Revenant: design feedback

Revenant: design feedback

in Revenant

Posted by: AikunFelcis.7258

AikunFelcis.7258

I’d like to share my concerns about the Revenant. I don’t address the issues with damage, with casting time and energy cost. It was addressed in other topics pretty well. I’d like to address other issue regarding profession mechanic and it’s implementation.

I think that the problem is this profession was designed with elite specializations in mind. As we know, elite specializations will give us opportunity to play professions differently by unlocking new weapons, utilities, new trait line and profession mehcanic. The important difference between Revenant and other professions is that Revenant’s core specializations are implemented like elite specializations. Each legend drastically change the gameplay and specific role. Surprisingly, instead of getting more diversity Revenant is significantly restricted comparing to other professions.

How is this possible? Let’s start with the thing that Legends were created with specific weapons in mind (Ventari – staff, Jalys – hammer, Mallyx – mace & axe). Revenant can’t swap weapon, so basically we have to choose one “main” legend and other “secondary” legend, because of this fact. For example, Staff + Mallyx has little or no synergy. If we want to use Mallyx/Ventari legend combo choosing either mace/axe or staff will limit the other legend which was crafted with other weapon in mind. Thus, even though we can swap between two legends, we are able to utilize only one legend at full potential because of our weapon choice.

Comparing to other professions which can’t swap weapons (ele and engi) Revenant seems to be more restricted than others. Ele can swap between 4 attunements, but also they can use conjured weapons. Engi can utilize kits and additional F1-5 skills tied to chosen utility skills. In case of Engi and Ele, the lack of weapon swap is compensated well. In case of Revenant, it’s not. Also, comparing to other professions, Revenant doesn’t have many option for customization, because of it’s profession mechanic. Ele and Engi can choose their utility skills despite their no-weapon-swapping restriction.

To sum it up, even though Revenant seems to be jack of all trades,but imposed restrictions give feeling that it’s master of none.

How mentioned issues can be adressed?

Option 1. Enable weapon swapping.

Option 2. Amend weapon skill so the legend has impact on weapon skills by providing additional effects.

For example, staff skills in mallyx grant conditions for foes. When you use mace/axe in Ventari stance, you can heal for small amount or grant short lasting boons for allies/clear conditions. This is just an example, but the idea is that your legend amend your utilities and weapon skills effects to fit the role provided by the legend.

First solution is easy to implement. It would solve the issue with not being able to utilize both selected legends at full potential.

Second solution is not easy to implement, but would actually provide more diversity. All weapons could be used in all legendary stances and provide effect fitting the legend. Legend choice would feel even more impactful and weapon choice restriction would be loosen.

This is my opinion and feedback about the Revenant. Thanks Roy for your hard work with designing Rev. I hope this feedback will be useful.

PS: Sorry for bad english. English is not my mother tongue.

(edited by AikunFelcis.7258)

Revenant: design feedback

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I really hope they go the second route. The weapons are very 1:1 with legends right now, and thats not at all how it should be designed. A very unique way of handling this (but maybe too complicated in the developer’s eyes) would be to have legends add additional effects to weapons. Revenant is very specifically designed to be a multi-purpose (specifically dual-purpose) class, but due to stat restrictions (spvp) and weapon design, the class simply cannot fulfill that type.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)