As the title says, I have a few things that I really wanted to bring up and see if anyone else feels the same way.
#1: Brutal Blade – Sword Auto-Attack Chain 2: While I find this skill personally fun, I’m concerned about Perma-Reflect Mobs and Reflects in general. An Example of this would be the Jade Golems in the Jade Sea Fractal.
Not only does a reflect cause you to rip your own face off, but it also prevent the Chain from completing. While I can’t think of many places this outright cripples the Sword, As a Guardian for the last 3 years, I know the outright pain of having a projectile skill on a melee weapon and how it decides to work only when it wants too. Please reconsider how this skill work!
Possible Changes:
Make the attack shoot out a Cone of mist for 1 to 1.5 times the damage of the current projectile.
Have the skill cause Cripple too, but remove the projectile.
#2: Sword Auto Attack Animations: Anyone else feel kind of clumsy when it comes to swinging the sword around?
Personally, I get that we are trying to make the Rev not feel like a Guard or a Warr, but… I’d prefer to not feel like a wild beast swinging my sword around. I’d also love to get some of the less used melee attack animations in there.
Possible Changes:
First: Standard Sword Swing
Second: the Thrust
Third: Dual Strike from off-hand Ax 4 Warrior
Ok, I know the overhead swing is kind of out of the box and all, but here is my reasoning.
1: Ripping an hole into the Mist can’t be easy.
2: The animation itself is underused.
3: It would be amazing with any of the off hand weapons! (Look over some of the shield’s, they are almost weapons!)
This also works well with Brutal Blade as mentioned above, a thrust can both throw the blade (if it stays the same) or push out mist energy (if it was to change).
#3: Herald – Profession Mechanic not feeling like a new functionality.
One of the biggest concerns with the class has been variety, given how the legend skill sets are limited so much more than anyone else. The lack of new functionality in Herald worries me.
I am making this post after the Druid Live Stream, and it got me thinking… Our “new profession mechanic” doesn’t really feel… Elite… New… or otherwise. Before other form-goers begin to protest, I understand that the Boon Duration Buff is awesome, but this just doesn’t feel… like a new mechanic or functionality.
In review, the New Profession Mechanics are:
Facet of Nature (Boon Duration upkeep, Mini Save your Self buff)
Physical Virtues (Spear, Wings, Barrier)
Primal Rage (Condi/Range Burst skills req. 1/3 normal Ada to use.)
Tool-belt (Changes Functionality with new Utilities)
Daredevil’s 3rd Dodge Bar
Celestial Form (Druids Trans)
Overloads (Attunement Tool-belt Skills)
Continuum Split/Unique Boon (Save State Mechanic, and Alacrity)
Reaper Shroud Skills (Melee Focused Shroud Skill)
In each case, Aside from Facet of Nature, The New Mechanics provided a different functionality. Our beloved Facet doesn’t. It’s just an Upkeep Skill, something we already use liberally in our base mechanics. The other thing is, the Facet barely plays well with the other Legends. It feels like it is mostly there to buff the other Facet skills.
I understand the Revenant is the new kid on the block and is already sitting so far outside the typical class mechanics, but if it’s not given the same treatment as the other classes, I fear we will be playing catch up for years. (Here is looking at you Condition Countering Gameplay).
Possible Changes:
Honestly, I have been thinking about this for days now and I…
Got nothing.
Yep, I got nothing. Most of the ideas I have had are just rehashing things from other classes. I’m worried that future Elite Specs won’t allow for room for new functionality outside of their specific legend, and if that was the plan all along, I’d at least like to hear Roy say so.
In closing, these are clearly minor issues, but it would be nice to know other people’s thoughts! … especially Roys’
Guild Leader of Covenant of the First Flame [Soul].