Revenant needs a 2nd Weapon
In agree. Made a similar thread, then it got merged into the blob.
Engi has many options to switch in melee-ranged situations, as Elementalist. A staff ele can summon hammer/sword, a dagger ele can summor the ice bow and also get many heavy hitting utility skills.
Ranged revenant is weak in melee situations, and a melee revenant has NO WAY to go ranged in battle.
this is a pretty stupid class design
I disagree on stupid class design, I think if A-net considers the class flaw’s it will make the necessary changes.
At first I was hesitant to agree with this, because I tend to enjoy ele and engi without weapon swapping and I expected more of the same from Rev. HOWEVER due to the fact that I can’t really do much with the utility skills, this is actually kind of necessary.
I prefer running around with Mallyx mace/axe mostly but there’s no way to get out of a bad situation and heal up (especially considering the heal is contingent on conditions). Even switching to ventari is sort of too little too late when you are about to be downed. I would actually PREFER weapon swapping to legend swapping because then you could dodge out of the way and finish the enemy with the hammer (which def. needs a dps buff but that’s beside the point).
One thing that MAYBE would be doable is allow players to lock a weapon/weapon set to a legend. For example, Jalis and hammer, Mallyx and mace/axe. So when you swap legends you actually also swap weapons, giving you a little more versatility and maneuverability. However, some of the weapons need a little tweaking so that different mixes are viable, like hammer Mallyx or mace & axe Ventari. Also Ventari’s tablet should be auto summoned on swap so that it can be more easily used in last ditch efforts to keep yourself alive.
One thing that MAYBE would be doable is allow players to lock a weapon/weapon set to a legend.
This I don’t like as it does not fully address the issue. As pointed out above, not only is the Revenant severely reduced in skill options (10 or more skill options) compared to the Elementalist, or Engineer you have no option to select a ranged option if you go melee weapons as a primary attack mode. I don’t believe anyone desires to be stuck with hammer constantly, in order to survive most encounters. Just give the class a 2nd weapon option and supply 2 more legend stances, and it’s on an even footing with other class options for skills and for survivability. People tend to forget even the Necro has 20 skills going into a fight, Rangers have 19 (this includes the 4 from his/her pet) and Mesmers have 19 (4 shatters +1 more with expansion) and will have 20 upon THORN release.