(edited by Einlanzer.1627)
Skill variety
We’ve been asking for this since the HoT betas so I wouldn’t hold your breath. I think the best approach would be a combination of the two. A set of core skills tied to invocation that can slot into any legend. Fill the weak spots with a stun break/condi clear or something of that sort. But like I said I wouldn’t hold your breath. They’ve not even finished underwater Rev yet.
We’ve been asking for this since the HoT betas so I wouldn’t hold your breath. I think the best approach would be a combination of the two. A set of core skills tied to invocation that can slot into any legend. Fill the weak spots with a stun break/condi clear or something of that sort. But like I said I wouldn’t hold your breath. They’ve not even finished underwater Rev yet.
Yeah, that could work too, and is probably the simplest approach.
I think the best approach would be a combination of the two. A set of core skills tied to invocation that can slot into any legend. Fill the weak spots with a stun break/condi clear or something of that sort. But like I said I wouldn’t hold your breath.
IMO there’s sufficient variety among the existing legends. The problem is legend swapping cooldown.
Give us a single energy pool – which doesn’t change on legend swap – and let us legend swap at will (i.e. without a cooldown). That would let us play the legend we actually want to use and switch to a second with stun breaks, cleanses etc. as needed.
They’ve not even finished underwater Rev yet.
At this point I think they have. It’s been two years and not only has their been no change but they delivered another “elite” spec which doesn’t work underwater.
Meanwhile other professions again get an elite spec which does.