Revenant needs weapon flexibility

Revenant needs weapon flexibility

in Revenant

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

My biggest concern with the Revenant so far is the fact that most of the weapons seem to be tied very specifically to the Legends. Staff works perfectly with Ventari, Mace/Axe with Mallyx, etc.

The class gives you the ability to switch between 2 different Legends, which basically means you switch between 2 different sets of Utility skills that use the new Energy mechanic instead of cooldown. Now the problem comes in when you realize that the weapons simply aren’t designed to be as flexible as they need to be in order for them to compliment all the Legends. Ex. the Mace/Axe simply doesn’t work with Ventari Legend, Hammer doesn’t work well with Mallyx etc.

There a few solutions. Either you literally tie the weapon to the Legends themselves, or the one I’m most in favor (Because I’m in favor of flexibility), change a bit of the weapon skill’s flavors depending on the Legend you have Example: The Hammer’s 3rd skill: Phase Smash( which effects include a Chill) depending on the Legend you have, that specific condition changes. Jalis will make that skill keep the Chill, Mallyx could change that skill to have weakness or vulnerability, Ventari with Daze or Blind, and Shiro with Bleeds or Torment. I could compare to the Elementalists way of switching weapons skills based on the attunement, but a softer version, where the skills remain the same, but the small effects change depending on the Legend itself

The idea is to find a way to make all the weapons be as flexible as they can be so that no matter what combination of Legends you have, the weapon can be reliable to do its job, and not be tied down to one legend.