Searing fissure bug
Also, if i have light, nature and elements upkeeps active, swiftness wont go above around 42 seconds. I guess because regeneration may be capped at around 45 sec. and the bug cancels out the the other subsequent boon refreshs
Also, if i have light, nature and elements upkeeps active, swiftness wont go above around 42 seconds. I guess because regeneration may be capped at around 45 sec. and the bug cancels out the the other subsequent boon refreshs
This one is actually not a bug, it’s just the way that duration-stacking boons work. While intensity stacking boons apply all of the stacks at once, duration stacking boons still gather stacks of the boon and sets them end to end. Duration boons have a cap of up to 9 “stacks” this way.
So for example my thief’s dash will give him 10 seconds of swiftness each time I use this, and if I’m spamming it on end I’ll eventually build up to 90 seconds of swiftness. If I dash again during 81-90 seconds remaining, it won’t add a “stack” because my swiftness is effectively capped. But at 80 seconds remaining I’m down to 8 stacks of swiftness, so I can add another.
Herald facets work the same way, repeatedly applying a 3 second boon every 3 seconds. With no boon duration, this will never be able to grow in size (3-3=0, there’s no leftover boon to stack). But with the 65% boon duration heralds get from passives+nature facet, you’re applying an ~5 second swiftness boon, so it will cap a duration of 5×9=45 seconds.
TLDR: Not a bug, boon duration caps at 9x the base duration being applied