Revenant hammer auto attack range bug
It may sound harsh but beore you even ask for a nerf learn basic of the game. Every projectile goes far below it range listen tooltip. Olny war rifle doesnt. Hammer 2 is also easy to avoid by strafing and ineffective at close range.
In other words..before you start complaining and asking for nerfs – l2p.
Playing Smite since mid s2, f broken gw2.
Heartseeker can do a ton of damage and has no cooldown!
nerf pls?
Heartseeker can do a ton of damage and has no cooldown!
nerf pls?
Vault evades and deals 8k crits. Gap closer with no cd. Nerf plox
Playing Smite since mid s2, f broken gw2.
Every ranged attack in the game has like 15%, 20% extra range than what the tooltip says, because of lag and some movement compensation. Ranger longbow can hit 1800+, for example.
No.
There are very few attacks that reach outside the listed range. It’s Rangers bow (which actually shoots 2200 range) and Revnants hammer auto attack. Those are one of the most obvious ones.
Why do these classes get to exploit bad coding? All projectiles and skills need to actually do what their tooltips say. Wouldn’t you complain if Revenant’s phase traversal reached 300 range less than what the tool tip says? I know i would.
Should we start buffing all ranged attacks so they hit far past their stated range? It would be awesome if warrior rifle could reach 1500 distance just like Revenant.
No.
There are very few attacks that reach outside the listed range. It’s Rangers bow (which actually shoots 2200 range) and Revnants hammer auto attack. Those are one of the most obvious ones.
Why do these classes get to exploit bad coding? All projectiles and skills need to actually do what their tooltips say. Wouldn’t you complain if Revenant’s phase traversal reached 300 range less than what the tool tip says? I know i would.
Should we start buffing all ranged attacks so they hit far past their stated range? It would be awesome if warrior rifle could reach 1500 distance just like Revenant.
First off, Phase Traversal isn’t a projectile. Second, I’m pretty sure this “issue” is because of how the game handles physical projectiles.
Finally, this would be a much better thread if you didn’t complain about Hammer being ridiculous when CoR is pretty much its only deadly attack and easily strafed at its kill range.
I wish every projectile in the game did this. I much prefer it to suddenly ending ones. If the curving last part of the projectile path can hit something I find that fine. Usually it will miss.
However I agree it should be a unified thing of sorts across all projectiles that are physical objects, at least.
There are very few attacks that reach outside the listed range. It’s Rangers bow (which actually shoots 2200 range) and Revnants hammer auto attack.
And ele staff and necro staff, its even gs mes which is not projectile based. Its even war longbow (go test and ask for nerf?), its dragonhunter bow. Its everything. But ofc lets nerf revenant obviously. Im so glad leagues coming that for once will separate opinion from clueless people.
Playing Smite since mid s2, f broken gw2.