Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
Hey everyone. I’m Sikari, known for long posts in the PvP and Necromancer section with not enough TL;DRs. I’ve come to take a liking of Revenant recently and wanted to weigh in some opinions, suggestions and things of that nature. To cut down on space and fluff, I’m just going to jump in and go down the lists hitting weapons, utilities and traits. I’ll try to generalize each point, I’ll separate more in-depth/specific notes I wish to make. Feel free to discuss, criticize or add to the discussion in any way you see fit. Keep it civil and constructive, please!
Two-Handed
Hammer: Hammer overall is in a good spot, and still fills a strong slow but hard-hitting niche.
Staff: Overall, I actually think staff is fine, so I won’t add huge text walls. I think the Weakness on #2 is a bit too short, though. 4 second and I’d just settle with that. Surge of the Mists might be a touch too strong.
One-Handed
Mace: Mace isn’t bad, but I do find it sometimes hard to be reliable. Torment would be better given the suggested trait enhancement of Torment, that Roy suggested, which is boosting the base damage of Torment for still targets. I think that would go a long way, alone. Wish it had a soft cc (cripple), but it’s not a big concern. Lastly, something I had mentioned before, the power damage could go up a bit to support hybrid builds (Sinister/Rampager/Celestial). I think this is important due to a lack of a ranged condition weapon.
Sword: Sword is strong, but I’m still having a hard time accepting the projectile on auto. Perhaps increasing the width of the projectile could reduce some issues, but I think without a projectile at all would be a better, though, less interesting, solution.
(edited by ronpierce.2760)
Off-Hands
Axe: Axe feels pretty good, overall. Temporal Rift has some ground issues that need to be worked out to increase reliability, but design wise, I have no real issues.
Sword: Sword is fine. Pull issues exist still sometimes. Again, this isn’t a problem with the weapon. The flip cost of the block, “Shackling Wave” could possibly be reduced, as I feel the 20 (total) cost is a bit steep to utilize the block-counter.
Shield: I love shield. If anyone doesn’t like shield they’re wrong! No but really, it has good sustain, but while being strong, it has a big draw-back of a decent energy cost (as far as weapon skills go) and a self-root. The risk/reward seems nice, it’s strong and impactful, but with consideration. I enjoy it.
Jalis: I feel Jalis got hit pretty hard with the stability nerf, and still doesn’t quite do enough to justify its uses.
Mallyx: Mallyx is in an okay spot. It suffers from a lack of stun break and energy wasted on interrupted skills.
Ventari: I’m skipping Ventari. It’s not that I don’t love or care about Ventari, but I feel like any help I could give it would be pretend-developer thinking. Drastic changes are needed to make it more useful and less clunky to play with. There are a thousand ways this could go, and I’d rather wait and See what Roy has in consideration before going crazy in dream-land.
(edited by ronpierce.2760)
Shiro: Shiro is strong and, generally, in a good place. Riposting Shadows and Phase Traversal needs consideration to reducing mobility. Surely, no one wants to hear that, but it definitely can get out of hand as it stands, and something has to give. I’m not sure how to handle it without going back to the previous version, which clearly wasn’t a better alternative (required range).
Glint: Glint seems to be in a great spot. It’s amazing at what it does. I’m not actually sure if it’s too good, or just perceived as too good due to the nature of Revenant as a whole, being new to players. So far, coupled with Jalis or Ventari it seems okay, Mallyx it seems strong but not too overly strong, but might be a bit too good with Shiro/Power builds. The heal is strong, but feels necessary at times to not get completely melted by conditions.
Note: Traits are starting to take shape. There are several that still feel too weak, especially several Grand Master traits.
Corruption: If anything could be done to make Demonic defiance more global in use, it would be amazing, and switched with Opportune Extraction. Resistance is everything about this line, but only Mallyx can enjoy it. Any way to make it more universal without shredding it would be great for the line and the class. If that isn’t possible without destroying it, though, just leave it alone.
Retribution: This line has needed some work but is coming together. The Grand Masters need some serious love though. I’ll skip hammers, since he’s already changing it, but really, the GMs need to be looked at quickly before launch. I’m going to get a bit “pretend designer” here and suggest some more drastic changes to make the overall feel of the line a bit better.
Salvation: I’m opting out of this for similar reasons to Ventari. I need to see a bigger picture/goal to make proper feedback.
Devastation: I don’t have any major complains with Devastation. It seems to be a popular line, and has its uses. Some minor tuning issues could be picked on, but nothing too striking, overall.
Glint: The minors are great. There are some tuning issues and bugs to be worked out but the specialization is in a solid spot.
Thanks for reading, and I welcome all feedback! I’m sure not everyone read every last bit, but thanks for letting me get it all out, and hopefully there is something here as a base for discussion, and getting some creative juices flowing. Sorry it’s so long. :P
Edit: I tried to make it easier to read and keep place, it just took me a minute.
(edited by ronpierce.2760)
- Swearing Fissure – I find this to be a decent move.
Skill that BMs opponents for you? That’s awesome!
(edited by Rym.1469)
- Swearing Fissure – I find this to be a decent move.
Skill that BMs opponents for you? That’s awesome!
Yes, but it just needs to be a tiny bit louder to be a bit more reflective of my true feelings.
Edit: Also, thanks for the feedback, Rym. :P
(edited by ronpierce.2760)
I agree with basically all your points. And that’s some tight kitten formatting there
I agree with everything you’ve said. +1
All projectile base attacks can hit further away than the description and for a good reason. Of course I can’t say it for certain but I’m fairly sure that projectiles range is determined by its speed and duration. Since projectiles are affected by gravity their range increases the higher you’re in relation to your target. The range in the the tooltip is the range the projectile should have if you are in the same plane as your target.
Having projectiles do that is good since smart positioning can increase your range or decrease your opponents range.
All projectile base attacks can hit further away than the description and for a good reason. Of course I can’t say it for certain but I’m fairly sure that projectiles range is determined by its speed and duration. Since projectiles are affected by gravity their range increases the higher you’re in relation to your target. The range in the the tooltip is the range the projectile should have if you are in the same plane as your target.
Having projectiles do that is good since smart positioning can increase your range or decrease your opponents range.
It isn’t quite the terrain argument I’ve seen around. A person shows it in a video, they are on a fairly flat surface and the projectiles glide pretty far past the 1200 range. I realize it has to do with terrain consideration and it’s a bit of a complex issue, but at the end of the day, it still makes projectiles go further than intended, while there is no consideration for ground target ranged attacks or ground-impact skills (like CoR).
All projectile base attacks can hit further away than the description and for a good reason. Of course I can’t say it for certain but I’m fairly sure that projectiles range is determined by its speed and duration. Since projectiles are affected by gravity their range increases the higher you’re in relation to your target. The range in the the tooltip is the range the projectile should have if you are in the same plane as your target.
Having projectiles do that is good since smart positioning can increase your range or decrease your opponents range.
It isn’t quite the terrain argument I’ve seen around. A person shows it in a video, they are on a fairly flat surface and the projectiles glide pretty far past the 1200 range. I realize it has to do with terrain consideration and it’s a bit of a complex issue, but at the end of the day, it still makes projectiles go further than intended, while there is no consideration for ground target ranged attacks or ground-impact skills (like CoR).
Did a comparison with LB/SB and rifle on warrior and ranger LB on warrior has the exact same effective range on that position (about 1380) rifle has a short her reach (1200) and all that I’m the end was found out is that arcing projectiles have a further range. =p
Setting animation to low fixes glint’s elite graphic lag
Pretty much agree with this post, have faith in good changes coming. Really hoping Ventari gets the love it desperately needs.
- Swearing Fissure – I find this to be a decent move.
Skill that BMs opponents for you? That’s awesome!
Yes, but it just needs to be a tiny bit louder to be a bit more reflective of my true feelings.
Edit: Also, thanks for the feedback, Rym. :P
Np, m8
Majority of your points share similar ideas to mine, written in here: https://forum-en.gw2archive.eu/forum/professions/revenant/Feedback-Suggestions-Rym-s-Megathread/first#post5525223 , so instead I pointed out the typo :P
Pretty much agree with this post, have faith in good changes coming. Really hoping Ventari gets the love it desperately needs.
Me too. I’m not sure what to suggest with it though. Functionally, I actually believe it could work, especially in PVE content (raids). My biggest problem is feeling like it is clunky to use and even then, sometimes a bit unrewarding. It’s for that reason, I’m just not sure what to suggest, because I’m sure its a bit too late for massive overhauls. It will likely just be the type of thing I’ll avoid due to a clash in playstyles.
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