Reventant feels "mostly" amazing!
Yes sword 3 is a lot of fun up especially against a burn guard with purging flames. You are going to die before the animation ends^^
Rev is still squishy and if you play him powerbased you have a huge problem against enemys with condi builds
Speaking of fun stuff Impossible Odds haste effect also isn’t affecting executions on downed people, they die like 1 second after your animation finishes. It also bugs out on turning in supply to the doors on stronghold. As for the squishiness I normally just kill one or two people and bail out of the fight with mallyx leap and heal up a bit then just PT on someone fighting someone else.
I think I could like this class a little better if weapon skills didn’t cost energy. Hell, the whole energy system sucks, but they would never change it.
Sword 3 is an amazinng skill, so I hate even more that it’s bugged
Eh it is annoying having to choose between utility skills or abilities other than auto attacks, but I guess the point is they want us to constantly switch stances in the fight so we can reset our energy for abilities… that being said I always have energy issues with mallyx.
For me it would be okay if you have switch your legends over and over again in order to maintain energy.
BUT since your most usefull stunbreaker(if traited) is on legend swap it leaves you very vulnerable if you keep switching them.
The other 2 stunbreakers (Jalis Elit, Shiro 6) are just way to expensive to use. Don’t know if they forgot how a stunbreaker should work but im pretty sure they are not usefull if you only can use them after you just stayed on your AA for all day because that’s what rev has to do at the moment to use them. One costs 50% and that’s like “Well you rather didn’t pressed any weapon skill before you got stunned or you have a hard time getting out of the stun” the other costs 35% and here is something like I hope you didn’t use any of your utilitys …. stunbreakers have to be avaiable at all time sure others have cd on those but with the rev can’t use anything without disable their stunbreakers.
Never seen such a squishy heavy armor class. Because you just don’t have any accsess to good stunbreaker or condiremove!
sword/sword looks cool…But I love sword/axe – hammer. Sword/Axe feels complete. The beta weekend I played Revenant most, it feels so good. Even on a Charr it feels fast enough.
I agree sword/axe hammer just feels so fluid to play, I need to give staff a chance but I’m just having to much fun to switch. Although if the trend of everyone bum rush the revenant continues I might be forced to use sword/sword every now and again just so I don’t get rekt.
Frankly, I love two things about the Revenant:
1) That it is such a blast to play
2) That the problems people have with it are more or less universally agreed upon
Those being the mediocre Shiro heal and the total lack of an evade frame for Sword 3 and Hammer 3.
Aside from those two gripes, however, I am absolutely loving the Revenant. Having a toggle weapon AND legend makes for an interesting mix and match on the fly gameplay feel. It is nearly as mobile as a thief, between Sword/Axe 4 and Shiro 8. Hits pretty hard with full Berserker gear, and brings its own utility to parties in group events. Spamming Jalis 0, for example, was really increasing my party’s survivability in fights, and the stability spam is crazy good. I could definitely see it having a place in PvE groups because of that. The passive +150 ferocity to allies doesn’t hurt, either!
(edited by Elan.7523)
If HoT’s sees heavy hard to dodge attacks that can’t be reflected I’d imagine Jalis/vent revs will be highly sought after in pugs. And yeah the damage feels great now.. in the first beta it was like I was swinging around a dry noodle but now the damage feels nice and the skill animations themselves seem to have an impact to them when I hit something.
Sword 4 and 5 are practically useless, it feels so unsatisfying to use and inferior to sword/axe in every way.
I’m so glad i’m not the only one who feels this way!
5 has little usage. 4 is good (the block at least)
5 has little usage. 4 is good (the block at least)
when it actually blocks something >.<