Revenant... take two (pve)
>Also, not worried about raids or high level fractals, just everything else.
You can run whatever you want and get by just fine in Open World.
If you’re not keen on using Sword+Axe/Sword+Shield/Sword+Sword and Shiro for whatever reason, just use Jalis and Glint I guess.
Staff works fine and still has its function as a great CC weapon with some defensive capabilities while hammer provides a ranged option, but that’s about it without the extra DPS/Evasion Sword/Shiro would add.
>Also, not worried about raids or high level fractals, just everything else.
You can run whatever you want and get by just fine in Open World.
If you’re not keen on using Sword+Axe/Sword+Shield/Sword+Sword and Shiro for whatever reason, just use Jalis and Glint I guess.
Staff works fine and still has its function as a great CC weapon with some defensive capabilities while hammer provides a ranged option, but that’s about it without the extra DPS/Evasion Sword/Shiro would add.
I still want to do low level fractals, map events, and dungeons. It’s not just OW.
Edit: I may try one or the other (swords or shiro) again and figure out which contributed more to my dislike of the gameplay at some point. I just didn’t like the feel of it. I have my thief for that, kinda want something different with this class, ya know?
(edited by bearshaman.3421)
Honestly hammer rev does fine in all levels of fractals. It might not be optimal but personally I don’t think you really need optimal anywhere in this game. I’d rather have a hammer/staff rev who knows how to survive in any of the high level Fractals (including CM 100) over someone who tries to melee constantly but fails at it. For a hammer/staff build I recommend Glint/Shiro. Impossible Odds on Shiro adds quite a bit of dps to your hammer and gives some nice mobility to regain distance while wielding it so you can do max damage with your CoR.
I ran Sword/Shield/Hammer Glint/Shiro Dev/Invo/Herald in most content besides raids since rev release and it works quite well. Sword/axe is fun too.
Honestly hammer rev does fine in all levels of fractals. It might not be optimal but personally I don’t think you really need optimal anywhere in this game. I’d rather have a hammer/staff rev who knows how to survive in any of the high level Fractals (including CM 100) over someone who tries to melee constantly but fails at it. For a hammer/staff build I recommend Glint/Shiro. Impossible Odds on Shiro adds quite a bit of dps to your hammer and gives some nice mobility to regain distance while wielding it so you can do max damage with your CoR.
I ran Sword/Shield/Hammer Glint/Shiro Dev/Invo/Herald in most content besides raids since rev release and it works quite well. Sword/axe is fun too.
Thanks for the input. I’ll look at the stuff you mentioned and try to get a better understanding of them.
Random question on Shiro: the healing skill never seemed to do very much healing, and I was wailing away on enemies to try to get the most use out of it. Is it something I’m doing wrong or is it not that good?
(edited by bearshaman.3421)
It does a very low heal on activation Devs nerfed the base healing and each dagger has to hit to steal some small amount of life. Its more of a DPS increase than a heal tbh. The daggers also still get used up if your attack misses or fails for any other reason, too.
It does a very low heal on activation Devs nerfed the base healing and each dagger has to hit to steal some small amount of life. Its more of a DPS increase than a heal tbh. The daggers also still get used up if your attack misses or fails for any other reason, too.
Ok, so it’s not just me. I know Impossible Odds is pretty amazing, but that heal skill is awful…
It does a very low heal on activation Devs nerfed the base healing and each dagger has to hit to steal some small amount of life. Its more of a DPS increase than a heal tbh. The daggers also still get used up if your attack misses or fails for any other reason, too.
Ok, so it’s not just me. I know Impossible Odds is pretty amazing, but that heal skill is awful…
The heal is really only slightly decent when used with Unrelenting Assault or used in conjunction with Hammer 4 and Impossible Odds at range. Otherwise you’re just open to taking damage while healing which is meh at best.
It does a very low heal on activation Devs nerfed the base healing and each dagger has to hit to steal some small amount of life. Its more of a DPS increase than a heal tbh. The daggers also still get used up if your attack misses or fails for any other reason, too.
Ok, so it’s not just me. I know Impossible Odds is pretty amazing, but that heal skill is awful…
The heal is really only slightly decent when used with Unrelenting Assault or used in conjunction with Hammer 4 and Impossible Odds at range. Otherwise you’re just open to taking damage while healing which is meh at best.
Hammer 4 is a projectile block.. how does that help? I think you meant Hammer 3, Phase Smash, but let me know if I’m missing something (seriously, I’m still figuring out this class).
^Hammer AA + Hammer 4’s Dark Field = guaranteed Life Steal since Hammer’s AA bolts are guaranteed projectile finishers.
That, with the Daggers up and Impossible Odds running for faster AA through the Dark field gives some okay (but energy intensive) healing.
That’s a great combo, but as you said, a lot to do just to make the healing skill worthwhile.
If all you’re doing is ranging with your hammer, do you really need a worthwhile heal skill?
If all you’re doing is ranging with your hammer, do you really need a worthwhile heal skill?
I’ll also be using staff. I always try to have a melee and a ranged option on my characters.