So who's fairing this pvp season?
Wow okay the censorship system is weird. What new <insert name for mixed drinks here> seem to work?
I’ve been using a slight modification on the standard Glint/Shiro power build but swapped out Staff for Hammer. Hammer is working great for ranged pressure in team fights. It’s nice to have an option to fight from range without having to run into melee against Necros and trapper DHs. It’s also good against Ele, and decent against Mesmer, but it suffers against Thief. I also have a bit of trouble with it against Druid since they can generally out-sustain it.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
not good. With no stab just constant stun stun stun from warriors, push pull+traps from DH.
no stab also means very hard to stomp
thiefs always go for you first cause you dont have invulnerability skills like the other melee class.
just not a class worth playing in pvp
not good. With no stab just constant stun stun stun from warriors, push pull+traps from DH.
no stab also means very hard to stomp
thiefs always go for you first cause you dont have invulnerability skills like the other melee class.
just not a class worth playing in pvp
I feel you. Mostly been playing Mesmer this season. Trialed a Mallyx/Glint condi build in a couple of unranked matches, but mace is finicky and too easy to side step.
I’ve fought some insanely good Mallyx power revs. Downside is they have to insanely good, stab is easy mode. Reading stun skills is far greater skill, stab promotes lazy play.
I’ve been playing the standard power build, been doing OK with it thus far. I duo que’d with a friend for a bit, we both play thief, I play rev and he plays mesmer and ele, so between those classes we can deal with most comps. Rev I’m finding generally more useful than thief atm, but many of my matches have had anything up to 5 DH across the teams so I pressure the DH in the teamfights and contest points while he decaps and ganks. I’m only in gold though, so I’m not exactly pro haha
Condi warrior can be a pain, but most other things are going to go down to a rev and a thief/mesmer +1’ing. My main issues have been with idiot teammates really, we had one match where a druid rushed far and died almost immediately, with a staff ele and DH standing off point to pew pew at mid leaving me on rev and my friend on thief to contest the point. Not much is going to help there lol.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
You really don’t wanna go rev only is my view. Gotta have at least 3 classes to swap between.
Rev is still one of the better selections for solo impact potential, but definitely needs more babysitting than it used to. While it’s slightly more dependent on having a decent support to keep it alive than it used to be, it’s still a better choice than a few other classes due to raw carry potential from a solid Rev.
I don’t main rev anymore. I have a condition build I like to just play around with now and then to get some variation which is actually really good for point def and vs melee. Mallyx/Glint though, thought about Shiro instead of Glint but it’s just gimping yourself and your team imo.
And it’s going ok. You can’t deal with ranged too well even with the weapon blink but it’s a really fun build to play.
You really don’t wanna go rev only is my view. Gotta have at least 3 classes to swap between.
^^^^This. It’s still nice to have my Rev to switch to if my team is like all DH/Ele/Necro/Slow Teamfight Guys. But that’s probably because I’ve only logged 7 games as a thief and am too ascuurrdd to play it in ranked.
I’m playing Glint/Mallyx hybrid condi with viper amulet exclusively this season (I still love this build so much, played variations of it S1-S4), doing pretty well, a bit over 60% win rate after roughly 120 games or so (can’t remember exactly ATM), 50% solo 50% duo with a support ele (obviously works much better), started silver 2 (ty placement matches!) currently at Platinum 1.
My observations:
- There are considerably less (rarity actually) Revenants than any other season
- Condi rev is still a rare sight, I may have seen 1 during my climb
- Viper is hard to play correctly and requires lots of practice with the build, beginners better use Carrion/Wanderer
- Condi rev still has a surprise factor advantage due to it’s rarity
- The recent buff to pain absorption (stun break) is a game changer
- Play it right against the up and coming burn guard and you can insta pop them (that means let them burn burst you and transfer it back to them with pulsating pestilence while giving yourself resist)
- Try to be in team fights as much as you can, although you can beat anyone 1v1 with this build, this isn’t your role
- There is however a big downside to condi rev and that is that a good thief will just shut you down completely, a good thief can stick to you 24/7 and +1 anything you do, hence try to be in team fights, think of yourself like necro, the anti-bunker condi cleave machine
- Power rev is still viable and deadly in the right hands, it just requires a much higher skill cap, Toker has 4 accounts in the top 25 NA playing power rev, the only problem is what happens if you’re not Toker
My observations:
- There are considerably less (rarity actually) Revenants than any other season
- Condi rev is still a rare sight, I may have seen 1 during my climb
- Viper is hard to play correctly and requires lots of practice with the build, beginners better use Carrion/Wanderer
- Condi rev still has a surprise factor advantage due to it’s rarity
- The recent buff to pain absorption (stun break) is a game changer
- Play it right against the up and coming burn guard and you can insta pop them (that means let them burn burst you and transfer it back to them with pulsating pestilence while giving yourself resist)
- Try to be in team fights as much as you can, although you can beat anyone 1v1 with this build, this isn’t your role
- There is however a big downside to condi rev and that is that a good thief will just shut you down completely, a good thief can stick to you 24/7 and +1 anything you do, hence try to be in team fights, think of yourself like necro, the anti-bunker condi cleave machine
- Power rev is still viable and deadly in the right hands, it just requires a much higher skill cap, Toker has 4 accounts in the top 25 NA playing power rev, the only problem is what happens if you’re not Toker
What I find about thieves is that if you stand in the fire patch from #2 you kinda neutralize them. Bad ones will go inside it, decent ones will back off, good ones will find a way to hit you though but you still aren’t powerless against them. It’s just positioning.
In teamfights you can get shafted fast I find, I usually play it as a buffer/support for teamfights and then use the swiftness and 1v1 strength to keep close and far.
I agree that the number of revs is definitely a lot lower now, while the DH and warrior numbers are through the roof. It’s your run of the mill FotM people, since power rev isn’t braindead spam anymore that was to be expected though.
What wep sets are you using btw? I go mace obviously, but instead of shield or sword I use axe for offhand for the interrupt you get from the #5 pull, plus the blink which makes up for not having Shiro imo.
2nd set I rarely go into since we only have one condi wep and I need to keep up the pressure. It’s good for a last resort/hail mary survival to have sword/shield but you do leave ample time for enemy recovery doing that since you won’t be outputting much dmg.
My observations:
- There are considerably less (rarity actually) Revenants than any other season
- Condi rev is still a rare sight, I may have seen 1 during my climb
- Viper is hard to play correctly and requires lots of practice with the build, beginners better use Carrion/Wanderer
- Condi rev still has a surprise factor advantage due to it’s rarity
- The recent buff to pain absorption (stun break) is a game changer
- Play it right against the up and coming burn guard and you can insta pop them (that means let them burn burst you and transfer it back to them with pulsating pestilence while giving yourself resist)
- Try to be in team fights as much as you can, although you can beat anyone 1v1 with this build, this isn’t your role
- There is however a big downside to condi rev and that is that a good thief will just shut you down completely, a good thief can stick to you 24/7 and +1 anything you do, hence try to be in team fights, think of yourself like necro, the anti-bunker condi cleave machine
- Power rev is still viable and deadly in the right hands, it just requires a much higher skill cap, Toker has 4 accounts in the top 25 NA playing power rev, the only problem is what happens if you’re not TokerWhat I find about thieves is that if you stand in the fire patch from #2 you kinda neutralize them. Bad ones will go inside it, decent ones will back off, good ones will find a way to hit you though but you still aren’t powerless against them. It’s just positioning.
In teamfights you can get shafted fast I find, I usually play it as a buffer/support for teamfights and then use the swiftness and 1v1 strength to keep close and far.
I agree that the number of revs is definitely a lot lower now, while the DH and warrior numbers are through the roof. It’s your run of the mill FotM people, since power rev isn’t braindead spam anymore that was to be expected though.
What wep sets are you using btw? I go mace obviously, but instead of shield or sword I use axe for offhand for the interrupt you get from the #5 pull, plus the blink which makes up for not having Shiro imo.
2nd set I rarely go into since we only have one condi wep and I need to keep up the pressure. It’s good for a last resort/hail mary survival to have sword/shield but you do leave ample time for enemy recovery doing that since you won’t be outputting much dmg.
I haven’t tried condi Rev too much (I mostly play power), but I always question using the Sword MH in the second weapon set, especially when using pure condi amulets (e.g. Deadshot, Carrion, or Wanderer’s). Would it be better in these situations to use Mace/Axe and Mace/Shield, for example? That way you can still do damage while you weapon swap, though you do lose out on the evade in Sword 3. With Viper, Sword may be a bit better due to the Power / Precision.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
I haven’t tried condi Rev too much (I mostly play power), but I always question using the Sword MH in the second weapon set, especially when using pure condi amulets (e.g. Deadshot, Carrion, or Wanderer’s). Would it be better in these situations to use Mace/Axe and Mace/Shield, for example? That way you can still do damage while you weapon swap, though you do lose out on the evade in Sword 3. With Viper, Sword may be a bit better due to the Power / Precision.
That’s exactly what I was thinking so I’m Mace/Axe and Mace/Shield. Works out reasonably well, although it does highlight the silliness of only one condi wep. Skills somewhat spammable but the utility of a second wep sorely missed.
Anyway, it works ok, you can go shield for panic mode as needed though the heal is absolutely pathetic.
What wep sets are you using btw? I go mace obviously, but instead of shield or sword I use axe for offhand for the interrupt you get from the #5 pull, plus the blink which makes up for not having Shiro imo.
2nd set I rarely go into since we only have one condi wep and I need to keep up the pressure. It’s good for a last resort/hail mary survival to have sword/shield but you do leave ample time for enemy recovery doing that since you won’t be outputting much dmg.
I use Mace/Axe and Sword/Shield as 2nd set which is a must IMO for numerous reasons:
1. Still does decent damage on viper
2. Great defensively (sword 3, shield 5/4)
3. It’s a big part of your condi burst – legend swap+wep swap will copy 3 condis from you to the enemy, activate both wep Sigil sets (additional pressure + cover condis), top it off with a few Banish’s and most of the time it’s gg
I changed my build now, and have gone from bronze rank to gold rank.