SB3 with instant cast
anet devs : “we have done shotgun hitboxes before, so this time round we are going for the opposite approach” -quoted from their developer dairy
kek
I have to say Sb3 with instant cast is much better, i feel like a kitten now.
I just hopped in to test Sevenshot and it seems that it behaves the same as it did yesterday.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
yep, it work like li ming arcane missile, It feels incredible now
It seems like the change works now only with Instant ground targeting enabled. Both other options still use the old version.
yep, it work like li ming arcane missile, It feels incredible now
Are you sure it’s a new change? Have you tried it before with the exact same settings?
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
i think that the new Feature is more like an old feature, becuase in the guild chat the dev said " “we have done shotgun hitboxes before, so this time round we are going for the opposite approach"
I found it because i was watching a vid of a Renegade Shortbow with Chuka and Champawat Effects, in the moment that i saw SB3 i noticed something weird then i started to try different things.
This is the vid https://youtu.be/oAsip7nnJvI?t=16
But to be Honest, with this “old” feature feel amazing and more fluid, if they remove this feature, i will lose hope in the devs. Even with this feature I still want the mist portals to be very close to each other because it is already a huge pain in any sort of tunnel or other complex terrain
(edited by Noctis.3426)
Recorded the “bug”: https://www.youtube.com/watch?v=-tDgACIFuNI
I was also told it works only with “Allow Skill Retargeting enabled”.
The bug is something I actually highly requested in my yesterday’s video with first impressions on the Shortbow, before I knew of the bug. I compared the ability to Arcane Missiles, Li-Ming’s ability from Heroes of the Storm, same as Noctis. The skillshot pattern with AMissiles and “bugged” version of Sevenshot is exactly the same and works great.
This sort of targeting, being able to adjust the center/crossing/focal point is absolutely what the skill needs. It feels more fluid, more fun and more rewarding than a set range. It’s probably the hardest skillshot in Guild Wars 2, but it is also extremaly enjoyable for me(when it works and arrows don’t dissapear due to terrain). One thing I’d like to see is bonus damage against goes hit by the center/crossing/focal point, rewarding good players.
The idea of “reverse shotgun” sounds good on paper, but in practice it feels awful. Guild Wars 2 combat is not the place for such player skill as you will get to make the best use of it very sporadically, as the focal point is at maximum range. Being able to hit only 2-3 arrows just because you don’t stand far enough is not only clunky, but works against Kalla’s Legend – you will most likely have to go outside of spirits’ radius to land 7 shots.
I wholeheartedly stand by changing Sevenshot targeting to the Instant version for all targeting settings and keeping it that way. The skill together with #5 is the absolute highlight of the weapon right now. It should absolutely be the most damaging skill on the weaponset if you can land a good focal shot (#5 makes it easier). “Fix” it, and the weapon will lose a lot of appeal.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
So i have never played with those settings so i had no idea this was possible before I saw this thread. I gotta say that it makes the skill feel a lot more functional and rewarding to use. I have been a rev main since they came out, and while I am still a little disappointed with how renegade turned out, this skill is now one of my favorites in the game due to the settings you guys pointed out. Thanks, and hopefully they are reading all the feedback and will implement this as baseline for everyone.