(edited by JayAction.9056)
Revenant heal nerf insane. Too far gone.
Rev is now a free kill if you have an understanding of the class mechanics.
This is like the only thing I see asking for a rev heal nerf? I know him and have actually q-ed with him in s2/s3. His complaints were just trying to make the warr V rev 1v1 in favor of warr which now is completely in favor of warr. Rev will not win this fight unless warr just spams skills.
I honestly can’t think of any 1v1s rev can win anymore, provided people actually know whats going on…
(edited by JayAction.9056)
Shiro honestly was the only legend holding this class together.
1. All of glints mechanics are passive and easy to outplay. The heal can be completely negated besides the initial.
2. Mallyx has no stunbreak, and is forced to be paired with the stab on dodge roll trait which has now had it’s functionality changed which will make mallyx that much more ineffective
3. Jalis is useless outside of zergs, and there is no reason to play Ventari honestly.
I don’t understand how this change went through. Like there were already certain match ups where rev had problems even landing a hit. Now you nerf stab trait which was the only thing that kept a large amount of builds playable and then you nerfed shiro heal. If you haven’t noticed, every shiro and sword nerf have been major hits whereas the others were somewhat inconsequential.
Thief and mes should 100-0 rev quite regularly now, and quite fast.
I’m just really disgusted overall. Since HoTs release it’s been nothing but nerf after nerf. I don’t understand, the class is not too strong. You don’t see people stacking revs for everything. Why the hell do they keep nerfing rev? I’m pretty fed up at this point since both classes I play the most keep getting nerfs (rev and druid).
Retribution as a tree is not worth it anymore, btw. It was already outclassed by invocation and devastation prior to the stab changed provided you understood how to avoid ground CC. Now, you are completely gimping yourself by taking it.
I’m just really disgusted overall. Since HoTs release it’s been nothing but nerf after nerf. I don’t understand, the class is not too strong. You don’t see people stacking revs for everything. Why the hell do they keep nerfing rev? I’m pretty fed up at this point since both classes I play the most keep getting nerfs (rev and druid).
I feel the same way mostly because ancient bugs STILL EXIST. To be honest I was really hoping for real comprehensive bugfixes more than the balance changes.
I am main rev and not just this nerf, first cure Shiro is now practically nonexistent (he being the worst I had in the game) plus added little cleaning condi leave us with no cure in the legend of pvp (they call this balance), the change in the aspect of nature has left the rev out raids and WvW not to mention the features of retribution that made it totally useless use, change in maintenance facet light x1 to x2 and changes that seem to fill. Anet said if nerf something, some other skills would increase to match, and then I wonder that improved?
The worst thing is that they have not practically arranged any major bug, such as receiving x6 times damage confusion when using relentless assault, precision strike (which fail most times or dispersed without impacting) or superspeed that does not give caotica release and so could follow …
If rev is not viable for raids, nor pvp (being asked a thief with experience in pvp the problem of them a rev without stability and Daggers happy to shiro) and WvW not, where it will be useful this profession?
Sincerely with both nerf and so little balance players gw2 eventually change the game, especially for the disappointment to those who like pvp or mvm, I am the first since the situation does not improve and ignore or miso users.
Are you all agree and see these nerf justified?
I am main rev and not just this nerf, first cure Shiro is now practically nonexistent (he being the worst I had in the game) plus added little cleaning condi leave us with no cure in the legend of pvp (they call this balance), the change in the aspect of nature has left the rev out raids and WvW not to mention the features of retribution that made it totally useless use, change in maintenance facet light x1 to x2 and changes that seem to fill. Anet said if nerf something, some other skills would increase to match, and then I wonder that improved?
The worst thing is that they have not practically arranged any major bug, such as receiving x6 times damage confusion when using relentless assault, precision strike (which fail most times or dispersed without impacting) or superspeed that does not give caotica release and so could follow …
If rev is not viable for raids, nor pvp (being asked a thief with experience in pvp the problem of them a rev without stability and Daggers happy to shiro) and WvW not, where it will be useful this profession?
Sincerely with both nerf and so little balance players gw2 eventually change the game, especially for the disappointment to those who like pvp or mvm, I am the first since the situation does not improve and ignore or miso users.
Are you all agree and see these nerf justified?
I agree with you. This class is a cluster of bugs and overtuning… I’m starting to think maybe A.net should just take it back to the drawing board.
I dont’ see any problems with the nerfs
I dont’ see any problems with the nerfs
I mean, you probably wouldn’t if you were not one of the people that could already beat rev consistently at legend level. You’re not exactly the target of the post nor the type of person i’d be referring to as an impossible match up for rev…
(edited by JayAction.9056)
I dont’ see any problems with the nerfs
I mean, you probably wouldn’t if you were not one of the people that could already beat rev consistently at legend level. You’re not exactly the target of the post nor the type of person i’d be referring to as an impossible match up for rev…
Legend means nothing.
The fix to the daggers puts in line with all the other skills that work like it. Look at thieves heal venom.
I dont’ see any problems with the nerfs
As you will see the problem, you’re mesmer main and never use rev … it is full of ignorant world, posting this is so illogical as almost everything you say -> https://forum-en.gw2archive.eu/forum/professions/revenant/RevLivesMatter-Q-Q/first#post6369126
+1 for you
I dont’ see any problems with the nerfs
I mean, you probably wouldn’t if you were not one of the people that could already beat rev consistently at legend level. You’re not exactly the target of the post nor the type of person i’d be referring to as an impossible match up for rev…
Legend means nothing.
The fix to the daggers puts in line with all the other skills that work like it. Look at thieves heal venom.
Legend means nothing? … How you have come to this conclusion is beyond me, but alright we’ll pretend that’s true (it’s not).
Thief is a different class. Thief has stealth. Thief has condi removal. Thief has much greater mobility. The comparison between the two is for what reason?
As of right now, if you play against rev, and you know what skills to avoid, you can make it so rev does not get a heal. That is not good. People that are good at their classes and timing (Certain individuals in legend at the beginning of every season) will be able to do this quite consistently …
On top of the extreme weakness to condi… It’s not a good situation, and the hypothetical alternatives will probably not appear due to the nerf to retribution tree, which was already not that great.
(edited by JayAction.9056)
I dont’ see any problems with the nerfs
I mean, you probably wouldn’t if you were not one of the people that could already beat rev consistently at legend level. You’re not exactly the target of the post nor the type of person i’d be referring to as an impossible match up for rev…
Legend means nothing.
The fix to the daggers puts in line with all the other skills that work like it. Look at thieves heal venom.
ROFLOL! Who in the world uses heal venom!?!?
I dont’ see any problems with the nerfs
I mean, you probably wouldn’t if you were not one of the people that could already beat rev consistently at legend level. You’re not exactly the target of the post nor the type of person i’d be referring to as an impossible match up for rev…
Legend means nothing.
The fix to the daggers puts in line with all the other skills that work like it. Look at thieves heal venom.
ROFLOL! Who in the world uses heal venom!?!?
But now it is consistent that Rev Heal works like all other skills that have charges, they get used on failed attacks.
Let’s see, like saying that you can compare shiro 1.5k healing that ensures 100% 15sec, with 4k based venom that lasts 26sec.
Revs plz leave the game the ppl don’t want us in game
Let’s see, like saying that you can compare shiro 1.5k healing that ensures 100% 15sec, with 4k based venom that lasts 26sec.
Revs plz leave the game the ppl don’t want us in game
Says the higher Damage and heal per proc, has an additional charge. yeah nice try also your is 1/2 sec cast time vs a full second cast as Skelk venom and it’s not your only Heal.
I don’t feel so bad for running Mallyx/Glint now. Some of the best heals I get are after I get condi-bombed and I switch to mallyx and resist/heal. Too bad mallyx isn’t really useful for anything else – I try to use the boonstrip but its underwhelming.
I don’t feel so bad for running Mallyx/Glint now. Some of the best heals I get are after I get condi-bombed and I switch to mallyx and resist/heal. Too bad mallyx isn’t really useful for anything else – I try to use the boonstrip but its underwhelming.
Just have to use it against a boon heavy prof. It can wreck them.
Let’s see, like saying that you can compare shiro 1.5k healing that ensures 100% 15sec, with 4k based venom that lasts 26sec.
Revs plz leave the game the ppl don’t want us in game
Says the higher Damage and heal per proc, has an additional charge. yeah nice try also your is 1/2 sec cast time vs a full second cast as Skelk venom and it’s not your only Heal.
Because your initial heal is 2.5x that of ED? Duh. You don’t have to land hits to get a significant heal, AND your venom can be shared to help your teammates. ED is now barely useful for a heal, SV is still very viable.
Let’s see, like saying that you can compare shiro 1.5k healing that ensures 100% 15sec, with 4k based venom that lasts 26sec.
Revs plz leave the game the ppl don’t want us in game
Says the higher Damage and heal per proc, has an additional charge. yeah nice try also your is 1/2 sec cast time vs a full second cast as Skelk venom and it’s not your only Heal.
Because your initial heal is 2.5x that of ED? Duh. You don’t have to land hits to get a significant heal, AND your venom can be shared to help your teammates. ED is now barely useful for a heal, SV is still very viable.
Skelk Venom has 2x cast time of ED which mean it’s more prone to interupt than ED has 1 Less charge, does not provide additional damage and heals for less than the ED charges overall, the share radius is pathetically small and the skill is not used in any gamemode on any build because it is the second worst heal Thief has, but sure it’s so “powerful” and “viable”! And it’s not like it’s the only heal you have access to, since all Revs have two heals no matter what.
Let’s see, like saying that you can compare shiro 1.5k healing that ensures 100% 15sec, with 4k based venom that lasts 26sec.
Revs plz leave the game the ppl don’t want us in game
Says the higher Damage and heal per proc, has an additional charge. yeah nice try also your is 1/2 sec cast time vs a full second cast as Skelk venom and it’s not your only Heal.
Because your initial heal is 2.5x that of ED? Duh. You don’t have to land hits to get a significant heal, AND your venom can be shared to help your teammates. ED is now barely useful for a heal, SV is still very viable.
Skelk Venom has 2x cast time of ED which mean it’s more prone to interupt than ED has 1 Less charge, does not provide additional damage and heals for less than the ED charges overall, the share radius is pathetically small and the skill is not used in any gamemode on any build because it is the second worst heal Thief has, but sure it’s so “powerful” and “viable”! And it’s not like it’s the only heal you have access to, since all Revs have two heals no matter what.
If this is second worst heal or thief then imagine where ED stand sin game with this change. It wont hurt, i promise. Vs any decent player ina duel you have about 3k heal every 30sec. Negate ED cus its easy af to do atm and dont atk under Glint heal.. so yay for 3k hp ;D gg wp
Oh btw.. 3k assuming theres no poison on you..
Playing Smite since mid s2, f broken gw2.
Stay on topic please. This isn’t about thief.
The issue right now is you can completely deny rev of healing, and the lack of condi cleanse means this class can be repeatedly 100-0d without much you can do to prevent that from happening. Whether or not it happens is dependent upon how skilled your enemy is.
We currently have
-pitiful access to stab
-pitiful condi cleanse
-heals that can be negated
heals for less than the ED charges overall
Might want to check your math there m8, oh wait I already did it for you. The overall heal from SV is much higher than ED, and your comment about interrupting the heal is not relevant since if either skill is interrupted then you get 0 heals. Go back to the Thief forums.
heals for less than the ED charges overall
Might want to check your math there m8, oh wait I already did it for you. The overall heal from SV is much higher than ED, and your comment about interrupting the heal is not relevant since if either skill is interrupted then you get 0 heals. Go back to the Thief forums.
Might want to check your reading comprehension m8, I said the charges themselves heal for more not the overall heal from the initial heal, also the cast time is huge .5 sec is a much larger window to be interrupted Than the ED cast time which is why the initial heal is larger you can discount one facet of the overall skills balance.
heals for less than the ED charges overall
Might want to check your math there m8, oh wait I already did it for you. The overall heal from SV is much higher than ED, and your comment about interrupting the heal is not relevant since if either skill is interrupted then you get 0 heals. Go back to the Thief forums.
Might want to check your reading comprehension m8, I said the charges themselves heal for more not the overall heal from the initial heal, also the cast time is huge .5 sec is a much larger window to be interrupted Than the ED cast time which is why the initial heal is larger you can discount one facet of the overall skills balance.
I did see that and… really? Thieves have the best disengage ability, the only time you should be getting interrupted is when you step on a DH trap, which is pretty avoidable in the first place. And since you can disengage with SB 5, Shadowstep, simply Dashing multiple times via Signet of Agility, I’m not really sure how a 1s activation time on your heal is a big issue for you. I main thief, when I need to heal I move behind an object . 1s is not a big deal unless you’re consuming all of your initiative and dodges early, in which case, L2P.
I don’t disagree that 1/2s and 1s aren’t hugely different, but you should NOT be letting your heal get interrupted as a thief, you have every trick in the book to avoid those rupts. Revs along with every other class don’t have the luxury of disappearing at a moment’s notice, and yet many widely-used heals like Consume Conditions have a longer activation time. If you want to downplay SV’s superiority vs. ED then this should not be your main line of complaint.
But regardless, the guaranteed healing from SV is 2.5x larger than ED. I’d take that any day without complaint.
heals for less than the ED charges overall
Might want to check your math there m8, oh wait I already did it for you. The overall heal from SV is much higher than ED, and your comment about interrupting the heal is not relevant since if either skill is interrupted then you get 0 heals. Go back to the Thief forums.
Might want to check your reading comprehension m8, I said the charges themselves heal for more not the overall heal from the initial heal, also the cast time is huge .5 sec is a much larger window to be interrupted Than the ED cast time which is why the initial heal is larger you can discount one facet of the overall skills balance.
I did see that and… really? Thieves have the best disengage ability, the only time you should be getting interrupted is when you step on a DH trap, which is pretty avoidable in the first place. And since you can disengage with SB 5, Shadowstep, simply Dashing multiple times via Signet of Agility, I’m not really sure how a 1s activation time on your heal is a big issue for you. I main thief, when I need to heal I move behind an object . 1s is not a big deal unless you’re consuming all of your initiative and dodges early, in which case, L2P.
I don’t disagree that 1/2s and 1s aren’t hugely different, but you should NOT be letting your heal get interrupted as a thief, you have every trick in the book to avoid those rupts. Revs along with every other class don’t have the luxury of disappearing at a moment’s notice, and yet many widely-used heals like Consume Conditions have a longer activation time. If you want to downplay SV’s superiority vs. ED then this should not be your main line of complaint.
But regardless, the guaranteed healing from SV is 2.5x larger than ED. I’d take that any day without complaint.
If Skelk Venom is so good why is it not used in any gamemode? And again the skills activation time is still what balances the initial Heal amount if you can’t grab that concept nothing can help you. it is not a guaranteed heal only in a perfect bubble like you are envisioning is it, especially with the amount of instant cast Ccs in game and Aoe CCs.
heals for less than the ED charges overall
Might want to check your math there m8, oh wait I already did it for you. The overall heal from SV is much higher than ED, and your comment about interrupting the heal is not relevant since if either skill is interrupted then you get 0 heals. Go back to the Thief forums.
Might want to check your reading comprehension m8, I said the charges themselves heal for more not the overall heal from the initial heal, also the cast time is huge .5 sec is a much larger window to be interrupted Than the ED cast time which is why the initial heal is larger you can discount one facet of the overall skills balance.
I did see that and… really? Thieves have the best disengage ability, the only time you should be getting interrupted is when you step on a DH trap, which is pretty avoidable in the first place. And since you can disengage with SB 5, Shadowstep, simply Dashing multiple times via Signet of Agility, I’m not really sure how a 1s activation time on your heal is a big issue for you. I main thief, when I need to heal I move behind an object . 1s is not a big deal unless you’re consuming all of your initiative and dodges early, in which case, L2P.
I don’t disagree that 1/2s and 1s aren’t hugely different, but you should NOT be letting your heal get interrupted as a thief, you have every trick in the book to avoid those rupts. Revs along with every other class don’t have the luxury of disappearing at a moment’s notice, and yet many widely-used heals like Consume Conditions have a longer activation time. If you want to downplay SV’s superiority vs. ED then this should not be your main line of complaint.
But regardless, the guaranteed healing from SV is 2.5x larger than ED. I’d take that any day without complaint.
If Skelk Venom is so good why is it not used in any gamemode? And again the skills activation time is still what balances the initial Heal amount if you can’t grab that concept nothing can help you. it is not a guaranteed heal only in a perfect bubble like you are envisioning is it, especially with the amount of instant cast Ccs in game and Aoe CCs.
Ummm, because the other thief heals are tremendously better in utility? Guess what? Rev. Shiro doesn’t have that choice!
heals for less than the ED charges overall
Might want to check your math there m8, oh wait I already did it for you. The overall heal from SV is much higher than ED, and your comment about interrupting the heal is not relevant since if either skill is interrupted then you get 0 heals. Go back to the Thief forums.
Might want to check your reading comprehension m8, I said the charges themselves heal for more not the overall heal from the initial heal, also the cast time is huge .5 sec is a much larger window to be interrupted Than the ED cast time which is why the initial heal is larger you can discount one facet of the overall skills balance.
I did see that and… really? Thieves have the best disengage ability, the only time you should be getting interrupted is when you step on a DH trap, which is pretty avoidable in the first place. And since you can disengage with SB 5, Shadowstep, simply Dashing multiple times via Signet of Agility, I’m not really sure how a 1s activation time on your heal is a big issue for you. I main thief, when I need to heal I move behind an object . 1s is not a big deal unless you’re consuming all of your initiative and dodges early, in which case, L2P.
I don’t disagree that 1/2s and 1s aren’t hugely different, but you should NOT be letting your heal get interrupted as a thief, you have every trick in the book to avoid those rupts. Revs along with every other class don’t have the luxury of disappearing at a moment’s notice, and yet many widely-used heals like Consume Conditions have a longer activation time. If you want to downplay SV’s superiority vs. ED then this should not be your main line of complaint.
But regardless, the guaranteed healing from SV is 2.5x larger than ED. I’d take that any day without complaint.
If Skelk Venom is so good why is it not used in any gamemode? And again the skills activation time is still what balances the initial Heal amount if you can’t grab that concept nothing can help you. it is not a guaranteed heal only in a perfect bubble like you are envisioning is it, especially with the amount of instant cast Ccs in game and Aoe CCs.
M8 you’re arguing against yourself at this point – Skelk Venom isn’t that great, and Enchanted Daggers is worse, telling me how a better version of ED isn’t great just proves what I’m saying. I strongly suggest hotkeying Shadowstep for when you need to heal or stomp, it’s a stunbreak and gets you 1200 away. Either that or avoid all of these node fights where you find all this AoE CC and Instacast CC. You’re most useful to +1 a 1v1 or 2v2 situation, and in that situation the CC is predictable.
Thieves get multiple choices for heals including one that fully refills their super-sized endurance, and revs get one choice per legend. Revs have very little flexibility, Ventari offers great healing but is a laughable choice for PvP. Shiro is a great legend but his heal is now practically useless as a heal.
I agree that there’s too much CC in sPvP right now, but that is avoidable for a good thief. You should watch Sindrener, the reason Scholar Rune is his/the meta’s rune of choice is because you are expected to spend most of your time above 90% health. If you can’t handle that expectation, there are 8 other professions waiting for you.
heals for less than the ED charges overall
Might want to check your math there m8, oh wait I already did it for you. The overall heal from SV is much higher than ED, and your comment about interrupting the heal is not relevant since if either skill is interrupted then you get 0 heals. Go back to the Thief forums.
Might want to check your reading comprehension m8, I said the charges themselves heal for more not the overall heal from the initial heal, also the cast time is huge .5 sec is a much larger window to be interrupted Than the ED cast time which is why the initial heal is larger you can discount one facet of the overall skills balance.
I did see that and… really? Thieves have the best disengage ability, the only time you should be getting interrupted is when you step on a DH trap, which is pretty avoidable in the first place. And since you can disengage with SB 5, Shadowstep, simply Dashing multiple times via Signet of Agility, I’m not really sure how a 1s activation time on your heal is a big issue for you. I main thief, when I need to heal I move behind an object . 1s is not a big deal unless you’re consuming all of your initiative and dodges early, in which case, L2P.
I don’t disagree that 1/2s and 1s aren’t hugely different, but you should NOT be letting your heal get interrupted as a thief, you have every trick in the book to avoid those rupts. Revs along with every other class don’t have the luxury of disappearing at a moment’s notice, and yet many widely-used heals like Consume Conditions have a longer activation time. If you want to downplay SV’s superiority vs. ED then this should not be your main line of complaint.
But regardless, the guaranteed healing from SV is 2.5x larger than ED. I’d take that any day without complaint.
If Skelk Venom is so good why is it not used in any gamemode? And again the skills activation time is still what balances the initial Heal amount if you can’t grab that concept nothing can help you. it is not a guaranteed heal only in a perfect bubble like you are envisioning is it, especially with the amount of instant cast Ccs in game and Aoe CCs.
M8 you’re arguing against yourself at this point – Skelk Venom isn’t that great, and Enchanted Daggers is worse, telling me how a better version of ED isn’t great just proves what I’m saying. I strongly suggest hotkeying Shadowstep for when you need to heal or stomp, it’s a stunbreak and gets you 1200 away. Either that or avoid all of these node fights where you find all this AoE CC and Instacast CC. You’re most useful to +1 a 1v1 or 2v2 situation, and in that situation the CC is predictable.
Thieves get multiple choices for heals including one that fully refills their super-sized endurance, and revs get one choice per legend. Revs have very little flexibility, Ventari offers great healing but is a laughable choice for PvP. Shiro is a great legend but his heal is now practically useless as a heal.
I agree that there’s too much CC in sPvP right now, but that is avoidable for a good thief. You should watch Sindrener, the reason Scholar Rune is his/the meta’s rune of choice is because you are expected to spend most of your time above 90% health. If you can’t handle that expectation, there are 8 other professions waiting for you.
I am not arguing against myself, you are looking at the skills in a complete vacuum, as a Rev you have access to Two heals if needed no class besides Mesmer has that convenience. I’m was just stating between the two heals that are almost identical they now function the same, now is the chance that Anet looks at the values of the heals for Rev now that functionality is brought in line with identical skills.
and you are completely putting the Interrupt scenario in a vacuum thinking you have Shadowstep off of cd and so on, which is not always the case in a perfect scenario Thief can do a lot but nothing is never perfect unless you completely outskill your opponent and make no mistakes.
I am not arguing against myself, you are looking at the skills in a complete vacuum, as a Rev you have access to Two heals if needed no class besides Mesmer has that convenience. I’m was just stating between the two heals that are almost identical they now function the same, now is the chance that Anet looks at the values of the heals for Rev now that functionality is brought in line with identical skills.
and you are completely putting the Interrupt scenario in a vacuum thinking you have Shadowstep off of cd and so on, which is not always the case in a perfect scenario Thief can do a lot but nothing is never perfect unless you completely outskill your opponent and make no mistakes.
Correction: Rev has 2 heals, both of which now depend on the actions of the enemy to determine the heal amount. Thief has no such restriction, Withdraw and Hide in Shadows both remove condis as well, which are supposedly the bane of Thieves. Facet of Light is useless against condi builds (read: condi mes, condi warr, condi necro, and as much as i hate to say it, condi thief), because much of the condition damage will take place after FoL’s effect wears off. If you load up on condis to increase the FoL healing amount, those condis will likely persist after FoL is over. I know you think that 2 heals is a lot, and you’re making it ever more clear that you don’t play Rev.
As to your point about Shadowstep being off CD, I mean I could make the same remark about you assuming ED or FoL is off CD. I could also point out that your “Two heals” have a 10s barrier between them in the recharge on Legend swap, how could you assume my Legend swap is on CD?? If you’re not using your resources wisely that’s not a problem with your build, it’s a problem with you. Thief’s heal resources are now actually superior to power Rev’s, which is sad.
The reason it’s sad: Thief has every ability to reset any fight and buy themselves extra time for CDs, not even Rev has that ability. If your Shadowstep still has 15s on cooldown, don’t join the fight until it has 5s left, learn to be a little patient, use SB from a distance until you’re ready. You can always take Improvisation instead of Executioner if you want to use utilities more often.
Once again, I would like to say that this thread was created with the focus being the issues that rev would have at high level play. Honestly if you had trouble dealing with rev prior to this patch, this thread is not even aimed at you.
Prior to this patch it was possible to 100-0 rev provided the rev messed up and the opposing class was bursty and played with some finesse. As of now 100-0 rev is something that can be done pretty consistently and in some cases I’d argue it should happen.
At this point rev needs more access to condi clear, or the sword auto damage reverted(or damage buffs in general) if this heal change is to stay. Outside of blocking and evading rev has almost no reliable defenses anymore.
(edited by JayAction.9056)
Once again, I would like to say that this thread was created with the focus being the issues that rev would have at high level play. Honestly if you had trouble dealing with rev prior to this patch, this thread is not even aimed at you.
Prior to this patch it was possible to 100-0 rev provided the rev messed up and the opposing class was bursty and played with some finesse. As of now 100-0 rev is something that can be done pretty consistently and in some cases I’d argue it should happen.
At this point rev needs more access to condi clear, or the sword auto damage reverted(or damage buffs in general) if this heal change is to stay. Outside of blocking and evading rev has almost no reliable defenses anymore.
Sorry, looks like we got a bit carried away. Like I mentioned in this thread, I think the solution is to remove the 1/2s trigger interval restriction on ED. This would allow you to land it on Surge of the Mists or a well-timed UA and still get your health, right now your ED charges must be spent in no less than 3 seconds’ time, which is a ridiculous spread.
As for issues at high-level play, Invocation power rev hasn’t really changed, just become less survivable. Condis are still the same issue, but b/c of lowered healing you are more vulnerable to power builds too. The overall strategy hasn’t changed. You’re not likely to see Retribution builds at ESL level anymore.
I am not arguing against myself, you are looking at the skills in a complete vacuum, as a Rev you have access to Two heals if needed no class besides Mesmer has that convenience. I’m was just stating between the two heals that are almost identical they now function the same, now is the chance that Anet looks at the values of the heals for Rev now that functionality is brought in line with identical skills.
and you are completely putting the Interrupt scenario in a vacuum thinking you have Shadowstep off of cd and so on, which is not always the case in a perfect scenario Thief can do a lot but nothing is never perfect unless you completely outskill your opponent and make no mistakes.
Correction: Rev has 2 heals, both of which now depend on the actions of the enemy to determine the heal amount. Thief has no such restriction, Withdraw and Hide in Shadows both remove condis as well, which are supposedly the bane of Thieves. Facet of Light is useless against condi builds (read: condi mes, condi warr, condi necro, and as much as i hate to say it, condi thief), because much of the condition damage will take place after FoL’s effect wears off. If you load up on condis to increase the FoL healing amount, those condis will likely persist after FoL is over. I know you think that 2 heals is a lot, and you’re making it ever more clear that you don’t play Rev.
As to your point about Shadowstep being off CD, I mean I could make the same remark about you assuming ED or FoL is off CD. I could also point out that your “Two heals” have a 10s barrier between them in the recharge on Legend swap, how could you assume my Legend swap is on CD?? If you’re not using your resources wisely that’s not a problem with your build, it’s a problem with you. Thief’s heal resources are now actually superior to power Rev’s, which is sad.
The reason it’s sad: Thief has every ability to reset any fight and buy themselves extra time for CDs, not even Rev has that ability. If your Shadowstep still has 15s on cooldown, don’t join the fight until it has 5s left, learn to be a little patient, use SB from a distance until you’re ready. You can always take Improvisation instead of Executioner if you want to use utilities more often.
You seem to think I have a problem playing which isn’t the case or what I have been talking about, I have just stated you can’t look at all scenarios being in a perfect vacuum, and Speaking in Theoreticals you can make any situation happen.
I only chimed in this thread from the objective view that they finally brought the skill inline with how similar skills work across the game, that’s all, it finally ifunctions how it should have since launch, if it was only viable because of a flaw in design that shows it needs improvement which would be great it is widely known Rev has a lot of glitches and needs a few improvements to functionality.
Revs will still be taken on every team in the game and used greatly in the up coming season.
It’s time to realize this was a bug fix not a nerf
Maybe they will finally make Devastation’s life siphoning traits more impactful. That could increase sustain for Revenant, and increase DPS likely as well.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
The biggest flaw in the comparison with Skelk Venom is this:
Thieves who, for whatever reason, don’t want to take Skelk Venom can simply choose to take something else, without materially affecting the rest of their build. And as it turns out, most do.
Revenants don’t have that option. Their healing skill comes as a package with the rest of the legend’s skills, which in the current environment they can’t change without severely compromising themselves in another way.
Since release, Shiro has not been dominant because it has a strong heal in need of nerfing, but in spite of having a poor heal. Taking Shiro is basically the only way you can get any decent defence against CC as a revenant, particularly with the retribution nerf. If Jalis and/or Ventari were buffed to the point where they were a viable alternative (they weren’t and largely aren’t) then this would be okay – someone who considers the heal too much of a liability could take something else. Without that, though, they’re stuck – which is a unique downside to the revenant as the only profession in the game that can’t swap out an underperforming utility skill.
This change basically means that revs are stuck in a catch 22. Decent healing, decent condition countermeasures, or decent CC countermeasures. Pick any one.
No skin off my nose, since I’ve played less rev games than I have fingers on one hand since the last balance patch and I’ll just play other professions. But a change like this really needed to come with something to make alternatives to Shiro viable, and this didn’t. The Inspiring Reinforcement change is a joke.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Devs plz
15 char