Revenant builds
I’m still on the fence, but I’m thinking about this:
http://gw2skills.net/editor/?vlQQNAS5unvN2gS6JvQRVlbosryPUYW5IKYs8ElFUlhNpmiKNgCWw+81nH-TVyCAB1pDAgjAgLaGO+BAo8+Deq+TiKBzS5HFXEgAAIA7cnBAH9oH9oH9olCYshRA-w
I pretty much only WvW. I think it’s got enough damage and sustainability, and I plan to use the hell out of phase traversal.
I’m also really unsure about whether Corruption or Devestation is the better choice, I can see benefits to both.
(edited by Tyaen.5148)
Playing Smite since mid s2, f broken gw2.
WvW roaming build
Still trying to figure out my WvW group/PvE builds prob power based but wont fully know until HoT
I’m still on the fence, but I’m thinking about this:
http://gw2skills.net/editor/?vlQQNAS5unvN2gS6JvQRVlbosryPUYW5IKYs8ElFUlhNpmiKNgCWw+81nH-TVyCAB1pDAgjAgLaGO+BAo8+Deq+TiKBzS5HFXEgAAIA7cnBAH9oH9oH9olCYshRA-wI pretty much only WvW. I think it’s got enough damage and sustainability, and I plan to use the hell out of phase traversal.
I’m also really unsure about whether Corruption or Devestation is the better choice, I can see benefits to both.
You’re mostly going for condi base stats, so I’d definitely recommend superior rune of the undead or perplexity(best one in my opinion by far) especially if you go Mallyx/Glint.
Anyway, hope you don’t get upset or anything but changed a few things and thought of showing it to you if you like it.
http://gw2skills.net/editor/?vlQQRAse5nnfN2gSuJvQRJlbosjyPU4S5IKor8EllTlhdpomKNgCawe93nH-TVyCABO8AAA4IAowBB4F9DCt/wFnAAPV/JRlgZp8LAACAH9oH9oH9olCYRhRA-w
Heavily focuses on mace/axe for the dps while sword/shield provides might stacking/healing if needed. Though you can also stack with mace alone but yea, also using the utilities from mallyx will constantly provide resistance so you wont need to worry much along with having high crit chance to help you proc those sigils in a fight.
WvW roaming build
Still trying to figure out my WvW group/PvE builds prob power based but wont fully know until HoT
Looks promising, I personally wanna wait a bit more to make my pve build, I want to make it a high dps/support role.
physical or condi base, no idea, only time will tell(for raids mainly)
its mah first build im doing so i would like to have ur opinion on it
i wanted to go strong condi and a little tanky with this cuz i dont know how squishy revenant is..
thx for helpers
This is roughly what I’ve been running during betas and it’s been quite effective against everything.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
This is what I ran the past couple BWE’s. Obvious build, I guess, but it will likely change based on what Roy does in regards to fixing the corruption trait line to handle the new Mallyx. I rarely died on it so not like I need more survivability. Sadly, I sit in Glint a little more than Mallyx, depending on if I am fighting with a healer or not.
If he does not fix that redonculous ICD on the poison trait I will stay with it, otherwise might go back to the resistance one. Also, if he makes Pulsing Pestilence make sense… and be viable for the Mallyx change, I may take it instead.
I actually only have one axe, so just swap sword and mace for funzies sometimes. Still debating AoE torment rune on sword (I have two swords so will do one for each and just swap in bag).
Also, yes, I only do PvE… so I really hope he does that torment boost trait. Otherwise this might get boring real fast and I get stuck on my Reaper instead. Oh, and yes, this was amazing for the first Raid wing they had us test. As is (though I had ascended earrings/back there) I was still doing 3k ticks of torment.
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer
(edited by Pompeia.5483)
Still waiting to see what the after BWE3 changes are to the Revenant if there’s any at all. Hoping we’ll get that sometime next week then lock in.
During my first beta (BW3) I mostly played pvp and tried this one http://gw2skills.net/editor/?vlAQNAsemnvN2gS6JvQRVlbosryPUYW5IKYs8ElFNFSdG74HtFIARwegLshA-TpBFABiXGohDBABPAgFOCA6s/AAnAAA
Had a lot of fun with Revenant.
its mah first build im doing so i would like to have ur opinion on it
i wanted to go strong condi and a little tanky with this cuz i dont know how squishy revenant is..thx for helpers
Just checked the build out and it looks very good, though I might want to say you’ll maybe want to lower the precision, having 50% crit chance is enough, and since you’ll be using the trait to grant 40% crit from fury, you’ll end up with around 70% or more. Personally I think its to much, now other than that, you’ll just want to use rare veggie pizza, along with tuning crystals to improve your condi dmg overall.
Does staff #4 remove condis from the revenant, too? (I didn’t get a chance to try it)
Does staff #4 remove condis from the revenant, too? (I didn’t get a chance to try it)
it does on paper, sometime fails (is a known bug)
Wat r u, casul?
I’m still on the fence, but I’m thinking about this:
http://gw2skills.net/editor/?vlQQNAS5unvN2gS6JvQRVlbosryPUYW5IKYs8ElFUlhNpmiKNgCWw+81nH-TVyCAB1pDAgjAgLaGO+BAo8+Deq+TiKBzS5HFXEgAAIA7cnBAH9oH9oH9olCYshRA-wI pretty much only WvW. I think it’s got enough damage and sustainability, and I plan to use the hell out of phase traversal.
I’m also really unsure about whether Corruption or Devestation is the better choice, I can see benefits to both.
Your build is far from optimal stat-wise, you might want to look at that.
Don’t mind the sigils/foods or whatever, it’s mainly the armour weighting that’s optimised.
As a Frontliner i think this could work:
[Skol]
(edited by Haralin.1473)
This is my version of the pure DPS-Revenant:
http://gw2skills.net/editor/?vlAQNAsemn3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFitMppNtLIARwugJshA-TBSBABUcCAoZ/BKV/xMlgXp8DP9BacEAA4RAEAABYilYJOxATciTciTciNxJOxJOxJWIAzjBA-e
Although Swift Termination simulates for about 600 DPS more than Assassin’s Anihilation I feel like the added self-heal outshines this minor loss (13.9k vs 13.3k dps).
This is probably the highest dps build possible for revenants in PvE/ Raids:
I don’t have the power infusions but have the rest. You can change some of the invocation traits if the boss does not negate attacks etc but on the whole, I will probably be running a very similar build to maximise my dps.
Seaweed salad makes a noticeable difference to dps. The 10% boon duration from the stone (combined with 15% from glint) should help keep up quickness. The only reason for staff on second set in PvE/ raids is for break bars. Once that’s nerfed, can bring a hammer for projectile blocks instead.
This is probably the highest dps build possible for revenants in PvE/ Raids:
I don’t have the power infusions but have the rest. You can change some of the invocation traits if the boss does not negate attacks etc but on the whole, I will probably be running a very similar build to maximise my dps.
Seaweed salad makes a noticeable difference to dps. The 10% boon duration from the stone (combined with 15% from glint) should help keep up quickness. The only reason for staff on second set in PvE/ raids is for break bars. Once that’s nerfed, can bring a hammer for projectile blocks instead.
Try this… Maths says its better…
This is probably the highest dps build possible for revenants in PvE/ Raids:
I don’t have the power infusions but have the rest. You can change some of the invocation traits if the boss does not negate attacks etc but on the whole, I will probably be running a very similar build to maximise my dps.
Seaweed salad makes a noticeable difference to dps. The 10% boon duration from the stone (combined with 15% from glint) should help keep up quickness. The only reason for staff on second set in PvE/ raids is for break bars. Once that’s nerfed, can bring a hammer for projectile blocks instead.
Try this… Maths says its better…
I was wondering about rapid lacerations, a few questions I had on it were:
1. Didn;t Roy say it was going to be changed from 2% attack speed increase to 2% damage back in BWE2 but when I checked BWE3 he seems to not have mentioned it.
2. I think he also said the 2% attack speed didn’t stack with quickness.
Do you know anything with regards to the above?
Hm… we’ll see if or not… but if dmg, i’ll take it
In BWE3 it was dmg
Hm… we’ll see if or not… but if dmg, i’ll take it
In BWE3 it was dmg
If it’s damage (and still only 5 stacks) then won’t 150 ferocity be better in an optimal setting. By optimal setting I mean having either a warrior banner or spotter for 100% crit chance. I presume we’re both talking about optimal because my build by taking scholar over strength assumes I need a party to get my 25 might stacks.
As such, Rev’s will be at 100% crit rate, so the 150 ferocity which translates to 10% crit damage is a straight 10% dps boost, no?
In comparison, it takes 1-2s to build up the 5 stacks of rapid laceration. When it does, they are both a 10% dps boost. It’s only when the Rev can’t get 100% crit rate that rapid lacerations will over take 10% crit damage. In the Vale fight, as you have to move between the boss and sub bosses for dps phase, you will lose dps from the ramp up time to regain the 5 stacks.
In comparison (again assuming you have help for the 100% crit rate), the 10% crit damage will need no ramp up time.
Correct me if I’m missing something, but in a raid/ group setting I think the straight up 10% from ferocious strikes is better.
As far as I know the +% dmg counts to basedmg
150 ferocity translate to 10% critical hit damage. When you are running 100% critical hit chance and your enemy is on level 80 or below you are guaranteed to get the additional 10% damage.
Critical hit damage is just another multiplicator in the end so if we have e.g. Scholar + 150% Crit dmg we would have a 1.1 (Scholar) * 1.5 (Crit) = 1.65 multiplier to each attack.
If we now have 10% more flat damage we would get: 1.1 * 1.5 * 1.1 = 1.85.
If we now have 10% more crit damage we would get: 1.1 * 1.6 = 1.815.
So 10% more flat damage is actually better since it gives us another multiplicator.
The downside is that you need 5 strikes to get to the maximum value of the buff.
Still I am pretty sure that if the trait is really giving flat damage instead of ability speed (as I thought it would, was not able to test in BWE3) it is superior to the 150 Ferocity.
These two traits are way too similar honestly, I think they should be changed. They’re both increasing damage by 10% in the end, and while you could use ferocious strikes with mace instead of sword, it’s basically meant for power weapons which we only have one main hand of.
The difference between Rapid Lacerations and Ferocious Strikes boils down to whether or not you can stick to your target 100% of the time. In theory, Rapid Lacerations works out to be a slightly larger increase.
However, let’s be practical for a minute and realize that there is no way we can guarantee 100% uptime on 5 stacks. We can theory craft all day long, but that’s the problem with theorycrafting in this game (at least coming from the community), too few people stop to think: Wait, is this ACTUALLY feasible by human beings?
So, in reality, let’s assume on average we keep up 3 stacks. This accounts for losing stacks and having to build them back up. That’s the low end of things as I see it. So, with 3 permanent stacks of Rapid Lacerations, Ferocious Strikes is better. Thus for most players Ferocious Strikes will be the optimal choice in practice even if Rapid Lacerations is the optimal choice in theory.
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”
i have this build http://en.gw2skills.net/editor/?vlQQNAseinvN2gS6JvQRVlbossyPU4V5IKYs8ElFNFitMppNtDIANwugJshA-TBSBABUcGAKa/BLVVhS1KMTJ4VK/wTfAAPCAA-e
do you thinks its good or stats are too low?
this is another build i created
http://en.gw2skills.net/editor/?vlQQNAseinvN2gS6JvQRVlbossyPU4V5IKYs8ElFNFitMppNtDIANwugJshA-TRSBABUcGAKa/BLV3RLlNUqSgZKBvSpEe6DA4RAAA-e
what do you think about those? i want a revenant build with high dps but i don`t want to be 1shotted in raids :/
i have this build http://en.gw2skills.net/editor/?vlQQNAseinvN2gS6JvQRVlbossyPU4V5IKYs8ElFNFitMppNtDIANwugJshA-TBSBABUcGAKa/BLVVhS1KMTJ4VK/wTfAAPCAA-e
do you thinks its good or stats are too low?
this is another build i created
http://en.gw2skills.net/editor/?vlQQNAseinvN2gS6JvQRVlbossyPU4V5IKYs8ElFNFitMppNtDIANwugJshA-TRSBABUcGAKa/BLV3RLlNUqSgZKBvSpEe6DA4RAAA-ewhat do you think about those? i want a revenant build with high dps but i don`t want to be 1shotted in raids :/
I played thief for a very long time and so know a lot about one shotting in this game. On the whole, if you are getting one shotted it’s more personal error than gear. The fact rev’s have more 4k more hp and almost 200 extra armor makes rev’s much tankier. They also have upto 400 extra toughness from the glint trait. Don’t forget the full heal from glint or perma protection. Overall, full glass Rev’s are in a better shape than a lot of dps classes. If you’re still worried, you can swap out swift termination for assassin’s termination.
If you must swap out stats, do it on the trinkets and not the armor because ascended trinkets are easy to get, the armour is really expensive.
Also, a lot of people are picking rage but scholar is better for personal dps in a group whilst strength is the way to go when soloing (esp as you are taking strength sigils). Just so you know, the hammer dps is slow and not good for PvE compared to sword. However, there maybe bosses where it’s range helps and the 6s projectile block could be very useful.