(edited by thewaterguy.4796)
So, Mallyx The Unyielding
Ok now on to traits!
Rampant Vex
Mmmmmmmm….delicious torment…no issue with this one, it’s amazing
Demonic Defiance
No issue with this one, extra resistance? Love it, no brainer
Replenishing Despair
This one is…odd, I haven’t played with it alot, but I think it was clearly designed around the old beta version of Mallyx where you could self apply condi’s…I think the heal could use a buff to make it more viable
Venom Enhancement
This one sounds great in theory but the 20 second cooldown just kills it…what about 8 or 10 seconds instead? Otherwise Rev’s just don’t have enough poison to really justify taking this one imo, I mean the only skill I can think of is mace auto attack…
Opportune Extraction
Only complaint with this one is it’s rather boring, but mechanically it’s fine
Bolstered Anguish
This one…it again feels like a leftover of beta Mallyx, I think it would be better to nerf the damage to 2% but make it scale of the amount of Condi’s the enemy has on them
Frigid Precision
A tiny bit too short of a duration on the chill imo, but not the biggest deal, not a bad trait
Spontaneous Destruction
PvE it doesn’t see too much use, but PvP this baby is great, no complaints here
Yearning Empowerment
MOAR TORMENT MWAHAHAHAHAHA
Diabolic Inferno
Cycle this with Embrace the Darkness and you can stack up that fire, love it
Maniacal Persistence
Not a pick I personally take, but if you have low precision it might be work nabbing? I’m not sure…very meh for a grandmaster, I think the chance could use a buff
Pulsating Pestilence
This trait is just…useless, if it was an adept then it might be worth it but as a GrandMaster? If Mallyx still had the self conditioning then maybe it could be decent, but since that’s probably never going to happen this should really have its cooldown nerfed to 5 or 8 seconds to be worth it, and even then, diabolic inferno is just so great…
Hoo boy, sorry for the giant walls of text but I am curious as to what others think! And maybe we will see some buffs in the next balance patch (whenever that is) that will make some of the more “meh” traits and skills a bit more viable
(edited by thewaterguy.4796)
I literally just posted something about those three traits being remnants of the pre-release Mallyx earlier this morning. :P All of the skills are totally fine the way they are in-game, with the exception of maybe the heal(the “more healing for each condition you have on you” seems like another remnant of beta-Mallyx).
This is entirely in regards to PvE: The condition application ability of the revenants is lacking. Yes, we can apply enough torment to kill a cow, but other classes have enough condition application to kill a dinosaur. My point being this: Condition revenant isn’t completely weak, but when compared to other classes that fill a similar function, the revenant is sub-par.
Solution? Tweak the Corruption specialization and leave the skills alone. In my mind, all it would really need is more emphasis on the burning and poison ability of the revenant. Maybe even give them more ability to do so in the first place, with the spec tree modifying what conditions are applied by the skills? Make it so UA applies poison in addition to the chill/torment? Make it so a critical hit on a torment tick applies a stack of burning, but give the trait a long cd to balance it? I really don’t know enough about the game as a whole to provide solid suggestions, but something needs to be done about this spec. It just doesn’t seem fully polished after the changes from it’s original design.