I mean from what we know so far this is what we’re getting
Legendary = 1 healing skill , 3 Utilities that favor his role, and an elite. Weapons are very specific to which legendary you have
Mall = Mace and Axe
Jalis = ??? (Hammer…?)
Shiro = 1H-Swords/Dagger?
Ventari = Staff
Now my problem with current Revenants is Jalis seems like the only good side pick there is for every weapon… with a stun breaker and the defensiveness or Ventari for more healing. So the meta depending on the fight so far that we know will be either
Shiro / Jalis or Shiro / Ventari and they’re going to only use swords (and dagger). So pretty much without weapon switching your side legendary is sub par.
What I wish they did was something like this when you invoke the legend a few things from your weapon switch out let’s take a look at the staff.
Rapid Swipe and Forceful Bash are just basic attack combos, then Rejuvenating Assault is what makes it a Ventari weapon… but why don’t we do something like this… keep it the same with Ventari but when you switch legends it could be like this.
Shiro: Impossible Assault, Spin for a third time gaining might for each swing that hits (not each mob but each swing that connects) for X duration.
Mallyx: Shadow Assault, Each Spin of the staff that connects will shoot out two shadowy orb that deal torment that home onto the target (Kinda Magic missile, but they can be dodge don’t worry). If your target is an ally or you have none, these orbs will go to who ever is closest.
Jalis: Crude Assault, Only spins once and giving your target weaken for a second.
Warding Rift becomes
Shiro: Riposting Rift, The Spin now has a one second channel that ends early if it blocks an attack, after charging the Revenant whirls the staff on the target hitting them 6 times if it ended normally, 7 times if the channel was cut early, the last spin does bonus damage.
Mallyx: Demonic Rift: This attack only no longer blocks but while spinning the staff the Revenant spewing out fire to fan out the demonic flames into a cone burning and damaging those in the flame.
Jalis: Wild Rift, The Spin is modified to taunt those with the projectiles at the end, but only blocks melee attacks
Renewing Wave changes to
Shiro: Reaper Wave, This spell no longer heals but instead damages all the targets in the area hit by the effect have their life drained for X seconds when attacked.
Mallyx: Corrupting Wave, This spell removed a boon from each target hit, converting it to a condition, and healing the revenant. If the target has no boons put three stacks of burning on them for 5 seconds.
Jalis: Avenging Wave, This spell will taunt all targets in the area for a short duration. During this time if Jalis is hit by a target is taunted he get’s a light heal.
I don’t know if I was invoking a legendary I would feel like he would change how my weapon works, I don’t think Mallyx wants to heal people, Shiro just wants to get the job done, Jallis just wants to be in the thick of the fight, protecting people.
It could make up for some of the more interesting stat items being used like maybe Condition Damage/Healing with Ventari/Mallyx… or Vit/Tough/Cond with Mallyx/Jalis or Power/Precision/Condition Damage with Shiro/Mallyx
(edited by whiteyzz.3067)