[Solo, Roam and Zerg] Another Rev Review

[Solo, Roam and Zerg] Another Rev Review

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Posted by: khornemuse.5930

khornemuse.5930

Hi people,
I played Rev 5 hours in WvW to try all specs in all scales of combat.
LIke a lot of people here i’m a pvp player.

General feelings (TL DR)
- low dps, condi or direct damage
- Classy but slow attacks
- Underwhelming movement. No access to speed (except Jalis Road + Mace 3 for perma speed). No jump, dashes or blink (except staff five)
- Uber Strong and Uber Weak Class system : Elite spam/ utility spam can be super strong in roaming/zerg : 10 sec of Great Dwarf (Broken Skill). On the other hand, the fact that ALL SKILLS use energy is weak.
-No versatility : 1 one weapon. 1 legend for 1 use only. U want heal ? Ventari and staff mandatory. If Engies and Ele have no swap, they have way more skills. Weapons needs more versatily (for example the mace for the guard can be Zerk OR Cleric due to high base dmg, and healing). Force you to camp one legend cause it’s the better for you build.
-Lack of active defense : all 8 classes have a ’red button" to ignore damages instantly. The only thing for the rev is the Rite with 2 secs of cast. Rev can be bursted down very easily (i duelled with a Mace/SH // GS and that was cake). Examples : elixir S, shelter, endure pain ,signet of stone, mistform, arcane shield, distortion, blurred frenzy etc…

Legends :
Dwarf : the stongest IMO for zerk and team roaming. Gives great skills like le Rite of great dwarf for 10 secs or the “road”.
Heal : great heal, 3 dispells. Retaliation can combo.
Taunt : very good, but too high cost for the duration of it. Need fastest missile speed.
Road : good in zerg and roam for secure stomps, weakness, and the only way to get speed.
Hammers : have only a dps use but dmg are too low. Needs more effects. Might on hit ? Or 1 sec prot per hit to fill with the tank role
Elite : Super strong as i said. Tooltip is not clear. 66% reduction on test. Spammable.

Ventari. Good for healing, too hard and boring to use.
Heal : change the way to use it. Make it like the ex Guardian’s healing tome 1 (heal on template)
Dispell : good
Bubble : too tiny.
9 : nothing to say
Elite : great.

Mallyx strongest one in damage but, not enough. Great utiity and healing
Elite : strong amount of healing. Good one.
Jump : too random to create combos with others skills or allies.
Corruption : strong. Spammable. Best way to dps with condi build.
Condi vacuum : weird. The goal of mallyx is to reflect condis. But here, you take the condis but you can’t transfer it to foes due to the resistance boon. Great utility but no dps use. Or the Rev needs dps.
Elite : source of damage. One condi per 3 secs is not enough.

WEAPONS : as i said the weapons needs more versatility. Each one needs a dash/jump/blink or crowd control.

Staff : best one even if the dps is low. Classy,
AA : dps is low, healing bubbles are random. Attack speed is nice;
2 : underwhelming. AA is better
3 : super classy. Super low damages. Not a lot of utility. Needs to stack vulnerabilty on each it like necros" axe 2.
4 : strong heal and dispell. Very nice.
5 : the only dash we got. Good damages, control. Nice one.

Hammer : Sloooow. AA needs rework. Needs something to the keep the foes away from you, to maximise dps with hammer 2
AA : slow, low dps. Needs more damage or more speed. I suggest to add a 33% chance of cripple on it.
2 : good dps at maxe range (4K in full zerk). But it’s hard to keep this maximum range. Needs more damage at point blank.
3 : super sloooow. It has to be a real blink to give the rev some movement.
4 : Nice one.
5 : slow but good damages (3k zerker) and nice control. But need an immo to land it.

Mace/axe. : best set for me. If the dmg were higher on 4 and 3, it’ll make a good versatile set.
AA : good for condi build. Long poison duration.
2 : too long cast time, for 2 stacks of burning on stationnary target.
3 : an blast combo. Perma speed with jalis road. Damages are… bad. Tootip needs to explain how to trigger the next two blasts.
4 : nice skill. Good raw dmgs, with a blink and chill.
5 : nice one. Need more range for the grap.

(edited by khornemuse.5930)

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Posted by: Corran.4957

Corran.4957

Noted it on another thread about the access to skills on non-weapon swap classes and how the Rev is completely locked out of the chance to spec away from having no variety.

Rev have a maximum of 15 abilities/skills (5weapon+2heals+6utilities+2elite)

Eles will regularly access to 35abilities/skills (20weapon, 1heal+3utilities+1elite+10 conjured weaponskills on regularly taken icebow/fgs)

Engies have access to 15(rarely) (5weapon+1heal+3utilites+1elite+ F1-5) but gain access to 5 more skills for every kit they use which takes it to a maximum of 40 (med kit/tool kit/gren kit/elix gun/mortar etc etc)

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Posted by: Gav.1425

Gav.1425

good points.

also, weapon skills should not cost energy and have cooldowns

dps feels week but i think the trait line we’re missing is the dps line and the dps legend as well. we have a healer, a tank, condi, and no dps legend.

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Posted by: Kronos.2560

Kronos.2560

They could make weapon skill 1 (auto attack) a recharge X amount of energy per hit. Could give a bit of cushion for weapon skills requiring energy as well.