Sarif's Revenant Nerf Feedback

Sarif's Revenant Nerf Feedback

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Posted by: Sarif.1827

Sarif.1827

Hello again Fellow Mist Walkers… Didn’t even make it a week till Nerf Mallet came out.

Nerf Hammers are swinging, I’d like to go over some of the recent changes to Rev and just drop my 2 copper in the bucket.

Infused Light

Really? 4 seconds was too long? Really!? This is the start of my worries… I’m guessing this change happened to make it more “in-line” with other defense mechanics (like Blocks) but how does it compare to the only other skill like it, Defiant Stance.

Defiant Stance: 3 Sec, 100% Dmg Convert. 30 Sec CD.
Infuse Light: 3 Sec, 100% Dmg Convert. 30 Sec CD.

Now looking at this, it seems pretty balanced, if you forget most Warriors run Healing Signet for a reason.

If Roy and the Devs would like to change Facet of Light into a carbon copy of Healing Signet, I’d be ok with that.

I’d like to give a word of warning here… Guardian’s Virtue of Resolve healing was kneecapped (and Warrior’s Healing Signet boosted) because of some reasons dealing with Warrior EHP comparisons to Guardians. I’d really like to avoid a repeat of that with the Revenant.

I would also like to remind the public that Revenant heals are weaker on the whole, due to us having “access” to two of them at the cost of any positive energy gained during a fight. This Heal however, doesn’t scale off us, but our opponents, which is why this is the strongest heal we have. I’d actually like to see both skills bumped up to 4 secs, because honestly, I don’t see what’s wrong with 4.

This change also hurts PvE Rev hard, as the slow rate of attacks from Mobs tends to make a 3 second window equal 1, maybe 2 hits is your timing, lag, and other factors line up, where with 4, you can safely get two hits.

My Feedback for Phase Traversal is Here Careful, it’s a doozy.

Crystal Hibernation/Soothing Bastion

This is… alright I suppose… kicks a pebble into a pond, this brings our shield in-line with other Soldier professions. Yes, it sucks, but… I get it, I don’t like it, but I get it.

Surge of the Mist

Saw this coming a mile away. I really wished that they would have gone after the Power-scaling instead of the base damage, because the real reason Staff is considered a good weapon was the DPS this skill brings…

I know a lot of people would argue otherwise, and yes, the staff does offer alright supportive skills, but the CDs alone on the weapon makes it Meh.

Overall, we all kind of saw this coming, but it doesn’t make it hurt any less. More so, I’d really like to point out we haven’t even had a WEEK before the Nerf Hammer came out. Not. EVEN. A. WEEK!….

Shed a Tear for Revenant Mobility

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

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Posted by: Heimdallr.7021

Heimdallr.7021

You forget however that Defiant Stance doesn’t give you regen at the cost of 1 upkeep, you have just the heal, anyway I think Infuse Light was fine the way it was.

norn warrior

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Posted by: gaspara.4079

gaspara.4079

You missed a few key differences between Infused Light and Defiance stance.

1) Infuse Light has no cast time. Defiant stance has a 1/4 second cast time meaning it can be interrupted.

2) Infuse Light is the active ability of a Facet meaning it has an upkeep passive 5 player regen making it more versatile.

3) Infuse Light is one of two different heal skills the class will have available in the fight rather than Defiance stance being the only one the warrior gets.

So not only is Infuse Light more versatile and more powerful, us Revenants also have another heal we can fall back on. We should be glad a 1 second duration nerf was the only change.

-A player with offer 50 hours of Revenant play between betas and the 4 days since launch.

(edited by gaspara.4079)

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Posted by: Vegito.3048

Vegito.3048

You missed a few key differences between Infused Light and Defiance stance.

1) Infuse Light has no cast time. Defiant stance has a 1/4 second cast time meaning it can be interrupted.

2) While both skills have the same base heal (defiance stances entire heal) Infuse Light turns all incoming damage (including condi damage form already applied condis) into healing. So you can pop Infuse Light, stand in a painful aoe and instantly be back at full health. This makes it the most powerful PvE healing skill in the game.

3) Infuse Light is the active ability of a Facet meaning it has an upkeep passive 5 player regen making it more versatile.

4) Infuse Light is one of two different heal skills the class will have available in the fight rather than Defiance stance being the only one the warrior gets.

So not only is Infuse Light more versatile and more powerful, us Revenants also have another heal we can fall back on. We should be glad a 1 second duration nerf was the only change.

-A player with offer 50 hours of Revenant play between betas and the 4 days since launch.

So logic dictates that we nerf Revenant’s infuse the light to defiant stance level because that skill is useful, right? Just about no one uses defiant stance and I’m all for buffing it, not nerfing infuse the light down to the level of trash that defiant stance currently is.

That aside if you’re talking about pve healing, warriors may not have the best healing, but they have some of the best damage mitigation through endure pain/defy pain for sustaining mind-boggling amounts of damage. Then there is berserker stance and on demand resistance for condis from healing signet. And if we’re going into healing, well healing signet will keep you up for quite a while with its passive heal.

Rantev [Warrior]

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Posted by: Synosius.9876

Synosius.9876

the skills is similar to defiant stance yes but warr and rev are totally different. Warr has a lot to choose from when spec’ing for survival like damage immunity, condi clear and stability. rev is relying mostly on infused light and crystal hibernation.

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Posted by: gaspara.4079

gaspara.4079

You missed a few key differences between Infused Light and Defiance stance.

1) Infuse Light has no cast time. Defiant stance has a 1/4 second cast time meaning it can be interrupted.

2) While both skills have the same base heal (defiance stances entire heal) Infuse Light turns all incoming damage (including condi damage form already applied condis) into healing. So you can pop Infuse Light, stand in a painful aoe and instantly be back at full health. This makes it the most powerful PvE healing skill in the game.

3) Infuse Light is the active ability of a Facet meaning it has an upkeep passive 5 player regen making it more versatile.

4) Infuse Light is one of two different heal skills the class will have available in the fight rather than Defiance stance being the only one the warrior gets.

So not only is Infuse Light more versatile and more powerful, us Revenants also have another heal we can fall back on. We should be glad a 1 second duration nerf was the only change.

-A player with offer 50 hours of Revenant play between betas and the 4 days since launch.

So logic dictates that we nerf Revenant’s infuse the light to defiant stance level because that skill is useful, right? Just about no one uses defiant stance and I’m all for buffing it, not nerfing infuse the light down to the level of trash that defiant stance currently is.

That aside if you’re talking about pve healing, warriors may not have the best healing, but they have some of the best damage mitigation through endure pain/defy pain for sustaining mind-boggling amounts of damage. Then there is berserker stance and on demand resistance for condis from healing signet. And if we’re going into healing, well healing signet will keep you up for quite a while with its passive heal.

I was absolutely not saying it should be nerfed to that. I was saying that Infuse Light was better than Defiance stance in every way so comparing a couple small facts that they now share is not a valid comparison.

I am also saying the ability itself was already too powerful. Uncounterable 4 second invulnerability that doesn’t prevent point capture and any damage received (targeted or aoe) turns into healing on a 30 second cooldown is just plain BEASTLY and far above any other heal in the game and that is without the perma aoe regen for 1 upkeep option.

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Posted by: Vegito.3048

Vegito.3048

But it is counterable…all you have to do is stow-weapon. It isn’t rocket science. The revenant can use his brain and pop the heal inside an aoe that’s already down but then he’ll only heal for that much if his opponent plays properly.

Condis still absolutely wreck revenant and infuse the light is one of the FEW ways revenant can deal with them. Mallyx is kitten -near not worth taking and then you have to take the whole corruption traitline just to get resistance from that legend’s skills. Resistance removed? Well you’re just shot out of luck.

Rantev [Warrior]

(edited by Vegito.3048)

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Posted by: gaspara.4079

gaspara.4079

But it is counterable…all you have to do is stow-weapon. It isn’t rocket science. The revenant can use his brain and pop the heal inside an aoe that’s already down but then he’ll only heal for that much if his opponent plays properly.

Condis still absolutely wreck revenant and infuse the light is one of the FEW ways revenant can deal with them. Mallyx is kitten -near not worth taking and then you have to take the whole corruption traitline just to get resistance from that legend’s skills. Resistance removed? Well you’re just shot out of luck.

If I just made you not able to damage me for 3 seconds, and heal from any condis or aoes you have already put down all while able to hold a control point then I have already won… I spend 10% of game time uncounterably unkillable. Add a shield and that number becomes ~22%.

Defiance Stance would be used often in pvp by warriors if it didnt have the cast time. Which Infuse Light does not have.