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Posted by: Burtnik.5218

Burtnik.5218

Meanwhile my friend thief kills heavy golem with aa under the same time i do but with quickness. Prepare to be destroyed and teabagged

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: wharone.1809

wharone.1809

Welcome to Thief Wars 2. Don’t forget to buy those gems and watch our next new “daredevil” themed esports tourney on Twitch!

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Posted by: gannondorf.7628

gannondorf.7628

Welcome to Thief Wars 2. Don’t forget to buy those gems and watch our next new “daredevil” themed esports tourney on Twitch!

Yeah they know how to sell “new items” with gems for sure. Selling, selling, selling! But when it came for real content and balance. There is anybody!

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Posted by: Destabilizator.2789

Destabilizator.2789

This is just pure bs… All raid bosses have adds to eat the bolts, great, using sword 3 is suicide more often than not. So kitten autoatks, yeah they really did “we want rev to use skills for dps not autoatks”.

Vertor et revertor.

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Posted by: Evilek.5690

Evilek.5690

Meanwhile my friend thief kills heavy golem with aa under the same time i do but with quickness. Prepare to be destroyed and teabagged

I test Revenant AA dps with full berserker stats and traits and Thief Dagger AA

Revenant sword AA DPS is 3.2k
Thief Dagger dps is 6k lol , Sword DPS 3.6k and Staff DPS 3.7k

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: Burtnik.5218

Burtnik.5218

I think they should nerf revenant some more, thats not enough. 3,2k is still high, nerf it by another 40% and put damage into precision strike that likes to hit in random stuff like houses at khylo or sentries in wvw.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: scerevisiae.1972

scerevisiae.1972

The total lack of attention to ventari’s usability is pretty disturbing.

downed state is bad for PVP

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Posted by: fellyn.5083

fellyn.5083

The total lack of attention to ventari’s usability is pretty disturbing.

And yet not surprising in the least.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

The total lack of attention to ventari’s usability is pretty disturbing.

I think the problem with ventari is that it needs larger changes than just number adjustments. It needs mechanical changes, imo. Especially to streamline it.

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Posted by: Varezenem.2813

Varezenem.2813

The total lack of attention to ventari’s usability is pretty disturbing.

I think the problem with ventari is that it needs larger changes than just number adjustments. It needs mechanical changes, imo. Especially to streamline it.

Not even close they’ll probably need to reduce PE cooldown to 3 sec and energy cost to 25 tablet movement/summon insta cast and a 50% increase in NH scaling. That should probably do it for now….

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Drayos.8759

Drayos.8759

Lets break the “balance”

  • Sword autoattack damage going down 10%ish. First auto attack gone down by 10%, 2nd autoattack gone down by 20%, third autoattack down by 10%.

Okay, seems deserved as i melded glass people with auto+quickness in seconds but!!! .

Ofcourse it was Deserved, no profession should be doing its main part of Damage through a Spamming of one button, its ridiculous.. that level reward for the Risk was Unlevel therefore Unbalanced within itself.

  • Precision Strike – now always launch 3 projectiles regardless of how many targets. Reduced the chill duration from 2s to 1.5s per projectile

Noone care, it remain a trash skill due to it projectile nature with speed of a turtle. On top of that cus of damage nerfs on auto we are even weaker vs “pet” classes and in teamfights half of the damage will go towards random trash. Wanna bet it will be nerfed soontm? .

What? this is where u’ve lost me, the Projectiles don’t travel that slowly, did u even bother to have a Look at the animations before posting this, they’re pretty quick, u hit the target before the animation finishs and tbh its proven rather reliable whenever I’ve used it and done exactly what its ment to of.

  • Unrelenting Assault. Reduced the number of strikes from 7 to 5. Increased the damage of each strike by 5%

Yay for the nerfs, my surge feels so kitten strong now. With the changes done to UA it should become single target ability. But yeah, lets turn this skill into a joke, why not. .

Again evade frames in that length were Unbalanced, it took u out of Danger for too long and was boring as hell, it is Ridiculous to argue with a UA nerf, it was Overpowered in what it could do or lead into… specially with the Self boons. it still does great DPS and the fact pets counter it shows it now has Counter play.

Overall changes to sword are terrible, basically just damage nerf with no compensation and it doesnt seems to have anything with “singling out enemies”. With a hope that it will become a 1v1 weapon i got back something that becomes a pure joke the moment +1/pet show up. Seems legit. Bravo guys, bravo .

Actually sword 2 does 4k Damage on a Single target, UA is still pretty strong on 1 target, and Staff has many great focusing capabilities specially with its 5.. shield and staff gives u access to 2 blocks + a 3rd from Traits in Herald, which is actually really good no other profession gets that.

the Rev has great potiental in 1v1s andf has great focusing potiental specially when fighting someone whos isolated from his team.

  • Facet of Light – Initial activation will now have a cast time. You can no longer use it while being stunned/launched etc .

About time, the ability had barely any counter play and before u say “oh just stop hitting him” U simply wait til they bundle Condis on you for loads of Healing and they cant counter it.. What about pets and tbh in a Team fight it can be difficult to notice it espically with all the Graphics going on around you.

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(edited by Drayos.8759)