Some ideas on how to improve Revenant

Some ideas on how to improve Revenant

in Revenant

Posted by: g e o.2589

g e o.2589

So yesterday I played several hours of WvW on reset night and observed how Revenant could perform in a full cleric gear. I am not an avid WvW player but I do play it on most reset nights. Ok so here we go..

Weapon Skills
Ovearll weapon skills should have energy requirement reduced as currently they consumer too much energy as utilities require 50% is many cases. Weapon skills should have no more than 10 energy cost.
Staff – I spent most of my time playing with staff and I think a few things could be improved
-Increase base damage, there is no reason why Staff cannot serve as both damage and support weapon. If you have berserker stats your healin is low but damage will be higher, on the other hand in cleric gear damage is still low but healing is higher, I believe this is a fair trade off. Allowing weapons to have multiple uses opens higher build diversity.

-Skill 4 should be a blast finisher. Currently staff has 0 combo finishers which reduces its support ability. Making skill 4 a blast finisher will enable players to increase their capabilities, especially in sesne of blasting water fields for great amount of healing.

-Skill 3 or 5 should be a whirl finisher. Again, this would combo well with support abilities.

Hammer – I didn’t spend as much time on hammer as I did on staff but I still ran into some problems. This weapon has 2 blast finishers however using them is quite clunky.

-Skill 3 takes a lot of time, it should be quicker.
-Skill 5 feels a little bad since sometimes its difficult to activate as its calncelled by movement as fat as I could deduce form my experience.

Utility Skills
Jalis
-Inspiring Reinforcement should also pulse swiftness, currently you can blast it for swiftness however you have to stop and must have a hammer or mace equipped. This makes class extremely slow compared to any other class.
-Rite of The Great Dwarf should have cast-time reduced, currently its over 2 seconds of cast time for 3 second effect. This makes it extremly easy to interrupt and basically get killed in the process. Duration should aslo be 5 seconds as 3 is just too short.
-Forced Engagement, should have its energy consumption reduced as currently its just too useless because of a very short duration taunt.

Mallyx
-Unyielding Anguish should not bypass stability or defiance, I suppose that is a bug but its very gamebreaking.
-Not enough damaging conditions such as burning or bleeding.

Ventari
-Ventari’s Will should have energy cost elminitated and range increased to 1500. 15 Energy is quite a lot for something that just moves the tablet, also it’s a must use since tablet takes along time to travel therefore you need to keep it close to yourself. This skill should also have cast time eliminated because if you’re engaged in a fight you have to stop attacking call for your tablet just so you can use its skills.
-Skill 3(the delayed heal skill) Should have delay reduced to 1 second, 2 second dealy is just too much for a fast paced combat.
-Skill 2(projectile block) currently acts as a light field but is not indicated on a tooltip, I hope that function stays.

All types of feedback is welcome