So, how are we "doing it wrong?"

So, how are we "doing it wrong?"

in Revenant

Posted by: Ohoni.6057

Ohoni.6057

Anyone on the dev team that is working on the Revenant, please tell us how we’re doing this wrong, because clearly we’re really making a mess of things. What stat builds are we meant to be using, in which you guys are comfortable that the Revenant is balanced against the content in this game? Which combination of weapons and Legends and traitlines are meant to work better than the currently lackluster Hammer/PVT/Jalis or MaceAxe/Condi/Mallyx options? Were we just confused by you guys using those builds in the demos, and we’re actually meant to go with Staff/Dolyak/Mallyx or something?

Basically, we need some guidance here, because these classes are not working like we expect classes to work from the game so far, and clearly you guys are working some high concept angles that we’re just clueless to. How are these meant to work? How can we play them right? What are they supposed to be any good for?

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

So, how are we "doing it wrong?"

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Anyone on the dev team that is working on the Revenant, please tell us how we’re doing this wrong, because clearly we’re really making a mess of things. What stat builds are we meant to be using, in which you guys are comfortable that the Revenant is balanced against the content in this game? Which combination of weapons and Legends and traitlines are meant to work better than the currently lackluster Hammer/PVT/Jalis or MaceAxe/Condi/Mallyx options? Were we just confused by you guys using those builds in the demos, and we’re actually meant to go with Staff/Dolyak/Mallyx or something?

Basically, we need some guidance here, because these classes are not working like we expect classes to work from the game so far, and clearly you guys are working some high concept angles that we’re just clueless to. How are these meant to work? How can we play them right? What are they supposed to be any good for?

looks like Revenant is built around this new group content feature that hasnt been revealed fully yet.

So, how are we "doing it wrong?"

in Revenant

Posted by: whiteyzz.3067

whiteyzz.3067

Revenant really isn’t thought out IMO.

No weapon switching?

The problem with this is… alright I got a staff I’m Ventari, and… poopy cant use condition damage so demon is useless, I guess I will go bulk.

What this leads to is one or two of them have to be the general every build.

If I’m going tank im Dwarf, and hardly going to switch because ventari only has good ranged defense (are you honestly going to trade 20% damage reduction for slightly better healing? No unless you direly need a heal but if that’s the case switching will take to long and will be the death of you, or the talent that makes switching instant is in every build period. If I’m Condi damage only the demon really provides any use honestly.

Honestly though watch two hammers Rev’s with Ventari tablet fight. It’s like watching two healer classes fight in wow, who cant oom.

With the four we know of right now we’re going to see this. (If shiro is the dps guy)

Ventari / Dwarf (staff)

Ventari / Shiro (staff)

Condition / Dwarf (Mace)

Condition / Shiro (Mace)

Dwarf / Shiro ( Hammer / Staff)

Dwarf / Ventari (Staff)

Weapons dont really feel designed for other legends, so honestly why even let us switch legendaries it feels kinda pointless other then having access to the only single stun removal which is dwarf (boy I wonder why Rev’s are so easy to kill in PVP, unless they’re dwarf)

How I thought it would’ve work is we can channel the legendary to switch out our utility based off the legends, and then have basic skills when we don’t have them channeled would be way better. Actually anything would be really better then these three super weapon focused legendaries on a class that cant switch weapons.

(edited by whiteyzz.3067)

So, how are we "doing it wrong?"

in Revenant

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

looks like Revenant is built around this new group content feature that hasnt been revealed fully yet.

If that’s the case, Rev’s can stay out of my fractal and dungeons runs.

Speaking from a PVE-only point of view…

So, how are we "doing it wrong?"

in Revenant

Posted by: Ohoni.6057

Ohoni.6057

looks like Revenant is built around this new group content feature that hasnt been revealed fully yet.

No, that can’t work, because if that’s true, who cares? Most people won’t be wanting to do that content in the first place, so they can’t possibly design an entire class around it. Revenants might be helpful to have in that content, but it also needs to be totally balanced and useful and VERSATILE in all the existing types of content as well.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”