I’ve been theory crafting like crazy recently, trying to come up with as many rev builds as I can for the weekend and noticed some traits that are either useless or poorly placed or just inferior/awkward.
Corruption
Venom Enhancement: increase poison duration by 50%.
This is a strong trait except for the fact that only one Revenant skill poisons (for 6s and the only other ways is Embrace the Darkness by chance or Sigil of Doom). So its extremely situational and is obviously for a condi build but there’s Demonic Defiance sinceif your going condi you’re bringing Mallyx and Demonic Defiance turns Mallyx into a condi immune monster so why would you ever take Venom Enhancement?
Proposed change: chance on crit to deal poison (with internal cooldown). It fits the theme of crits and conditions that the specialisation has.
Pulsating Pestulance: 15% chance to copy conditions that last 3s with a 15s CD. I just don’t like the low chance on hit and the CD. The CD needs to stay though since it would be permanent embrace the darkness but the 15% hit chance is too inconsistent to be taken over the burn trait. 50% would be preferable.
Devastation
Jade Echo: deal 25% more DMG when downed, cast Jade Wind when downed (90s CD). I just don’t like this trait. Its fairly useless and if your going a power build with staff/hammer jalis/glint it is the only option if your speccing into devastation. I have no proposed change. Note: idk why you’d do that and spec devastation but its possible.
Herald
No specific trait issues. There’s a lack of condition defence abilities, but everyone knows that/it’s been said a lot. I’d prefer swift gale to remove a condition instead of superspeed but that’s not going to happen.
Invocation
Empty Vessel: this trait is essentially required and I can’t see making a build without it making the invocation line essentially meta. Every profession had this though so there’s no point changing it.
Retribution
Redeeming Protection: gain protection when disabled for 3s (5s CD).
Eye for an Eye: taunt foe when disabled (45s CD)
Improvised aggression: taunted foes deal 20% less damage to you.
Both redeeming protection and eye for an eye are majors so you can’t take both and they both are when disabled traits. Redeeming protection is useless since eye for an eye and improvised aggression synergize well. Its more reliable but really boring.
Proposed change: Improvised aggression now grants protection when hit by a taunted foe for 3s (5s CD). Make Redeeming protection GM, move Steadfast rejuvination to major, and change it to- taunt foes when you use a heal skill (60s CD). Now there’s no longer an awkward trait, there’s a defensive trait option, a taunt option and a retaliation option.
Salvation
Eluding Nullification: remove a condition from you and allies when dodging (10s CD). The only issue is the cooldown. I get revs are supposed to be weak to conditions but this trait is just weak.
Proposed change: Cast purifying essence when dodging (15s-30s CD) OR lower the cooldown to 5s. The first option may be too strong or too inconvenient but would be more thematic. I’d prefer the 5s cooldown.
Momentary Pacification: daze when you use an elite skill (10s CD). Good trait, not in the right place. Why? 3/5 stances do cc already, including ventari. It feels like it should be in retribution or corruption since it doesn’t work with Ventari and doesn’t fit the theme.
Proposed change: new trait Greater Knowledge (or something) heal near by allies when you use an elite skill. Now it synergizes with Ventari and matches the salvation theme.
Other replacement: daze when you use a heal skill (increase the CD to 30s). This one makes it more practical and fits the pacification theme but might be too strong.
revenant – Hoogles Von Boogles
Mesmer – hoogelz