(edited by Einlanzer.1627)
Weapons/skills too limited
I would say greatsword. Greatsword as a ranged condi weapon would be new to the game, would fit rev and could give it more AoE dmg.
9 Sylvari, 9 unique Builds.
I’d like to see revenants with shortbows someday.
Main characters of the Thalahassi clan:
Thalahassi (Revenant); Jaspar Thalahassi (Guard);
Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.
Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.
I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.
(edited by Einlanzer.1627)
Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.
Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.
Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.
Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.
Yeah…I get that perspective I suppose. I guess it mostly has to do with how you prefer to play the game. I like a more sandboxy approach where I have lots of different potential ways to build and play, even if they aren’t all particularly well balanced.
But I do think the one thing to keep in mind is that there really should be weapons that support hybrid offensive builds that emphasize both power and condi. Even if they aren’t necessarily totally optimal, the versatility is really nice.
We really could use another Rifle class balance wise, or Shortbow. So either of those two as a ranged condi weapon would be good.
Rev is not missing weapon, but weapons. Compare total weapon skills with any other class and you will realize that Rev is some where between 10-15 skills behind and not F1-5 skills aside from Glint.
Rev is an incomplete class.
I advocate for 1200 range Dagger…..
Rev is not missing weapon, but weapons. Compare total weapon skills with any other class and you will realize that Rev is some where between 10-15 skills behind and not F1-5 skills aside from Glint.
Rev is an incomplete class.
Yeah, my opinion is that it needs two more at base, not including additional elite specs – a hybrid or condi ranged weapon and a hybrid melee weapon. Shortbow and GS make the most sense probably.
Rev is not missing weapon, but weapons. Compare total weapon skills with any other class and you will realize that Rev is some where between 10-15 skills behind and not F1-5 skills aside from Glint.
Rev is an incomplete class.
Yeah, my opinion is that it needs two more at base, not including additional elite specs – a hybrid or condi ranged weapon and a hybrid melee weapon. Shortbow and GS make the most sense probably.
New Elite spec will come in next expansion. Problem with the current one is the limitation it gives. Glint is basically mandatory and the facet of nature is not complementary to other legends. Every legends misses something and needs more skills.
Give Rec Greatsword as new ranged condi weapon with torment applications and CC.
Change the F2 Skill depending on legend:
Shiro: Increases dmg done in Area (passive), give AoE swiftness (active)
Jalis: Decrease dmg taken in Area (passive), give AoE Stability (active)
Ventari: Increase healing received in Area (passive), AoE burst heal with waterfield (active)
Mallyx: Reduced incoming Condi Duration (passive), AoE condi and boon cleanse on the respective targets (active)
Give every legend a new skill:
Shiro: Burst life-leech skill for more sustain and oh kitten button.
Jalis: Block skill, something like AoE taunt with a block duration for better tanking
Mallyx: Condi cleanse
Ventari: Stunbreak (and summon on legendswap and no destruction on elite)
Overhaul a lot of traits.
9 Sylvari, 9 unique Builds.
Rev is not missing weapon, but weapons. Compare total weapon skills with any other class and you will realize that Rev is some where between 10-15 skills behind and not F1-5 skills aside from Glint.
Rev is an incomplete class.
Yeah, my opinion is that it needs two more at base, not including additional elite specs – a hybrid or condi ranged weapon and a hybrid melee weapon. Shortbow and GS make the most sense probably.
New Elite spec will come in next expansion. Problem with the current one is the limitation it gives. Glint is basically mandatory and the facet of nature is not complementary to other legends. Every legends misses something and needs more skills.
Give Rec Greatsword as new ranged condi weapon with torment applications and CC.
Change the F2 Skill depending on legend:
Shiro: Increases dmg done in Area (passive), give AoE swiftness (active)
Jalis: Decrease dmg taken in Area (passive), give AoE Stability (active)
Ventari: Increase healing received in Area (passive), AoE burst heal with waterfield (active)
Mallyx: Reduced incoming Condi Duration (passive), AoE condi and boon cleanse on the respective targets (active)Give every legend a new skill:
Shiro: Burst life-leech skill for more sustain and oh kitten button.
Jalis: Block skill, something like AoE taunt with a block duration for better tanking
Mallyx: Condi cleanse
Ventari: Stunbreak (and summon on legendswap and no destruction on elite)Overhaul a lot of traits.
I certainly agree that Rev needs more utility skill options in each legend to improve build diversity. I had previously made some specific suggestions, some of which are similar to the ones you propose (life leech on shiro, block on Jalis, and stun break on Ventari):
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
I’ve been playing Rev since the beta before the beta. The skill sets are fine with their functions as it is. There needs to be some QoL or number tweaks (I’m looking at you Jalis), and maybe a few additional addins, such as another stun breaker or two, but that’s it.
There does need to be an additional mid range condi or hybrid weapon however, and I think GS, Short Bow, or Long Bow would be fitting here. Rifles or pistols don’t seem to fit the professions theme so I don’t think that fits here.
I’ve been playing Rev since the beta before the beta. The skill sets are fine with their functions as it is. There needs to be some QoL or number tweaks (I’m looking at you Jalis), and maybe a few additional addins, such as another stun breaker or two, but that’s it.
There does need to be an additional mid range condi or hybrid weapon however, and I think GS, Short Bow, or Long Bow would be fitting here. Rifles or pistols don’t seem to fit the professions theme so I don’t think that fits here.
I’m pretty sure I saw some concept art back around HoT launch of Rytlock with a longbow.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
I find the weapon skills them selves are fine; it’s the costs of weapon skills. Which prevents us from using the majoirty of our high cost low return legend skills(outside of glint).
I think we’d be in a lot better place if: auto attack chains generated energy or, the weapon skills didn’t cost energy. It would allow us to actually use stances for what we want to, rather than having to frantically swap back and forth to refresh the pool to anything.
Lastly, all of the legends need a rework. Glint has absolutely no costs for its skills, while the other legends attempt to be useful with one or two skills that are prohibitively expensive, while the rest remain useless.
PS every legend bneeds a stunbreak. A ranged condi weapon would also be nice.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.
Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.
Desperately trying to work out the Mighty Boosh line you’re referencing. Haven’t watched it in ages..
On topic I see where you’re coming from but agree with OP , there is something missing. Engi is the only other class with such a lack of weapons, but they get heavy compensation in the form of Kits. Having two legends doesn’t quite make up that difference.
Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.
Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.Desperately trying to work out the Mighty Boosh line you’re referencing. Haven’t watched it in ages..
On topic I see where you’re coming from but agree with OP , there is something missing. Engi is the only other class with such a lack of weapons, but they get heavy compensation in the form of Kits. Having two legends doesn’t quite make up that difference.
It sort of seems like, instead of getting new weapons, Revs should lose access to weapon swap and instead have their current legend somehow modify their weapon skills. The addition of weapon swap after player feedback was to address a problem the profession has that weapon swap didn’t really fix – the fact that it severely lacks customizability due to the way each legend and each weapon operate within highly specific niches and are not generalized in any way.
All in all, something seems fundamentally wrong with the execution of the class and it needs to be revised in some significant way.
Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.
Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.Desperately trying to work out the Mighty Boosh line you’re referencing. Haven’t watched it in ages..
On topic I see where you’re coming from but agree with OP , there is something missing. Engi is the only other class with such a lack of weapons, but they get heavy compensation in the form of Kits. Having two legends doesn’t quite make up that difference.
It sort of seems like, instead of getting new weapons, Revs should lose access to weapon swap and instead have their current legend somehow modify their weapon skills. The addition of weapon swap after player feedback was to address a problem the profession has that weapon swap didn’t really fix – the fact that it severely lacks customizability due to the way each legend and each weapon operate within highly specific niches and are not generalized in any way.
All in all, something seems fundamentally wrong with the execution of the class and it needs to be revised in some significant way.
You mean like Ele? And the reason that Rev is Highly limited on weapons/Legends are the massive design changes to Legend skills without them redesigning Ttaitsand the addition of Weapon swap right before launch.
Yes to a condi range weapon (Pistol if one handed, Rifle if 2 handed – we don’t have enough professions using them).
No to hybrid weapons. They make me sick.I’m not sure why. Never mind that they enable hybrid and experimental builds, but they also add a lot more cross-build flexibility to a profession, significantly expanding gameplay options. Bluntly, I don’t like that literally my only choice is Mace/Axe for a condi-focused build or S/x for a power based build on the Revenant, even when only considering melee options.
Because, for the most part (to paraphrase the Mighty Boosh), hybrid weapons combine two damage types to create something not quite as good as either.
As for weapon options, I get where you’re coming from. But from a balancing point of view, its easier to limit the amount of weapons each profession has. Else you get a clusterkitten of useless weapons like Warriors have.Desperately trying to work out the Mighty Boosh line you’re referencing. Haven’t watched it in ages..
On topic I see where you’re coming from but agree with OP , there is something missing. Engi is the only other class with such a lack of weapons, but they get heavy compensation in the form of Kits. Having two legends doesn’t quite make up that difference.
It was from the Eels song “Elements of the past and the future combining to make something not quite as good as either.”