Revenant needs panic buttons/traits
/sign
i see both lacks (Vs DPS and Vs Condi) in the lack of Jalis and Mallyx atm.
As i said in some other post – Jalis and Mallyx need both more love. Jalis as survivor tanky guy and mallyx as Condi-guy
both legends feel pretty undone and dont do their job well atm. Jalis needs stuff to protect himselfagainst dps while mallyx should make you hard to fight with condis. (we need TRANSFER conditions… not Copy)
but thats why Betas exist and im happy that we’re allowed to play and to give feedback
This is why each legend should have more utility options instead of forcing us into what they want for skills
This is why each legend should have more utility options instead of forcing us into what they want for skills
yep – i dont want a phase traversal if i play hammer (i will NEVER use it) as well as i dont want to take the Ventari Shield to Enemies that dont use any projectiles
Nobody needs a choice of X utils for rev. but being able to choose 3 of 5 possible ones per Legend would be enough to compensate the most issues.
I definitely agree that Revenant is lacking panic buttons. All they really have is legend swap with Invocation traits (stunbreak + single condi removal). This is fairly weak, but it’s also on a short cooldown.
I don’t have a good suggestion for adding panic buttons though. Adding an invulnerability on a long cooldown, for example, doesn’t fit the Revenant theme which is based around energy costs rather than long cooldowns. On the other hand, if it has a large energy cost then it may not be available when you need it, which would make it a poor panic button.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
All of the below is from a WvW perspective:
1. I find I’m pretty much forced to take Invocation for that minor trait that breaks stun on legend swap. Not taking this makes the Revenant very clunky to play because there’s always a follow up CC. If I switch to Shiro, then use Riposting Shadows I often times just get CC’d again. The double stun break pretty much feels mandatory which is kinda bad from a character design perspective.
Ventari – Useless to me because it lacks any kind of stability or stun break and any kind of back line pressure you’re pretty much forced out of Ventari in order to survive.
Malyx – Actually a lot of defense here and I am very impressed. Even on a non-condition spec Malyx has a lot to offer defensively. Pain Absorption is a massive source of resistance and I regularly get up to 8s of it per PA. That’s a lot of resistance and it’s saved my bacon more than a few times especially against soft CC (cripple, chill, etc) which is also very common in WvW. Unyielding Anguish is amazing offensively but also defensively. Leaping back and creating a displacement field in your back line means any front line rushers will get teleported out and disrupted as they try to run in.
Shiro – Utterly amazing. Honestly when I did Shiro full time on Friday I had no issues. I could always reposition myself with on demand Super Speed and Riposting Shadows so I never had issues. Riposting Shadows is honestly almost too good with all it does.
Jalis – It’s hard to throw away Jalis entirely as pretty much our only source of stability. That said it’s all too slow and just isn’t effective. IR only gives 1 tick of Stability as you drop it if you are moving forward and you are constantly moving in WvW. Rite is just amazingly slow cast time for a great effect but too high an energy cost for something that’s so easily interrupted. Honestly I found Shiro’s mobility more defensive ultimately because it could actually give you the kinds of reactionary tools you need.
I respect the idea behind slow defenses. You’re tanky. You’re slow. Rawr. Except this is a game where seconds literally matter as the rest of it’s designed so fast. Necro well bombs for thousands of damage don’t give you time to sit there and cast a 2 second 50% damage reduction move. You either get out or you’re dead. Even in PvE you often times have a second to react to many encounters and slow reactions just don’t work.
Healing skills need to cost 0 energy.
take the stun break on legend swap. swap to shiro
https://wiki.guildwars2.com/wiki/Riposting_Shadows
dodge, ripositing shadows, dodge, riposting shadows, dodge, dodge, riposting shadows
you will be long gone before anyone ever kills you.
i did this across the entire verdant brink map. as long as you are in combat in shiro stance, the energy regen is greater than the time it takes to dodge + use riposting shadows again.
its essentially perma dodge
take the stun break on legend swap. swap to shiro
https://wiki.guildwars2.com/wiki/Riposting_Shadows
dodge, ripositing shadows, dodge, riposting shadows, dodge, dodge, riposting shadows
you will be long gone before anyone ever kills you.
i did this across the entire verdant brink map. as long as you are in combat in shiro stance, the energy regen is greater than the time it takes to dodge + use riposting shadows again.
its essentially perma dodge
I believe at 5 energy per second it should take 7 seconds to replenish the energy for a riposting shadows. That’s about 4 every 30 seconds all things considered. You’re probably better off using the super speed for in combat mobility.
take the stun break on legend swap. swap to shiro
https://wiki.guildwars2.com/wiki/Riposting_Shadows
dodge, ripositing shadows, dodge, riposting shadows, dodge, dodge, riposting shadows
you will be long gone before anyone ever kills you.
i did this across the entire verdant brink map. as long as you are in combat in shiro stance, the energy regen is greater than the time it takes to dodge + use riposting shadows again.
its essentially perma dodge
I believe at 5 energy per second it should take 7 seconds to replenish the energy for a riposting shadows. That’s about 4 every 30 seconds all things considered. You’re probably better off using the super speed for in combat mobility.
we are talking about escapes also here. and this skill gives you 50 endurance == 1 dodge.
w/o straight spamming the buttons you just dodge, use skill, dodge rinse n repeat. u can walk a hot sec if u really need a touch more energy.
its def brokenly strong
This is also only backwards and the dodge rolls don’t stop hard CC’s such as Lines of Warding, Unsteady Earth, Static fields and other ground targeted CCs. Also if you switch to Shiro you only have 50 energy meaning 1 Riposting Shadows then you’re stuck if you get CC’d again shortly after.
Lets not compare running through some PvE zone to intense area combat like WvW.
This is also only backwards and the dodge rolls don’t stop hard CC’s such as Lines of Warding, Unsteady Earth, Static fields and other ground targeted CCs. Also if you switch to Shiro you only have 50 energy meaning 1 Riposting Shadows then you’re stuck if you get CC’d again shortly after.
Lets not compare running through some PvE zone to intense area combat like WvW.
https://wiki.guildwars2.com/wiki/Unwavering_Avoidance
its so hard to prove
This is also only backwards and the dodge rolls don’t stop hard CC’s such as Lines of Warding, Unsteady Earth, Static fields and other ground targeted CCs. Also if you switch to Shiro you only have 50 energy meaning 1 Riposting Shadows then you’re stuck if you get CC’d again shortly after.
Lets not compare running through some PvE zone to intense area combat like WvW.
https://wiki.guildwars2.com/wiki/Unwavering_Avoidance
its so hard to prove
That also happens at the end of the dodge roll, not the start. So at the end of the animation. So again, if you are disrupted while dodge rolling, it doesn’t give you stability until after.
If it happened at the start you’d immune through it. As it stands, you won’t, and still get stopped.
take the stun break on legend swap. swap to shiro
https://wiki.guildwars2.com/wiki/Riposting_Shadows
dodge, ripositing shadows, dodge, riposting shadows, dodge, dodge, riposting shadows
you will be long gone before anyone ever kills you.
i did this across the entire verdant brink map. as long as you are in combat in shiro stance, the energy regen is greater than the time it takes to dodge + use riposting shadows again.
its essentially perma dodge
I believe at 5 energy per second it should take 7 seconds to replenish the energy for a riposting shadows. That’s about 4 every 30 seconds all things considered. You’re probably better off using the super speed for in combat mobility.
we are talking about escapes also here. and this skill gives you 50 endurance == 1 dodge.
w/o straight spamming the buttons you just dodge, use skill, dodge rinse n repeat. u can walk a hot sec if u really need a touch more energy.
its def brokenly strong
Riposting shadows evade time: 0.75 secs
Dodge evade time: 0.75 secs
Energy recharge time: 7 secs
We’ll say that with vigor (which I don’t recall revenants having access to) you get one additional dodge per 7 seconds
That’s 2.25 seconds every 7 seconds assuming use of no other skill but auto attack (with a little more evade uptime at the beginning of combat).
So, you can give up access to everything else for less than 1/3 uptime on evade.
Not really amazing or anything.
take the stun break on legend swap. swap to shiro
https://wiki.guildwars2.com/wiki/Riposting_Shadows
dodge, ripositing shadows, dodge, riposting shadows, dodge, dodge, riposting shadows
you will be long gone before anyone ever kills you.
i did this across the entire verdant brink map. as long as you are in combat in shiro stance, the energy regen is greater than the time it takes to dodge + use riposting shadows again.
its essentially perma dodge
I believe at 5 energy per second it should take 7 seconds to replenish the energy for a riposting shadows. That’s about 4 every 30 seconds all things considered. You’re probably better off using the super speed for in combat mobility.
we are talking about escapes also here. and this skill gives you 50 endurance == 1 dodge.
w/o straight spamming the buttons you just dodge, use skill, dodge rinse n repeat. u can walk a hot sec if u really need a touch more energy.
its def brokenly strong
Riposting shadows evade time: 0.75 secs
Dodge evade time: 0.75 secs
Energy recharge time: 7 secs
We’ll say that with vigor (which I don’t recall revenants having access to) you get one additional dodge per 7 secondsThat’s 2.25 seconds every 7 seconds assuming use of no other skill but auto attack (with a little more evade uptime at the beginning of combat).
So, you can give up access to everything else for less than 1/3 uptime on evade.
Not really amazing or anything.
i gave u the skills to use. next beta just do it. i did it literally from the waypt to that wall where the event kept bugging out, dodge, skills, dodge, w/o stopping. it seemed too obv so i didn’t record it. next beta, give it a shot
This is also only backwards and the dodge rolls don’t stop hard CC’s such as Lines of Warding, Unsteady Earth, Static fields and other ground targeted CCs. Also if you switch to Shiro you only have 50 energy meaning 1 Riposting Shadows then you’re stuck if you get CC’d again shortly after.
Lets not compare running through some PvE zone to intense area combat like WvW.
At some point i think riposting shadows should get 1 sec stab. Atm its a stunbreak countered by hardstuns. I cannot imagine breaking out of slick shoes with it tbh