Weapons/skills too limited

Weapons/skills too limited

in Revenant

Posted by: Einlanzer.1627

Einlanzer.1627

Revenant is pretty fun, and it has an awesome theme, but after playing one for a few weeks, it really does feel like there’s something off with their skills. Specifically, it feels like something is missing – either a couple of additional weapon choices, or some tie-in between legends and weapons that modifies the latter to some degree based on the former. Each of their weapon choices fills a specific role that is tied to exactly one legend, which makes the class feel too constricted and railroaded in its gameplay. Additionally, the utility provided by Glint is far superior to what you get from any other legend, further discouraging any sort of diversity or build experimentation.

The most glaring omission is a ranged weapon that supports condi at all (even a hybrid one would be terrific), and, secondarily, a hybrid MH melee weapon that’s functional in a variety of builds (similar to Thief D/D) . I feel locked in Mace/Axe with a condi or even a hybrid build, which is pretty silly, because it’s actually fairly effective otherwise. I think even power builds would benefit from one additional MH option that supports both power and condi as well. Probably axe or greatsword.

(edited by Einlanzer.1627)

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Posted by: InsaneQR.7412

InsaneQR.7412

I would say greatsword. Greatsword as a ranged condi weapon would be new to the game, would fit rev and could give it more AoE dmg.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

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Posted by: JotGeh.8047

JotGeh.8047

I’d like to see revenants with shortbows someday.

Wie macht die Kuh [BAUM]
Main characters of the Thalahassi clan:
Thalahassi (Revenant); Jaspar Thalahassi (Guard);

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Posted by: Lahmia.2193

Lahmia.2193

Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.

Surrender and serve me in life, or die and slave for me in death.

Weapons/skills too limited

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Posted by: Einlanzer.1627

Einlanzer.1627

Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.

I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.

(edited by Einlanzer.1627)

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Posted by: Lahmia.2193

Lahmia.2193

Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.

I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.

Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.

Surrender and serve me in life, or die and slave for me in death.

Weapons/skills too limited

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Posted by: Einlanzer.1627

Einlanzer.1627

Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.

I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.

Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.

Yeah…I get that perspective I suppose. I guess it mostly has to do with how you prefer to play the game. I like a more sandboxy approach where I have lots of different potential ways to build and play, even if they aren’t all particularly well balanced.

But I do think the one thing to keep in mind is that there really should be weapons that support hybrid offensive builds that emphasize both power and condi. Even if they aren’t necessarily totally optimal, the versatility is really nice.

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Posted by: Carighan.6758

Carighan.6758

We really could use another Rifle class balance wise, or Shortbow. So either of those two as a ranged condi weapon would be good.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: otto.5684

otto.5684

Rev is not missing weapon, but weapons. Compare total weapon skills with any other class and you will realize that Rev is some where between 10-15 skills behind and not F1-5 skills aside from Glint.

Rev is an incomplete class.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I advocate for 1200 range Dagger…..

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Posted by: Einlanzer.1627

Einlanzer.1627

Rev is not missing weapon, but weapons. Compare total weapon skills with any other class and you will realize that Rev is some where between 10-15 skills behind and not F1-5 skills aside from Glint.

Rev is an incomplete class.

Yeah, my opinion is that it needs two more at base, not including additional elite specs – a hybrid or condi ranged weapon and a hybrid melee weapon. Shortbow and GS make the most sense probably.

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Posted by: InsaneQR.7412

InsaneQR.7412

Rev is not missing weapon, but weapons. Compare total weapon skills with any other class and you will realize that Rev is some where between 10-15 skills behind and not F1-5 skills aside from Glint.

Rev is an incomplete class.

Yeah, my opinion is that it needs two more at base, not including additional elite specs – a hybrid or condi ranged weapon and a hybrid melee weapon. Shortbow and GS make the most sense probably.

New Elite spec will come in next expansion. Problem with the current one is the limitation it gives. Glint is basically mandatory and the facet of nature is not complementary to other legends. Every legends misses something and needs more skills.

Give Rec Greatsword as new ranged condi weapon with torment applications and CC.

Change the F2 Skill depending on legend:
Shiro: Increases dmg done in Area (passive), give AoE swiftness (active)
Jalis: Decrease dmg taken in Area (passive), give AoE Stability (active)
Ventari: Increase healing received in Area (passive), AoE burst heal with waterfield (active)
Mallyx: Reduced incoming Condi Duration (passive), AoE condi and boon cleanse on the respective targets (active)

Give every legend a new skill:
Shiro: Burst life-leech skill for more sustain and oh kitten button.
Jalis: Block skill, something like AoE taunt with a block duration for better tanking
Mallyx: Condi cleanse
Ventari: Stunbreak (and summon on legendswap and no destruction on elite)

Overhaul a lot of traits.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

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Posted by: fluidmonolith.3584

fluidmonolith.3584

Rev is not missing weapon, but weapons. Compare total weapon skills with any other class and you will realize that Rev is some where between 10-15 skills behind and not F1-5 skills aside from Glint.

Rev is an incomplete class.

Yeah, my opinion is that it needs two more at base, not including additional elite specs – a hybrid or condi ranged weapon and a hybrid melee weapon. Shortbow and GS make the most sense probably.

New Elite spec will come in next expansion. Problem with the current one is the limitation it gives. Glint is basically mandatory and the facet of nature is not complementary to other legends. Every legends misses something and needs more skills.

Give Rec Greatsword as new ranged condi weapon with torment applications and CC.

Change the F2 Skill depending on legend:
Shiro: Increases dmg done in Area (passive), give AoE swiftness (active)
Jalis: Decrease dmg taken in Area (passive), give AoE Stability (active)
Ventari: Increase healing received in Area (passive), AoE burst heal with waterfield (active)
Mallyx: Reduced incoming Condi Duration (passive), AoE condi and boon cleanse on the respective targets (active)

Give every legend a new skill:
Shiro: Burst life-leech skill for more sustain and oh kitten button.
Jalis: Block skill, something like AoE taunt with a block duration for better tanking
Mallyx: Condi cleanse
Ventari: Stunbreak (and summon on legendswap and no destruction on elite)

Overhaul a lot of traits.

I certainly agree that Rev needs more utility skill options in each legend to improve build diversity. I had previously made some specific suggestions, some of which are similar to the ones you propose (life leech on shiro, block on Jalis, and stun break on Ventari):

https://forum-en.gw2archive.eu/forum/professions/revenant/More-utilities-per-legend-suggestions/first#post6325936

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I’ve been playing Rev since the beta before the beta. The skill sets are fine with their functions as it is. There needs to be some QoL or number tweaks (I’m looking at you Jalis), and maybe a few additional addins, such as another stun breaker or two, but that’s it.

There does need to be an additional mid range condi or hybrid weapon however, and I think GS, Short Bow, or Long Bow would be fitting here. Rifles or pistols don’t seem to fit the professions theme so I don’t think that fits here.

“Be like water” – Bruce Lee

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Posted by: Yannir.4132

Yannir.4132

I’ve been playing Rev since the beta before the beta. The skill sets are fine with their functions as it is. There needs to be some QoL or number tweaks (I’m looking at you Jalis), and maybe a few additional addins, such as another stun breaker or two, but that’s it.

There does need to be an additional mid range condi or hybrid weapon however, and I think GS, Short Bow, or Long Bow would be fitting here. Rifles or pistols don’t seem to fit the professions theme so I don’t think that fits here.

I’m pretty sure I saw some concept art back around HoT launch of Rytlock with a longbow.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Eval.2371

Eval.2371

I find the weapon skills them selves are fine; it’s the costs of weapon skills. Which prevents us from using the majoirty of our high cost low return legend skills(outside of glint).

I think we’d be in a lot better place if: auto attack chains generated energy or, the weapon skills didn’t cost energy. It would allow us to actually use stances for what we want to, rather than having to frantically swap back and forth to refresh the pool to anything.

Lastly, all of the legends need a rework. Glint has absolutely no costs for its skills, while the other legends attempt to be useful with one or two skills that are prohibitively expensive, while the rest remain useless.

PS every legend bneeds a stunbreak. A ranged condi weapon would also be nice.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

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Posted by: wolfyrik.2017

wolfyrik.2017

Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.

I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.

Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.

Desperately trying to work out the Mighty Boosh line you’re referencing. Haven’t watched it in ages..

On topic I see where you’re coming from but agree with OP , there is something missing. Engi is the only other class with such a lack of weapons, but they get heavy compensation in the form of Kits. Having two legends doesn’t quite make up that difference.

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Posted by: Einlanzer.1627

Einlanzer.1627

Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.

I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.

Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.

Desperately trying to work out the Mighty Boosh line you’re referencing. Haven’t watched it in ages..

On topic I see where you’re coming from but agree with OP , there is something missing. Engi is the only other class with such a lack of weapons, but they get heavy compensation in the form of Kits. Having two legends doesn’t quite make up that difference.

It sort of seems like, instead of getting new weapons, Revs should lose access to weapon swap and instead have their current legend somehow modify their weapon skills. The addition of weapon swap after player feedback was to address a problem the profession has that weapon swap didn’t really fix – the fact that it severely lacks customizability due to the way each legend and each weapon operate within highly specific niches and are not generalized in any way.

All in all, something seems fundamentally wrong with the execution of the class and it needs to be revised in some significant way.

Weapons/skills too limited

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.

I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.

Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.

Desperately trying to work out the Mighty Boosh line you’re referencing. Haven’t watched it in ages..

On topic I see where you’re coming from but agree with OP , there is something missing. Engi is the only other class with such a lack of weapons, but they get heavy compensation in the form of Kits. Having two legends doesn’t quite make up that difference.

It sort of seems like, instead of getting new weapons, Revs should lose access to weapon swap and instead have their current legend somehow modify their weapon skills. The addition of weapon swap after player feedback was to address a problem the profession has that weapon swap didn’t really fix – the fact that it severely lacks customizability due to the way each legend and each weapon operate within highly specific niches and are not generalized in any way.

All in all, something seems fundamentally wrong with the execution of the class and it needs to be revised in some significant way.

You mean like Ele? And the reason that Rev is Highly limited on weapons/Legends are the massive design changes to Legend skills without them redesigning Ttaitsand the addition of Weapon swap right before launch.

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Posted by: Lahmia.2193

Lahmia.2193

Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.

I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.

Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.

Desperately trying to work out the Mighty Boosh line you’re referencing. Haven’t watched it in ages..

On topic I see where you’re coming from but agree with OP , there is something missing. Engi is the only other class with such a lack of weapons, but they get heavy compensation in the form of Kits. Having two legends doesn’t quite make up that difference.

It was from the Eels song “Elements of the past and the future combining to make something not quite as good as either.”

Surrender and serve me in life, or die and slave for me in death.