Skill variety

Skill variety

in Revenant

Posted by: Einlanzer.1627

Einlanzer.1627

Unlike some folks, I think the Rev is a great concept that only lacks some polish in the execution, which leads to gameplay that feels more static and boring than it should.

I think there are a couple of obvious reasons for this that should not be that difficult to address; the core rev needs some updates to feel a bit more fluid and dynamic. I’d recommend one of the following two approaches, if not both. This would also possibly justify removing the weapon swap, although that’s very unlikely to happen at this point.

a.) A new, versatile legend tied to the Invocation line (giving them a 5th core legend) that focuses on synergizing with other legends, providing Revenant with gameplay fluidity it currently is lacking.

b.) A 4th utility skill for each legend that can be swapped for one of the existing skills, giving players a limited ability to buildcraft and custom tailor their legends around different builds.

(edited by Einlanzer.1627)

Skill variety

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

We’ve been asking for this since the HoT betas so I wouldn’t hold your breath. I think the best approach would be a combination of the two. A set of core skills tied to invocation that can slot into any legend. Fill the weak spots with a stun break/condi clear or something of that sort. But like I said I wouldn’t hold your breath. They’ve not even finished underwater Rev yet.

Skill variety

in Revenant

Posted by: Einlanzer.1627

Einlanzer.1627

We’ve been asking for this since the HoT betas so I wouldn’t hold your breath. I think the best approach would be a combination of the two. A set of core skills tied to invocation that can slot into any legend. Fill the weak spots with a stun break/condi clear or something of that sort. But like I said I wouldn’t hold your breath. They’ve not even finished underwater Rev yet.

Yeah, that could work too, and is probably the simplest approach.

Skill variety

in Revenant

Posted by: Caeledh.5437

Caeledh.5437

I think the best approach would be a combination of the two. A set of core skills tied to invocation that can slot into any legend. Fill the weak spots with a stun break/condi clear or something of that sort. But like I said I wouldn’t hold your breath.

IMO there’s sufficient variety among the existing legends. The problem is legend swapping cooldown.

Give us a single energy pool – which doesn’t change on legend swap – and let us legend swap at will (i.e. without a cooldown). That would let us play the legend we actually want to use and switch to a second with stun breaks, cleanses etc. as needed.

They’ve not even finished underwater Rev yet.

At this point I think they have. It’s been two years and not only has their been no change but they delivered another “elite” spec which doesn’t work underwater.

Meanwhile other professions again get an elite spec which does.