Revenant feels unfinished.
ANet abandoned underwater content in general, so that’s not a Revenant-specific issue. Besides, ele also has only one underwater weapon.
There are only 3 utilities per legend because you have access to twice the number of heals/utilities/elites at any given time, so that also doesn’t have anything to do with Rev being “unfinished”.
A whole bunch of Rev weapon skills have very short cooldowns that would be considered way OP without the energy cost.
Revenant is clunky and doesn’t seem to have any sort of defining philosophy, but I don’t consider it “unfinished”. It is, however, rather half-baked.
I’d say it is unfinished.
But that’s more because there seem to be wonky traits and way too little ways to make the different legends work together.
A trait in each line regarding the selfheal, one for a specific weapon (cooldown, extraeffects whatever) and one for the elite-slot, not a specific elite, and/or legend swap would help a lot i think.
In regards of underwater combat… well… i see why we only have two legends there… Jallys doesn’t make sense lorewise (he’s made out of stone so would sink),
Ventari with his tablet mechanic (which i like by the way) would be hindered as well, no way to place it in a 3D Environment.
In terms of underwater content i do hope they return to it someday, overhaul it a little, make it more fluid, because, i like it, i want this to be a good part of the game, not just a feature left in the gutter.
It does seem to be either unfinished or half baked.
Perhaps it could go on a quest and find a decent ranged weapon. As things stand, there are numerous quests or monsters, where close contact is not feasible, it simply can’t do.
Being an essentially super natural character, it could be almost anything.
The problem is they piled all the boon generation onto Glint, and since might, fury, and prot are pretty much mandatory to perform, you’re stuck with glint.
Then, you don’t have an option if you want to have a stunbreak. Your only otehr legend with a reasonable stunbreak is Shiro, and is the only legend that gives you mobility and quickness as well.
Ventari is trash, because staff as a weapon is trash. Its only good skills are staff 5 and staff 3. The rest cost a ton of energy, as do the ventari utilities. The staff auto damage sucks and the orbs it spawn heal for nothing.
Mallyx only has one available weaponset to support conditions with no ranged options, and mallyx has no good stunbreak.
Jalis doesn’t even do much. It’s supposed to be a tank spec but it’s worse than glint and shiro in survival because shiro has evades and evades are always better than partial mitigation. Glint has its heal absorb and high prot uptime which eclipses Jalis.
The only decent weaponset is sword mainhand and they’ve nerfed the living daylights out of it.
The problem is they piled all the boon generation onto Glint, and since might, fury, and prot are pretty much mandatory to perform, you’re stuck with glint.
Then, you don’t have an option if you want to have a stunbreak. Your only otehr legend with a reasonable stunbreak is Shiro, and is the only legend that gives you mobility and quickness as well.
Ventari is trash, because staff as a weapon is trash. Its only good skills are staff 5 and staff 3. The rest cost a ton of energy, as do the ventari utilities. The staff auto damage sucks and the orbs it spawn heal for nothing.
Mallyx only has one available weaponset to support conditions with no ranged options, and mallyx has no good stunbreak.
Jalis doesn’t even do much. It’s supposed to be a tank spec but it’s worse than glint and shiro in survival because shiro has evades and evades are always better than partial mitigation. Glint has its heal absorb and high prot uptime which eclipses Jalis.
The only decent weaponset is sword mainhand and they’ve nerfed the living daylights out of it.
hey idk man in pve mace is almost kind of ok. and just imagine if your cool with giving up everything else you can put out like 40% of the damage of a power build if you dive head long into using a single legend and the 3 mace abilities then simply ignore your second legend your offhand and your second weapon set completely. 10/10 finished class is finished and well rounded.
I didn’t think for about 6 month into expansion, but now they nerfed it. But I only agree with UW combat unfinished. Concept etc. is fine. Let’s wait for the next expansion, I hope they will overhaul it.
Also, I suggest to move this into the Revenant subforum.
‘would of been’ —> wrong
There are only 3 utilities per legend because you have access to twice the number of heals/utilities/elites at any given time, so that also doesn’t have anything to do with Rev being “unfinished”.
A whole bunch of Rev weapon skills have very short cooldowns that would be considered way OP without the energy cost.
Lore wise the class is underdeveloped, and the personal story and Rytlock did nothing to adress the issue; a wasted oportunity.
Now, gameplay wise: let’s assume that you’re playing Glint + Shiro; you have a ~1,900 heal that converts damage in extra healing IF you get hit, and a ~1,600 heal wichs heals for another 4,600 IF you hit targets. That’s a ~8,200 combined heal in 30 seconds, which can be enhanced in PvP if you time Infuse Light as a block (much less useful in PvE due the slow pace of enemy’s attacks). So far, nothing to drool for.
The class lacks flexibility; is arguably the most rigid class in the game in terms of builds, and has notable weak spots: stability access, condition cleansing, condition damage at range… ANet tried to compensate those holes through the massive damage potential but a year of nerfs butchered a lot of that damage while the bugs remain (and Revenant is for sure the most bugged class in the game).
I still like it, but yeah, feels unfinished, mostly because IS.
you know it was unfinished at launch but the over powered numbers on its attacks were what got people to kind of glance over that detail as it was fully functional due to the output potential. but now that we are down to the wire on balancing the fact that its really only balanced into a soldier build the rest are vastly under powered. even its healing builds are mediocre for healing. (i do love the mechanics of the tablet despite the insane energy cost on its abilities and kitten tier healing on its ultimate). I sincerely feel making our next legend condi based then giving us a good 2 handed ranged condi weapon and removing energy cost from our weapons would be a perfect solution for all but the utter lack of underwater combat (yes i know anet has blown it off for all classes but rev is especially bad)
There are only 3 utilities per legend because you have access to twice the number of heals/utilities/elites at any given time, so that also doesn’t have anything to do with Rev being “unfinished”.
Huh? Rev has lower number of utilities ingame and i fail to see how is that “fine”. Yes, rev can swap between utility skills in combat at the cost of not having a real class mechanic. Count number of skills and see for yourself, starting with mesmer – 5wep skills, 5 utility skills, 5 f skills. 20 skills total.
And hello darkness my old friend. Lots of classes have lower/on par cds skills with far more powerful effects like engi hammer. Energy cost needs to be gone or wep skills need massive buffs otherwise cus they took low cd’s away from them.
Playing Smite since mid s2, f broken gw2.
Plus revenant utilities may be swapped like elemental attunements, but unlike elemental attunements they SHARE A RESOURCE COST on top of their cooldowns.
It’s like initiative with thieves being shared through weapons, except thief weaponskills, damage, and class mechanic with steal are far superior in numbers and cost.
A thief can still autoattack for insane amounts of DPS when out of initiative, and initiative regens faster for teleport weaponskills than phase traversal does.
Revenants also not only need to dump energy on weaponskills, but on utilities, so it’s a much worse system than thief initiative because initiative costs only exist on weapons and not utilities.
Weaponb damage is also largely tied to weaponskills that cost energy since their autoattacks were heavily nerfed.
ANet abandoned underwater content in general, so that’s not a Revenant-specific issue. Besides, ele also has only one underwater weapon.
There are only 3 utilities per legend because you have access to twice the number of heals/utilities/elites at any given time, so that also doesn’t have anything to do with Rev being “unfinished”.
Revenant is clunky and doesn’t seem to have any sort of defining philosophy, but I don’t consider it “unfinished”. It is, however, rather half-baked.
you compare eles to revs under water for only having one weapon …. eles have 4 elements so 20 under water weapon skills and 5 underwater utilities (more if you pick glyphs or weapons)
the same thing with revs having 10 utility skills at a time eles have 20 weapon skills and up to 5 skills per utility and elite slot if you pick weapons and 4 if you pick glyphs. honestly eles have the most skills in the entire game your doing a horrible job defending the current state of revs.
Ele skills also only cause cooldowns. They don’t share the same resource cost.
So, again, it doesn’t matter how rev has 2 utility bars when all said utilities cost energy and so do weaponskills. While also having cooldowns limiting said skills.
Unlike thief who also get extra initiative regen via traits, revenants also have no good traits to help with energy management.
Ele skills also only cause cooldowns. They don’t share the same resource cost.
So, again, it doesn’t matter how rev has 2 utility bars when all said utilities cost energy and so do weaponskills. While also having cooldowns limiting said skills.
Unlike thief who also get extra initiative regen via traits, revenants also have no good traits to help with energy management.
theifs are another good point. they get zero cool down to manage their energy cost system and their utilities not only dont cost energy but in many cases regen it then their trait lines support faster energy regen. rev is just like naaaaaaah do your burst then gtfo