Skill FX changes?

Skill FX changes?

in Revenant

Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

So Roy:
https://forum-en.gw2archive.eu/forum/game/hot/Handful-of-HoT-Notes/first#post5624038

Hey folks,
Combat Visibility

One change you’ll notice when the expansion goes live – a number of FX for skills have changed. We’ve tried to cut back some of the visual noise of some of the “noisiest” skills to make it easier to see what’s going on in combat with multiple players/mobs on screen. We’ve also made some skill FX end much faster to align with the length their actual combat effect happens in the world – previously some FX lingered much longer than the actual outcome of the skills combat interaction would occur. This is also to help make it easier to see what’s going on in combat.

I’m going to give an educated guess that some of the Revenant skills were affected by the FX changes mentioned here. Can you please elaborate on this? I’m going to go out on a limb here and guess that Glint’s Elite was changed.

“Be like water” – Bruce Lee