(edited by Seklies.2186)
Reverant Status - Fair or unfair?
And no, I don’t run the meta.
I utilize a custom build I created.
So what’s your build? Not much to talk about if we don’t know.
(edited by Iohanna.4863)
Depends, I created many different variations for different reasons.
I’ll put a few builds online so people can get a rough reference, however if this is about average stats for most Reverants perhaps I’m just a bit ahead of myself.
For now I’m off to bed, will update this tomorrow.
Feel free to leave criticism.
Also this post is mostly for commentary between other Revs and how they feel about their PvP experiences.
Guess I’ll start. The meta Glint/Shiro full burst PVE build absolutely wasn’t working for me. The only thing I could do well was throw hammers and Hammer #2 at people from far away and flee at the slightest sign of trouble. I thought it was working well, but after getting repeatedly destroyed last night – I almost quit Revenant completely.
Thankfully my Elementalist’s experiences in Raids made me go back to Revenant – and I realized that I forgot to theorycraft. Why the hell am I using a small modification of my PVE build in PVP? Revenant may not have much build diversity, but it’s not that bad.
I’ve had a lot more success/enjoyment from switching to Celestial stats and using Mallyx instead of Shiro – 1v2 is no longer a hopeless situation. However this was still using the same Invocation/Devastation/Herald traits – and I noticed that Mallyx’s resistance is too short without Corruption. The lack of solutions to CC was also concerning.
So when I get a chance to play again, I’d like to test out this “well-rounded” build: http://gw2skills.net/editor/?vlAQNAsXin3geNSuQvJRboHlsP0kS4I6SJ4EtrklTlRNjPGJNgCawe93vH-TJxHABD8IAA4MAI++DFVGAA
Well-rounded as in I have an answer to almost every situation – but I worry that I’m losing too much damage from switching out Invocation and Devastation. I’ll see how it goes.
Revenant is in a weird place that they’re locked down by their stances. They lack stability access having to either use Dwarven Stance (Jalis) for Inspiring Reinforcement or traiting to only get a short one through a dodge… which is under the Retribution tree that lacks almost entirely on damage options (your limited Retaliation access coupled with only getting might when people are punching you makes it double meh as not getting hit at all is the best). This means that you are almost certainly going to be lacking Stability without party support, and lacking stability means that you’re likely going to get tagged with CC. Which comes the second joy of Revenant – your lack of Stun Breakers. You only have 3 options: Rite of the Dwarf in Jalis (super expensive likely preventing you from using other skills) and Riposting Shadows in Shiro (also expensive and displaces you, which can be good or bad… but def a great option). Unfortunately the second you leave either one of those, you’re toast against CC, which leads to your third (and main) option: Empty Vessel in Invocation.
Really, Invocation is a requirement for Revenant in PvP. Revenant seriously is lacking in stun breaks and condition removal, and Invocation is the only tree that helps that. Add in that it is a pretty good tree with Fury access, 7% damage while under fury, and 20% more crit with fury (which helps both power or your torment on crit), and it’s cemented in place. The other two trees can be theory crafted, but I would not suggest ever stepping away from Invocation until and unless stability and/or stunbreak access is addressed.
Other than the issues dealing with CC and conditions, I actually quite like Revenant. While I definitely think their weapons have some room for more balancing, they all have a place. Staff and Hammer have great utility, sword and mace are great damage, and OH axe/sword/shield are solid too. Personally the Sword mainhand fits my playstyle the best – auto-attack is great damage and vuln stacking, s2 is a chill which is huge, and s3 is a strong evasion (which is much needed on a class that can’t take the CC hits). I prefer Axe offhand as it gives a gap-closer and a CC to help stop stomps, though does admittedly hurt the mitigation department (losing the block/escape of sword or the turtling of shield). Hammer and Staff are pretty much just off-swap weapons and nothing else. They pale in comparison to Sword when it comes to Power DPS and completely lack Condition damage, regulating them down to utility. Both offer similar utility with Staff being stronger in that area and Hammer being ranged. Either case you shouldn’t be using the weapon outside of specific situations.
You must be a good pvp player to get that stats. I often get rekt using hammer specially if team fights focus on me and those annoying DH traps that they said only stupid would die with DH trap like hell.
@DrawingGuy
With the build I linked, I also take the Grandmaster Herald trait which gives a 7 second stack of Stability whenever you gain a stack of Stability. With Facet of Nature active, I reckon this is sufficient defense against CCs – if not, I can take the Vigilant amulet to boost my boon duration even more.
In retrospect, you probably weren’t replying to my build – because Corruption + Mallyx might be a complete counter to any condition builds. Resistance will stack crazy long, and I gain damage from having more conditions on me.
So with CCs and conditions dealt with, the problem I foresee with this build is damage output – because you do have to sacrifice that extra 20% crit chance and all those damage multipliers in Devastation and Invocation. I’m counting on better condition damage + Retaliation + Maniacal Persistence to mitigate the burst DPS loss; add in the gains in sustain and I reckon this could be a great build for SPVP.
I’ll find out in a few hours, when I get off work.
I’m having a blast with it.
Dual Swords+Staff is my favorite setup with Shiro/Glint. Been winning most of my fights only losing out to Dragonhunters on occassion due to their ezpz trap spam “skills” and other Revenants. Also been having problems against highly skilled Reapers due to staff being completely unreliable for condition cleanse. That Staff 4 needs a fix seriously.
Overall, I feel like Revenant is pretty well balanced now but me personally, I’d drop the damage bonus on Hammer 2 at a distance. I think its a little too ridiculous considering you can’t see it coming from a distance. At least Rangers have a channeled skill, warriors have to setup killshots/gun flames, and Dragonhunters as well as all previous mentioned classes can have their nukes reflected. Not advocating for a nerf since I don’t really have a personal issue against hammer but I have seen what it’s capable of and can understand where the QQ is coming from.
Aside from that, Revenant will be a solid class once UA and Staff 4 bugs have been fixed and I can’t wait for those Revenant runes xD
Herald is pretty balanced. Revenant is not.
Hammer 2 you can walk out of…. not even dodge, just please do not make it double hit which makes the skill broken and it is pretty bad in PvP anyways, Sword/x Staff, team scores generally depend on the team one has, and the class that tags the most usually scores the highest, which is usually the necromancer, albeit I have hit the 400’s on my teef
No.2 Warrior NA/Irl behind Mr Kitten.7359
Just woke up, I’ll toss those builds online soon.
As for Hammer #2, without it the entire hammer tree would be worthless, all the other skills seriously lack in damage, strange to hear that, but it’s very true. Cast time / damage per hit they lack a lot. Almost all Hammer skills are dodge / walk out cast times.
My current favorite build revolves around:
Deva – Invo – Herald; Sword, Shield(or sword depending on my mood) / Hammer; Glint / Demon
Why demon you may ask? It has a skill line up which rolls right off the fingers when stacked with glint.
Once you have been forced to blow your facets due to energy and/or skill advances switching to demon not only can you get a damage buff from the elite, but you can also become immune to Conditions. So while your Glint heal is down, not only do you have a normal heal, one not based off damage taken or given but just a heal. With Hammer / Sword you also have access to two evade skills, i.e #3’s. Take advantage of those, it will keep you a live.
All in all from my experience, running Hammer requires pre-planning due to the DPH scenario. You have to corner your enemy and lock them down before you can truly drop the hammer.
Herald is pretty balanced. Revenant is not.
This from the leader of the Nerf Herald Brigade? What changed?
Herald is pretty balanced. Revenant is not.
This from the leader of the Nerf Herald Brigade? What changed?
He got #rekt
Playing Smite since mid s2, f broken gw2.
Revenants are balanced imo except for one skill, Unrelenting Assault- which appears to be the favorite skill of every Revenant i’ve ever encountered. I’ve seen it crit for over 15k which is a one shot to many players. It’s on a 12s CD and you evade all damage while doing it as well as hopping all over the place popping in and out of stealth so basically it can’t be countered. I’ve seen plenty of revs that basically spam this, and then when its over, use crystal hibernation, and cycle these two skills back to back so they are basically immune to damage while dealing a great deal of it
for some reason anet saw it fit to give guardians and revenants skills that ultimately become crutches for most players
Revenants are balanced imo except for one skill, Unrelenting Assault- which appears to be the favorite skill of every Revenant i’ve ever encountered. I’ve seen it crit for over 15k which is a one shot to many players. It’s on a 12s CD and you evade all damage while doing it as well as hopping all over the place popping in and out of stealth so basically it can’t be countered. I’ve seen plenty of revs that basically spam this, and then when its over, use crystal hibernation, and cycle these two skills back to back so they are basically immune to damage while dealing a great deal of it
for some reason anet saw it fit to give guardians and revenants skills that ultimately become crutches for most players
Quite a few things wrong here.
1. UA can’t one-shot anything technically because…it’s not just one swing.
2. UA can’t be spammed because it has a 12s CD and often fails or you can get CC’d, etc. It also isn’t “popping in and out of stealth”.
3. You can’t just cycle between these two skills; one has a 12s CD and the other has a 25s CD(and roots the Revenant).
At the very least get your facts straight.
Wow, ok – a deviation from the meta was exactly what I needed:
Corruption, Retribution, and Herald | Glint/Mallyx | Celestial | Leadership Runes | Energy and Battle Sigils
The build fights a bit like the old Dual Dagger Elementalist – well rounded in all aspects. Corruption-enhanced Mallyx abilities give you immunity to conditions, Stability on dodge via Herald and Retribution gives you resistance to CC, and Protection + Upkeep + Mallyx Elite gives you resistance to burst damage. With Maniacal Persistence and Bolstered Anguish alongside Might and Fury stacking, the damage is pretty decent.
Could perhaps be a great Bunker build if one takes Sword/Shield + Staff. Right now I prefer a more point-assault style, so Sword/Axe + Hammer is what I use (they’re also my PVE weapons of choice).
Revenants are balanced imo except for one skill, Unrelenting Assault- which appears to be the favorite skill of every Revenant i’ve ever encountered. I’ve seen it crit for over 15k which is a one shot to many players. It’s on a 12s CD and you evade all damage while doing it as well as hopping all over the place popping in and out of stealth so basically it can’t be countered. I’ve seen plenty of revs that basically spam this, and then when its over, use crystal hibernation, and cycle these two skills back to back so they are basically immune to damage while dealing a great deal of it
for some reason anet saw it fit to give guardians and revenants skills that ultimately become crutches for most players
Quite a few things wrong here.
1. UA can’t one-shot anything technically because…it’s not just one swing.
2. UA can’t be spammed because it has a 12s CD and often fails or you can get CC’d, etc. It also isn’t “popping in and out of stealth”.
3. You can’t just cycle between these two skills; one has a 12s CD and the other has a 25s CD(and roots the Revenant).At the very least get your facts straight.
1. That’s a semantic issue. You know what I mean.
2. Also a semantic issue. A 12s CD is nothing.
3. 25s CD- again not very long, and since it has a 3 second duration it’s pretty much a 20s CD
3. 25s CD- again not very long, and since it has a 3 second duration it’s pretty much a 20s CD
Except cd reset once it channel is over so actually 28sec. So where you got 20cd from? Its impossible to circle between block and evades for rev, even if you wear staff and sword offhand.
As for UA damage in spvp where i run berserker amulet with invo/retri/herald i do 8,8k (all hits crit) so its far from one shot. Meanwhile i can sneak up on a thief with pp set and do 16k under 2 seconds with basilisk venom and immobilize at 50% hp. So if youre not fast enough to react..rip.
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
Revenants are balanced imo except for one skill, Unrelenting Assault- which appears to be the favorite skill of every Revenant i’ve ever encountered. I’ve seen it crit for over 15k which is a one shot to many players. It’s on a 12s CD and you evade all damage while doing it as well as hopping all over the place popping in and out of stealth so basically it can’t be countered. I’ve seen plenty of revs that basically spam this, and then when its over, use crystal hibernation, and cycle these two skills back to back so they are basically immune to damage while dealing a great deal of it
for some reason anet saw it fit to give guardians and revenants skills that ultimately become crutches for most players
Quite a few things wrong here.
1. UA can’t one-shot anything technically because…it’s not just one swing.
2. UA can’t be spammed because it has a 12s CD and often fails or you can get CC’d, etc. It also isn’t “popping in and out of stealth”.
3. You can’t just cycle between these two skills; one has a 12s CD and the other has a 25s CD(and roots the Revenant).At the very least get your facts straight.
1. That’s a semantic issue. You know what I mean.
2. Also a semantic issue. A 12s CD is nothing.
3. 25s CD- again not very long, and since it has a 3 second duration it’s pretty much a 20s CD
You should understand that this skill have allot of flaws and only good if you are against nub who dont know how to dodge or use any defensive skills including positioning beside a wall. If you take away skill 3 what are you gonna use to deffend and attack? You are lookng at the cool looking skill but not the purpose of it. So many players complaining coz they are facing a new class and do not know hw to counter. I have done more damage than that on my ranger, daredevil and chrono. I will post after I get home fom work.
Allow me to add to this topic in terms of UA…
You are not immune to all damage, Conditions go through all evade style skills, thus if you have active conditions or appear near a enemy with condition based traps are on the ground you will take damage.
The CD is rather long, and on top of that far from my favorite skill. It is a last ditch effort to stay alive in my book(Assuming I have no active conditions).
In fact I personally stay away from using sword until I absolutely have to, and by the screenshots from above I fare just fine.
I am torn on tossing my build on the forums right now as I do feel it gives me a slight edge in PvP, but as the creator I believe I hold this right. I will think it over some more, but I will possibly share it.
(edited by Seklies.2186)
Revenants are balanced imo except for one skill, Unrelenting Assault- which appears to be the favorite skill of every Revenant i’ve ever encountered. I’ve seen it crit for over 15k which is a one shot to many players. It’s on a 12s CD and you evade all damage while doing it as well as hopping all over the place popping in and out of stealth so basically it can’t be countered. I’ve seen plenty of revs that basically spam this, and then when its over, use crystal hibernation, and cycle these two skills back to back so they are basically immune to damage while dealing a great deal of it
for some reason anet saw it fit to give guardians and revenants skills that ultimately become crutches for most players
Learn to dodge.
Let me guess, smoke scales are wreaking you in HoT too right? Maybe practice against them, then against players. The skill is powerful, as long as the oponent has no clue how to counter it (hint: not hard to do).
Let me give you a small guide:
1. have revenant use UA on you
2.realise that the rev who is using UA on you can be repositioned with you, so you kite back to your group, zerg, firendly npc, etc.
3. ???
4. profit
1. UA can’t one-shot anything technically because…it’s not just one swing.
At the very least get your facts straight.
I could help but chuckle at this. You must be a blast at parties…
Allow me to add to this topic in terms of UA…
You are not immune to all damage, Conditions go through all evade style skills, thus if you have active conditions or appear near a enemy with condition based traps are on the ground you will take damage.
The CD is rather long, and on top of that far from my favorite skill. It is a last ditch effort to stay alive in my book(Assuming I have no active conditions).
In fact I personally stay away from using sword until I absolutely have to, and by the screenshots from above I fare just fine.
I am torn on tossing my build on the forums right now as I do feel it gives me a slight edge in PvP, but as the creator I believe I hold this right. I will think it over some more, but I will possibly share it.
I will add that I found recently that confusion damage occurs on each strike of UA. I very abruptly killed myself when I used it before noticing that I had 9 stacks of confusion…
Also the player has no control over UA once they start it. When using it on another Revenant, for example, they can heal up quite nicely with Infuse Light (Glint) and the attacker using UA can do nothing (except pre-emptively) to prevent it.
I think UA is in the same class of skills as Hundred Blades used to be. It will destroy inexperienced players but skilled players will find a way to take advantage of its vulnerabilities (primarily, lack of user control). If, however, that does not happen, then maybe UA should be adjusted a bit. I think we should wait a bit longer though to see what happens.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Tbth i threat UA as a defensive mechanic rather than offensive. I usually try to bait out stunbreaks for jade winds and aa with quickness during that time. Damage done is much higher and often if someone fall for it hes usually dead unless it was engi/war/mes with clones up and f4. Its quite hard to pull off as we dont have good access to hard cc but yet its far more dangerous.
For some idk reason when i try to aa someone with IO i usually miss tons of my attack even when i am next to the target – usually its the first hit that has problem connecting.
When other revs UA i will either take advantage of it and use Glint heal or catch him right as the animation end during aftercast with something. I prefer phase smash for it as it allow me to take 0 damage while critting other rev for over 4k but somtimes i use jade winds as well.
Playing Smite since mid s2, f broken gw2.
Tbth i threat UA as a defensive mechanic rather than offensive. I usually try to bait out stunbreaks for jade winds and aa with quickness during that time. Damage done is much higher and often if someone fall for it hes usually dead unless it was engi/war/mes with clones up and f4. Its quite hard to pull off as we dont have good access to hard cc but yet its far more dangerous.
For some idk reason when i try to aa someone with IO i usually miss tons of my attack even when i am next to the target – usually its the first hit that has problem connecting.
Same here, I use it mainly to avoid damage rather than dish it out.
Also I’m having that same problem. The sword 1 is super unreliable. I have to literally let go of my mouse while auto attacking sometimes for it to connect. It’s so annoying. I really wish they’re just increase it’s cone or make it a slashing attack.
Tbth i threat UA as a defensive mechanic rather than offensive. I usually try to bait out stunbreaks for jade winds and aa with quickness during that time. Damage done is much higher and often if someone fall for it hes usually dead unless it was engi/war/mes with clones up and f4. Its quite hard to pull off as we dont have good access to hard cc but yet its far more dangerous.
For some idk reason when i try to aa someone with IO i usually miss tons of my attack even when i am next to the target – usually its the first hit that has problem connecting.
Same here, I use it mainly to avoid damage rather than dish it out.
Also I’m having that same problem. The sword 1 is super unreliable. I have to literally let go of my mouse while auto attacking sometimes for it to connect. It’s so annoying. I really wish they’re just increase it’s cone or make it a slashing attack.
Well from what i noticed when i try to move around controlling my camera my toon aim in the ground..i think thats the reason why i miss. I never had that problem on other toons. So its not olny awful to start with stab as it looks ridiculously but it seems to also have some problems with connecting. Im still voting for mesmer sword aa aimations over the crappy warrior ones. 3rd looks fine, but 1 and 2 has to go..
Playing Smite since mid s2, f broken gw2.
Herald is pretty balanced. Revenant is not.
This from the leader of the Nerf Herald Brigade? What changed?
He got #rekt
m8 pliz I don’t play rev, warr’s mah boi, but shiro/jalis rev with sword/sword+staff sure looks cool :O I think I might give it a try, I won’t be touching herald tho.
I think UA is in the same class of skills as Hundred Blades used to be. It will destroy inexperienced players but skilled players will find a way to take advantage of its vulnerabilities (primarily, lack of user control). If, however, that does not happen, then maybe UA should be adjusted a bit. I think we should wait a bit longer though to see what happens.
Dude, don’t. You know that’s a bad point. You can’t compare a skill with a full 2 second evade frame that tracks your target EVERYWHERE (even ending up with you inside a wall sometimes, hur hur) gives might on each hit baseline to one that roots you in place and has a 50% longer channel. UA has implications where it could screw you over, like if a thief suddenly decided to shadowstep into his DH ally’s traps, then you can get rekt, but saying UA is anywhere close to HB is not true at ALL. HB has one counter that UA doesn’t and that counter is enough to counter it the vast majority of the time: move away. Warriors have to actually use CC to land a portion of HB, forget about landing the full thing without quickness unless u whip a 3 sec immob and the guy has no condi cleanse/immob breaks (which a lot of people have), a ~3 second stun could make it work, and only 1 warr wep has that and its SUPER easy to dodge.
On the other hand UA is either double dodge, pop invuln, stealth or something that cancels direct dmg or use blocks (the CD of ANY of these is always wayyyy longer than UA itself). In the event that the guy manages to fully mitigate UA by or has blown some big dmg mitigation utilities, IO+sword AA absolutely shreds everything. UA is great, please don’t act like it isn’t, I won’t personally judge it though I think its a BIT too good, considering sword AA is an already amazing dmg source, but then again I have beefs with other stuff and UA is far from being at the top of my list, I still manage to beat revs on my warr most of the time (unless I start an eviscerate with my weapon swap on CD and they pop glint heal, which is freaking amazing since it doesn’t have an activation time), though I honestly think CoR should get looked into, like true shot, its dmg/cd ratio is absolutely obscene unreliable or not because of elevation changes, its crazy.
(edited by Rekt.5360)
Herald is pretty balanced. Revenant is not.
This from the leader of the Nerf Herald Brigade? What changed?
He got #rekt
m8 pliz I don’t play rev, warr’s mah boi, but shiro/jalis rev with sword/sword+staff sure looks cool :O I think I might give it a try, I won’t be touching herald tho.
I think UA is in the same class of skills as Hundred Blades used to be. It will destroy inexperienced players but skilled players will find a way to take advantage of its vulnerabilities (primarily, lack of user control). If, however, that does not happen, then maybe UA should be adjusted a bit. I think we should wait a bit longer though to see what happens.
Dude, don’t. You know that’s a bad point. You can’t compare a skill with a full 2 second evade frame that tracks your target EVERYWHERE (even ending up with you inside a wall sometimes, hur hur) gives might on each hit baseline to one that roots you in place and has a 50% longer channel. UA has implications where it could screw you over, like if a thief suddenly decided to shadowstep into his DH ally’s traps, then you can get rekt, but saying UA is anywhere close to HB is not true at ALL. HB has one counter that UA doesn’t and that counter is enough to counter it the vast majority of the time: move away. Warriors have to actually use CC to land a portion of HB, forget about landing the full thing without quickness unless u whip a 3 sec immob and the guy has no condi cleanse/immob breaks (which a lot of people have), a ~3 second stun could make it work, and only 1 warr wep has that and its SUPER easy to dodge.
On the other hand UA is either double dodge, pop invuln, stealth or something that cancels direct dmg or use blocks (the CD of ANY of these is always wayyyy longer than UA itself). In the event that the guy manages to fully mitigate UA by or has blown some big dmg mitigation utilities, IO+sword AA absolutely shreds everything. UA is great, please don’t act like it isn’t, I won’t personally judge it though I think its a BIT too good, considering sword AA is an already amazing dmg source, but then again I have beefs with other stuff and UA is far from being at the top of my list, I still manage to beat revs on my warr most of the time (unless I start an eviscerate with my weapon swap on CD and they pop glint heal, which is freaking amazing since it doesn’t have an activation time), though I honestly think CoR should get looked into, like true shot, its dmg/cd ratio is absolutely obscene unreliable or not because of elevation changes, its crazy.
I did not mean to compare UA to HB in terms of effectiveness, and I certainly agree that there are more counters for HB than for UA. I am only indicating that I think we should wait a while to see if people learn to counter UA as they did HB. But if UA were heavily nerfed now and people also learned to counter it, then it could become fairly lackluster, just like HB.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
I’ve fought plenty of Revenants on my Daredevil, Berserker, Reaper, and Scrapper and I usually win. When I see UA come up, I immediately dodge, block, invuln, or go into death shroud to soak it up.
Honestly, it does have a lot of counterplay, you just have to know when to do what. Also if a Revenant comes out of nowhere when you’re already fighting someone else and you get ganked by a UA, that’s no different than a thief backstab/vault, mesmer burst, ranger rapid fire, berserker gun flame, or dragonhunter true shot. You’re almost guaranteed to get rekt by the rest so I don’t see why UA would be different. Only reason I would like to see UA get nerfed would be in terms of a 10-20% damage drop on it in favor of putting that damage into skill 2 and that’s it.
Herald is pretty balanced. Revenant is not.
This from the leader of the Nerf Herald Brigade? What changed?
He got #rekt
m8 pliz I don’t play rev, warr’s mah boi, but shiro/jalis rev with sword/sword+staff sure looks cool :O I think I might give it a try, I won’t be touching herald tho.
I think UA is in the same class of skills as Hundred Blades used to be. It will destroy inexperienced players but skilled players will find a way to take advantage of its vulnerabilities (primarily, lack of user control). If, however, that does not happen, then maybe UA should be adjusted a bit. I think we should wait a bit longer though to see what happens.
Dude, don’t. You know that’s a bad point. You can’t compare a skill with a full 2 second evade frame that tracks your target EVERYWHERE (even ending up with you inside a wall sometimes, hur hur) gives might on each hit baseline to one that roots you in place and has a 50% longer channel. UA has implications where it could screw you over, like if a thief suddenly decided to shadowstep into his DH ally’s traps, then you can get rekt, but saying UA is anywhere close to HB is not true at ALL. HB has one counter that UA doesn’t and that counter is enough to counter it the vast majority of the time: move away. Warriors have to actually use CC to land a portion of HB, forget about landing the full thing without quickness unless u whip a 3 sec immob and the guy has no condi cleanse/immob breaks (which a lot of people have), a ~3 second stun could make it work, and only 1 warr wep has that and its SUPER easy to dodge.
On the other hand UA is either double dodge, pop invuln, stealth or something that cancels direct dmg or use blocks (the CD of ANY of these is always wayyyy longer than UA itself). In the event that the guy manages to fully mitigate UA by or has blown some big dmg mitigation utilities, IO+sword AA absolutely shreds everything. UA is great, please don’t act like it isn’t, I won’t personally judge it though I think its a BIT too good, considering sword AA is an already amazing dmg source, but then again I have beefs with other stuff and UA is far from being at the top of my list, I still manage to beat revs on my warr most of the time (unless I start an eviscerate with my weapon swap on CD and they pop glint heal, which is freaking amazing since it doesn’t have an activation time), though I honestly think CoR should get looked into, like true shot, its dmg/cd ratio is absolutely obscene unreliable or not because of elevation changes, its crazy.
I did not mean to compare UA to HB in terms of effectiveness, and I certainly agree that there are more counters for HB than for UA. I am only indicating that I think we should wait a while to see if people learn to counter UA as they did HB. But if UA were heavily nerfed now and people also learned to counter it, then it could become fairly lackluster, just like HB.
Yep, a small dmg nerf would make it fine for me I think. I always wondered why they dont just make it immune to condi and direct dmg but still susceptible to CC. That wiuld keep a lot of its functionality but give more counterplay it also wouldn’t be a suicide button like it was in BWE1.
Herald is pretty balanced. Revenant is not.
This from the leader of the Nerf Herald Brigade? What changed?
Leader of the nerf brigade? haha. No i was just saying that Glint is too strong compared to others legends and she still. The only tools that are little balanced still Glint. She just give us tools to be a little competitive. But she actually IS the revenant, she have all of the tools in one legend (tanking with healing, stunbreak, condi and power aoe…) shield is too ower best defensive weapon. That make actually too much for one legends. They really need to improve others. Even now, with phase travel nerf, it hurt shiro legend a lot. The only thing still with him is impossible odds. I’m really tired to this dependance to Glint…
Herald is pretty balanced. Revenant is not.
This from the leader of the Nerf Herald Brigade? What changed?
Leader of the nerf brigade? haha. No i was just saying that Glint is too strong compared to others legends and she still. The only tools that are little balanced still Glint. She just give us tools to be a little competitive. But she actually IS the revenant, she have all of the tools in one legend (tanking with healing, stunbreak, condi and power aoe…) shield is too ower best defensive weapon. That make actually too much for one legends. They really need to improve others. Even now, with phase travel nerf, it hurt shiro legend a lot. The only thing still with him is impossible odds. I’m really tired to this dependance to Glint…
Glint is all around legend and its not the one that need nerf actually. Problem is everything else is underwhelming. A tank that doesnt tank, condition dealer that doesnt deal too much condi, a healer that heals poorly.. As for Shiro it not olny hurts but often PT bug out for no reason. Its broken in current state – Shiro no longer does it job at chasing. Glint is fine tho..except chaotic release
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
Herald is pretty balanced. Revenant is not.
This from the leader of the Nerf Herald Brigade? What changed?
Leader of the nerf brigade? haha. No i was just saying that Glint is too strong compared to others legends and she still. The only tools that are little balanced still Glint. She just give us tools to be a little competitive. But she actually IS the revenant, she have all of the tools in one legend (tanking with healing, stunbreak, condi and power aoe…) shield is too ower best defensive weapon. That make actually too much for one legends. They really need to improve others. Even now, with phase travel nerf, it hurt shiro legend a lot. The only thing still with him is impossible odds. I’m really tired to this dependance to Glint…
Glint is all around legend and its not the one that need nerf actually. Problem is everything else is underwhelming. A tank that doesnt tank, condition dealer that deal too much condi, a healer that heals poorly.. As for Shiro it not olny hurts but often PT bug out for no reason. Its broken in current state – Shiro no longer does it job at chasing. Glint is fine tho..except chaotic release
Mallyx dealing too much conditions?! Maybe you want to say no enough. Embrace the darkness torment is laughable. The elite really need to pulse others conditions too.
It’s not only legends is talent tree. Corruption traitline is mostly scrawled coz it was designed for a condition eater. Redemption traitline is fine but really lack symbiosis with others traitline (exclusly focused on healing and ventari legend). Shiro phase travel don’t work one time on two… The thing i’m afraid is that there is not going to change since months, at better. Look at warrior for exemple. Core classe are not going to change and, if there is changes, no since months or years. I think we need to be happy with only Glint for a while…. Pretty sad for a game designed for pvp.
Plenty of professions are capable of reaching 1 million damage dealt during a match. You would also have had to have been overall ignoring the objective and/or been lucky with enemies assaulting the same objective you find yourself at throughout the match (multiple of them for cleaves and AoE), in order to reach that overall damage. But yes, it’s not uncommon, and I’d say it’s pretty normal in GW2 sPvP. Not sure why you put a picture of your Dragonhunter in there btw.—or what you intend to achieve with the topic at all. Is this an attempt at bragging? Are you genuinely wondering if reaching 500k-1kk damage is normal? If so, what’s with all the screenshots?
Seafarer’s Rest
(edited by Absconditus.6804)
Herald is pretty balanced. Revenant is not.
This from the leader of the Nerf Herald Brigade? What changed?
Leader of the nerf brigade? haha. No i was just saying that Glint is too strong compared to others legends and she still. The only tools that are little balanced still Glint. She just give us tools to be a little competitive. But she actually IS the revenant, she have all of the tools in one legend (tanking with healing, stunbreak, condi and power aoe…) shield is too ower best defensive weapon. That make actually too much for one legends. They really need to improve others. Even now, with phase travel nerf, it hurt shiro legend a lot. The only thing still with him is impossible odds. I’m really tired to this dependance to Glint…
Glint is all around legend and its not the one that need nerf actually. Problem is everything else is underwhelming. A tank that doesnt tank, condition dealer that deal too much condi, a healer that heals poorly.. As for Shiro it not olny hurts but often PT bug out for no reason. Its broken in current state – Shiro no longer does it job at chasing. Glint is fine tho..except chaotic release
Mallyx dealing too much conditions?! Maybe you want to say no enough. Embrace the darkness torment is laughable. The elite really need to pulse others conditions too.
It’s not only legends is talent tree. Corruption traitline is mostly scrawled coz it was designed for a condition eater. Redemption traitline is fine but really lack symbiosis with others traitline (exclusly focused on healing and ventari legend). Shiro phase travel don’t work one time on two… The thing i’m afraid is that there is not going to change since months, at better. Look at warrior for exemple. Core classe are not going to change and, if there is changes, no since months or years. I think we need to be happy with only Glint for a while…. Pretty sad for a game designed for pvp.
Ah sry.. made a typo. Edited
Playing Smite since mid s2, f broken gw2.
Herald is pretty balanced. Revenant is not.
The other way.
But really, what’s this debate? I see that you’ve posted some screenshots of damage done. Big numbers, pretty easy to achieve with hammer, I can get higher numbers with Guardian for example. Nevertheless, cool.
However, if you expect me to judge profession based on some damage done in a PvP match, it just makes me laugh and cry at the same time.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
Plenty of professions are capable of reaching 1 million damage dealt during a match. You would also have had to have been overall ignoring the objective and/or been lucky with enemies assaulting the same objective you find yourself at throughout the match (multiple of them for cleaves and AoE), in order to reach that overall damage. But yes, it’s not uncommon, and I’d say it’s pretty normal in GW2 sPvP. Not sure why you put a picture of your Dragonhunter in there btw.—or what you intend to achieve with the topic at all. Is this an attempt at bragging? Are you genuinely wondering if reaching 500k-1kk damage is normal? If so, what’s with all the screenshots?
I added all of the screenshots as general reference for everyone.
Ignore objectives? I obviously didn’t as you can see the score. Did they assault the same point? Not really, I wandered.
And that’s good, if most classes can crack 1,000,000 damage in a match then Reverant doesn’t need a slight nerf like I thought it did.
So thank you for clearing that up.
Plenty of professions are capable of reaching 1 million damage dealt during a match. You would also have had to have been overall ignoring the objective and/or been lucky with enemies assaulting the same objective you find yourself at throughout the match (multiple of them for cleaves and AoE), in order to reach that overall damage. But yes, it’s not uncommon, and I’d say it’s pretty normal in GW2 sPvP. Not sure why you put a picture of your Dragonhunter in there btw.—or what you intend to achieve with the topic at all. Is this an attempt at bragging? Are you genuinely wondering if reaching 500k-1kk damage is normal? If so, what’s with all the screenshots?
I added all of the screenshots as general reference for everyone.
Ignore objectives? I obviously didn’t as you can see the score. Did they assault the same point? Not really, I wandered.
And that’s good, if most classes can crack 1,000,000 damage in a match then Reverant doesn’t need a slight nerf like I thought it did.So thank you for clearing that up.
Aye it is very easy actually, but Revenant isnt even in what I would call the highest tier for PvP, that is reserved to the Auramancer and The Dragon hunter
No.2 Warrior NA/Irl behind Mr Kitten.7359
Plenty of professions are capable of reaching 1 million damage dealt during a match. You would also have had to have been overall ignoring the objective and/or been lucky with enemies assaulting the same objective you find yourself at throughout the match (multiple of them for cleaves and AoE), in order to reach that overall damage. But yes, it’s not uncommon, and I’d say it’s pretty normal in GW2 sPvP. Not sure why you put a picture of your Dragonhunter in there btw.—or what you intend to achieve with the topic at all. Is this an attempt at bragging? Are you genuinely wondering if reaching 500k-1kk damage is normal? If so, what’s with all the screenshots?
I added all of the screenshots as general reference for everyone.
Ignore objectives? I obviously didn’t as you can see the score. Did they assault the same point? Not really, I wandered.
And that’s good, if most classes can crack 1,000,000 damage in a match then Reverant doesn’t need a slight nerf like I thought it did.So thank you for clearing that up.
Aye it is very easy actually, but Revenant isnt even in what I would call the highest tier for PvP, that is reserved to the Auramancer and The Dragon hunter
I don’t know how I feel about DH yet, it’s a very calm playstyle. DH is extremely efficient if you arrive to a point first, however lacks utility once traps have been triggered. However that is my own opinion formulated directly from playing one. I wouldn’t give them top tier though. Auramancer though, I could agree with that.
Plenty of professions are capable of reaching 1 million damage dealt during a match. You would also have had to have been overall ignoring the objective and/or been lucky with enemies assaulting the same objective you find yourself at throughout the match (multiple of them for cleaves and AoE), in order to reach that overall damage. But yes, it’s not uncommon, and I’d say it’s pretty normal in GW2 sPvP. Not sure why you put a picture of your Dragonhunter in there btw.—or what you intend to achieve with the topic at all. Is this an attempt at bragging? Are you genuinely wondering if reaching 500k-1kk damage is normal? If so, what’s with all the screenshots?
I added all of the screenshots as general reference for everyone.
Ignore objectives? I obviously didn’t as you can see the score. Did they assault the same point? Not really, I wandered.
And that’s good, if most classes can crack 1,000,000 damage in a match then Reverant doesn’t need a slight nerf like I thought it did.So thank you for clearing that up.
Aye it is very easy actually, but Revenant isnt even in what I would call the highest tier for PvP, that is reserved to the Auramancer and The Dragon hunter
I don’t know how I feel about DH yet, it’s a very calm playstyle. DH is extremely efficient if you arrive to a point first, however lacks utility once traps have been triggered. However that is my own opinion formulated directly from playing one. I wouldn’t give them top tier though. Auramancer though, I could agree with that.
Tis why we don’t use full traps on the DH, but use the medi build I would advise the metabattle one, but truth be told I haven’t found anything too OP, yes some classes are weaker vs others and stronger vs others. I have heard people screaming everything is OP in the Heart of the Mists, the Daredevil (like wtf how?), the Chrono, the Condi reaper, The Rev, The druid, the DH, The Berserker (another one that made me wtf) to give a few but you see the pattern? These are classes that we still know little to nothing compared to the others we have learnt for months or in the case of us who have played since the Start, years, heck even I was shouting how OP everything was at the start, losing againsts daredevils and not scoring a single hit the first time, but now I find them pretty easy to fight. Anyways regardless people are learning how to counter these classes a lot of it that comes down to it is your ability to understand the opponents class also, and as people begin to understand these classes they begin scoring victorys against them, the same holds true for the Rev.
No.2 Warrior NA/Irl behind Mr Kitten.7359
with your skill, even if you play a power necro with scepter youll get good nombers, i dint see anithing special on the revenant side. next…