Rite of the Great Dwarf
Lets discuss the elite dwarf skill.
Rite of the Great Dwarf.
hey Anet was there more to this skill?
I notice currently the game doesnt have tooltip for it.
But it has a long cast time, and stun break.
But why would I cast a long spell for damage reduction, when I could be burst down while using it?
likely because its a group only skill. Perhaps best if we got a second elite skill if thats the case.
Or simply reduce the cast time and add some offensive element to it would be nice.
But what do you all believe could make this skill good?
Have the skill apply obsidian flesh
AoE Invulnerability for you and your teammates for a short duration.
It’s hard to say without knowing what the buff actually does.
Lorewise, it’s based on, well, what it’s named after, which wasn’t exactly an instantaneous spell… but it was also permanent. Obviously, we can’t actually have revenants permanently turning characters into living stone, but if the effect isn’t something like a party invulnerability, it could probably stand to last a little longer so it’s actually worth the 2.5s activation time. Make it reasonably practical to use as an immediately-pre-combat buff.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
I’ve mentioned this in another thread: The skill makes you a pinata in pvp. It has a huge animation and a 3 second window where you get destroyed/interrupted. Want to dodge? Too bad, you just cancelled your own skill mid cast and wasted your energy. Now you’re dead.
Also, I’m pretty sure the skill reduces damage by exactly 50%. I tested this repeatedly in sPVP with a friend in a private arena. I’m not sure where @Thanatos ’s numbers came from.
Suggested skill rework: It should grant instant personal obsidian flesh for the 3 second channel (like the guardian elite) and then grant the party (everyone except you) the 50% damage reduction for 5 seconds when it finishes.
This small change would: 1) Allow the “tanky” legend to negate burst damage (at the cost of burning 50% energy) on par with guardian/ele/warrior/engineer/mesmer/etc and 2) Allow you to support your party properly.
As a bonus, it would also work as a good stun break, similarly to endure pain/distortion/elixer s/etc.
It’s ridiculous atm cause there’s not enough utilities and only 4 trait lines.
PvP-wise:
Basically the best way to play Revenant atm is.. to spam Rite of the Great Dwarf over and over and over to make sure your team mates don’t die. And then if they do die, you use Mercy Runes then Inspiring Reinforcement > Unyielding Anguish > Res.
Their CC is stupidly telegraphed but I think a numbers fix can definitely work for this class. I think their high casting times should stay but their ratios need a buff if the “damage” trait won’t make it deal damage.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
(edited by BlackTruth.6813)
It’s ridiculous atm cause there’s not enough utilities and only 4 trait lines.
PvP-wise:
Basically the best way to play Revenant atm is.. to spam Rite of the Great Dwarf over and over and over to make sure your team mates don’t die. And then if they do die, you use Mercy Runes then Inspiring Reinforcement > Unyielding Anguish > Res.Their CC is stupidly telegraphed but I think a numbers fix can definitely work for this class. I think their high casting times should stay but their ratios need a buff if the “damage” trait won’t make it work.
Personally, I open a fight with Rite of the Great Dwarf while I’m still out of range for combat. I time it so it finishes casting right as I enter the fight. I then immediately switch legends to get back up to 50% energy (swapping gives you 50%). This is super effective because I go in and give my party big sustain for 5 seconds and it allows me to live through that initial spike where most people blow their cooldowns.
The downside is that the skill is pretty much useless in combat. It’s more of combat-prep skill than a real skill right now.
I’ve mentioned this in another thread: The skill makes you a pinata in pvp. It has a huge animation and a 3 second window where you get destroyed/interrupted. Want to dodge? Too bad, you just cancelled your own skill mid cast and wasted your energy. Now you’re dead.
Also, I’m pretty sure the skill reduces damage by exactly 50%. I tested this repeatedly in sPVP with a friend in a private arena. I’m not sure where @Thanatos ’s numbers came from.
Suggested skill rework: It should grant instant personal obsidian flesh for the 3 second channel (like the guardian elite) and then grant the party (everyone except you) the 50% damage reduction for 5 seconds when it finishes.
This small change would: 1) Allow the “tanky” legend to negate burst damage (at the cost of burning 50% energy) on par with guardian/ele/warrior/engineer/mesmer/etc and 2) Allow you to support your party properly.
As a bonus, it would also work as a good stun break, similarly to endure pain/distortion/elixer s/etc.
Tested the numbers again and you’re right. I made a mistake in testing them in CoE with the destroyer boss specifically. The boss’s Tooth of Primordus attack deals much more damage than the auto-spawning Tooth of Primordus, and I never noticed the damage difference until now. Since they are both labeled as the same skill in the combat log, I mistakenly recorded them as the same skill when testing.
Thanks for catching that!
- One thing I do have to say about the destroyer boss though.. whatever you do, do not use the Mallyx skill (Unyielding Anguish) on it x) I had permission from my party to see how far I could displace the boss and despite my attempts to push it up the stairs, it got stuck in the lava which was not very fun to fight until I managed to displace it back to the middle lol
All testing I’ve done is it’s a straight up -50% direct damage taken. Haven’t tested it with conditions.
The activation time and energy cost combined however simply make it unwieldy in normal play. Either needs energy cost reduced or become instant cast.