of instant invulnerability. Warrior being the most obvious with up to 2 5second Endure Pains. This plus some form on instant on demand stability allows a character to successfully reacha target, down them or whatever course of actions is needed, and get out, player skill permitting.
Seems I’m going to have to choose betwee Jalis and Ventari? Which seems to be a shame, but we can’t have our cake and eat it, I suppose.
Looking forwards to the next playtest, so I can, you know, actually play the class I’m theorycrafting…
Edit:
Mobility and an energy sigil will help me out with what I’m asking for, I know. I’m hoping for a Invulnerability skill somewhere
This ^
One of the biggest appeals of the class for me is how much it reminds me of my old Chanter. Invulnerability would be helpful seeing as most classes have access to it. However balancing it would be another thing entirely, perhaps it is something we can consider with the Glint Legend?
we kinda have a 2s block with sword, that unlike other skills is not cancelled on first block.
I know block is not invulnerability however, mainly because there are many unblockable skills.
Mhh can revenants get hit during things like http://wiki.guildwars2.com/wiki/Unrelenting_Assault? If not, isnt that like a really short invulnerabilty?
Mhh can revenants get hit during things like http://wiki.guildwars2.com/wiki/Unrelenting_Assault? If not, isnt that like a really short invulnerabilty?
As of today, there is no mention of evade or block on that skill. I believe Roy may have confirmed this too?
Personally, I’d like to see some form of what I’d call long term (5+ seconds) invulnerability as well. Maybe Glint will bring this.
Mhh can revenants get hit during things like http://wiki.guildwars2.com/wiki/Unrelenting_Assault? If not, isnt that like a really short invulnerabilty?
As of today, there is no mention of evade or block on that skill. I believe Roy may have confirmed this too?
That why i asked. I mean the animation looks like it would dodge but i guess we will have to find out when we can play revenant. I also recall that the data mined version of this skill had a prevents capture point contribution in the tooltip.
Mhh can revenants get hit during things like http://wiki.guildwars2.com/wiki/Unrelenting_Assault? If not, isnt that like a really short invulnerabilty?
As of today, there is no mention of evade or block on that skill. I believe Roy may have confirmed this too?
Personally, I’d like to see some form of what I’d call long term (5+ seconds) invulnerability as well. Maybe Glint will bring this.
Roy confirmed it in the sticky thread.
You are not invulnerable during that attack, just difficult to spot maybe.
they just need to make Jalis elite give invuln and we’re pretty good off
Well Gav, that wouldn’t fix the problem at hand in the slightest (if it is a problem to begin with).
they just need to make Jalis elite give invuln and we’re pretty good off
Invulnerability has to be instant, and I can’t see an instant aoe invulnerability part of the game right now.
Jalis needs to give aoe protection immediately or give invulnerability (not aoe) while channeling (similar to Guardian’s elite) and then aoe protection, if they want to keep the slow casting.