War/Ranger/Thief Roaming Vids
(edited by vaxjani.9073)
I know in BWE1 revenants couldn’t swap weapons so people asked for on weapon swap sigils to work on legend swap. But after that they added weapon swap to revenant.
At the moment revenants can actually get the benefits from 4 on weapon swap sigils on 10s cooldown if they change legend and then instantly change weapon set.
I know revenants will get nerfs, but i think they should also remove the on weapon swap sigils to work on legend swap and be in line with other professions in this part (max. 2 on weapon swap sigil proc every 10s).
/discuss
EDIT: yeah my wording wasn’t really correct, i meant that they can proc 4 sigils at once like lighter said
(edited by vaxjani.9073)
Warrior and necro say hey.
Revs are not the only class that has similar access to swap sigils other than just weapons. It is intended and perfectly fine. The sigils have CDs.
only thing that makes rev stands out in weapon swap sigils etc
is the fact that they can proc all 4 at once…which is why they can cover their burning and confusion etc with 3-4 different conditions from sigils
This might seem potentially like an oversight and it might, but at the same time people don’t seem to understand that rev utility skills are effectively weapon skills as well thanks to Energy. If we use a lot of utils, we’re stuck auto-attacking, so the choice to weapon swap or legend swap is effectively the same. The only real reason Rev needed weapon swap at all is because w/o it we have no serious range attack options, which the game isn’t balanced for.
If they removed sigils proccing from legend swap, I wouldn’t disagree with the change, but I think at the same time they’d also need to evaluate energy use and how often revs are even actually using their weapon skills.
(edited by midnight tea.3681)
This might seem potentially like an oversight and it might, but at the same time people don’t seem to understand that rev utility skills are effectively weapon skills as well thanks to Energy. If we use a lot of utils, we’re stuck auto-attacking, so the choice to weapon swap or legend swap is effectively the same. The only real reason Rev needed weapon swap at all is because w/o it we have no serious range attack options, which the game isn’t balanced for.
If they removed sigils proccing from legend swap, I wouldn’t disagree with the change, but I think at the same time they’d also need to evaluate energy use and how often revs are even actually using their weapon skills.
when some people like me said that rev doesnt need weapon swap, all the cry babies begged and cried to have weapon swap, i kept saying that things are going to get nerfed if you get weapon swap, but none listened..
the only difference between sword shield only and swordshield/staff is that extra survibility and utilities..which now they are going to get nerfed so hard cuz rev’s survibility is over the top..
This might seem potentially like an oversight and it might, but at the same time people don’t seem to understand that rev utility skills are effectively weapon skills as well thanks to Energy. If we use a lot of utils, we’re stuck auto-attacking, so the choice to weapon swap or legend swap is effectively the same. The only real reason Rev needed weapon swap at all is because w/o it we have no serious range attack options, which the game isn’t balanced for.
If they removed sigils proccing from legend swap, I wouldn’t disagree with the change, but I think at the same time they’d also need to evaluate energy use and how often revs are even actually using their weapon skills.
Question is.. do we really have any ranged option anymore? Wep swap was mistake and we keep paying for it now. Its just beginning for nerfs and in the end… Noone use hammer outside of wvw “2” spammers or casual pve in open maps cus its trash weapon that gets nerfed futher. Imo they should get rid of weapon swap as rev was never designed for it in the first place. I rather have few but strong abilities than bunch of kitten i dont use at all.
And the most fun fact is that people who been crying for wep swap are gone now haha. No words. I loved that bs about “lack of synergy” between weapons and legends..
(edited by Burtnik.5218)
I’m not advocating for or against weapon swap or whether it was a good idea. I do think it was technically necessary so Rev would have at least some ability to fight at a range besides melee, even if the hammer is not at all ideal as a ranged option.
But hey, this an interesting line of discussion. What do some of you think about an alternate future where the Rev didn’t have weapon swap and was pretty much forced into either hard-specializing into either close or long range? Do you think the prof would be in a better place than in this timeline? If so, why or why not?
I think this sort of thing is fun to talk about and I bet it’s good feedback besides.
Pretty much everyone runs melee let it be dungeons, raids, fractals. You could swap always swap before x encounter to hammer and be done with it if you needed ranged. D/d ele was fine without ranged option but some idiots (idiot on K) was keep talking that they do have range option – water auto ahahahah. ’
Generally speaking rev is already specialized heavy into melee as you never leave sword and if you do you pick up staff. In pve for breakbar, in pvp for interrupts, minor condi cleanse and additional block. Also spear – 2 auto attacks, one for melee and one for ranged. Thats a nice solution.
As for your question i believe rev would be in much better balanced spot and all the nerfs which was done wouldnt happen. Rev without wep swap was quite balanced as you couldnt chain blocks and evades for days. It would also raise skill ceiling which atm is quite..low. For herald anyway, base rev is hard as f to play to be effective with it.
Don’t forget that all weapon skills cost energy.
Swapping just give rev access to more possible skills, not more damage like CD based weapon as other classes do.
Yeah unless you are in control of the fight you can’t do this, being able to do this is something else to factor in, necro does this with shroud so stem your tears
It’s not unique to Revenants. Necromancers, Druids, Warriors are capable of the same thing.
I’d say that nerfing on-swap sigils (Geo, Hydro, Leeching) and buffing some on-crit ones (Earth, Torment, etc.) would be a good idea in general.
(edited by Rym.1469)
It’s not unique to Revenants. Necromancers, Druids, Warriors are capable of the same thing.
I’d say that nerfing on-swap sigils (Geo, Hydro, Leeching) and buffing some on-crit ones (Earth, Torment, etc.) would be a good idea in general.
yeah we just got ttears from people
Don’t forget that all weapon skills cost energy.
Swapping just give rev access to more possible skills, not more damage like CD based weapon as other classes do.
It gives us much more sustain, a bit too much actually to the point where they have to nerf everything around now. The only reason why we dont get more damage yet is due to the fact that we have only one dps weapon which is sword. That will change with elite spec that contains gs.
I don’t see how this give us more sustain or more damage…
If you are out of energy you can swap to whatever weapon you want you won’t be able to do more than autoattacking…
no Energy system was a mistake! lets get to the root of the problem not the branches of it..
all these tears form people who cant fight rev :’)
l2p
no Energy system was a mistake! lets get to the root of the problem not the branches of it..
Energy system is ultimately necessary, otherwise trying to play Rev would be like playing piano. That might be fine for some, but they’d need to balanced for it and the prof would very high effort for what would feel like a greatly diminished reward.
As it is, I do like that Energy forces me to think about what skills I’m using even in PvE instead of facerolling everything as soon as it comes off cooldown. We also tend to have lower cooldowns so our skills actually feel like a toolset.
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