Something seem off about Staff design

Something seem off about Staff design

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

I know people say that Staff is a support weapon meant to go with Centaur legend,

but I disagree, and honestly believe it was never meant for support role, as the datamine staff shows us what Anet was thinking when they made the melee staff. It was always meant to be the more defensive/tank melee weapon.

Problem is, it went through some kind of revamp and now suffers from an identity crisis.
Staff doesnt know if it wants to be a Tank weapon or Support Weapon.

And right now, its poor as a support staff. Druid has a support staff.
but its subpar as a tank weapon as well.

Anet, I suggest if you going to make Staff a tank weapon, please do it right and buff it in that area. The current support elements are so minor that they can stay as is honestly.

THE GOOD:
*Surge of the Mists- great for breaking down defiance bar, and for good lockdown cc at the cost of being harder to control.

*Warding Rift – great block and blind counter to ranged fighters.

THE BAD:
pretty much everything else.


Some suggestions:

Staff Auto attack chain needs a damage boost. right now the healing orbs on third chain doesnt make up for the lack of damage. It doesnt even provide vigor or protection. Keep the healing orbs, on third chain for people that play support, but add self heal on each auto attack, since tank build players tend to be the target of enemies. Or increase the damage of the Auto Attack all together while keeping the Healing Orbs on third chain.

Punishing Sweep/Debilitating Slam- these need to be swapped around and apply a daze on first swing. and the Trigger for secondary attack need to be changed. In a more defensive role, players usually are trying to avoid damage. And sitting there waiting for enemies to use a skill against you to use this single chain skill, is not good design. I say, make it so that both hits do better damage, but make the Trigger, to be an interrupt with Debilitating Slam, and then make Punishing Sweep, taunt the foe on hit for 1 second. Adjust the cooldown as needed. But both better damage, and better utility from a defensive standpoint is better design for this.

Renewing Wave – a skill left over from the redesign. This skill is just out of place. The heal is too weak, and the only good elements is the finisher and condition removal. But that cast time on it is killer. I say just make this skill into a ground target leap smash that does AoE heal, but I suggest increasing the base heal of this, and keeping the AoE condition removal. But how about some AoE chill on this or something that can also provide some AoE defensive support. This could also get some added damage element to the landing blast.

Something seem off about Staff design

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Posted by: Rym.1469

Rym.1469

I’d say Revenant Staff is actually much better support than Druid’s staff, but just a personal opinion.

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Something seem off about Staff design

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Posted by: flman.6057

flman.6057

Also wielding animation is the same as hammer animation, which makes staff look unrealistically heavy and ugly

Something seem off about Staff design

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Posted by: Enrif.7359

Enrif.7359

currently leveling with staff/hammer to get a better feeling for rev then straight buffing to 80 (also don’t have tomes)

Staff is indeed not a good support weapon currently, the little healing by auto attack is in random placed orbs

my choice of change would be to make auto attack like guardian mace auto attack in making a pbaoe heal that should scale better with healing power.

the second skill is an odd ball, as it provides a interrupt after striking during a enemy skill, the moment where the interrupt would be actually needed…better the interrupt, on the first skill and on the second skill something else. maybe a heal/protection/regen/condiclean for succesfully interrupting

4 is good but needs a tweak to the CD

Something seem off about Staff design

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Posted by: Knighthonor.4061

Knighthonor.4061

Bump for this. I would like to see if there’s any changes coming to the staff

Something seem off about Staff design

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Posted by: Aomine.5012

Aomine.5012

Rev staff actually has high burst dps, good control, on demand blast finisher and cleanse and better projectile block.

The superior 3 4 5 is more than compensate the lack of AA damage. Use the crucial skills and then swap back to other weapon.

Not all weapons are meant to have high average dps through AA. If you want strong AA, swap your weapon to sword and here’s your high AA dps.

Something seem off about Staff design

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Posted by: slamfunction.7462

slamfunction.7462

currently leveling with staff/hammer to get a better feeling for rev then straight buffing to 80 (also don’t have tomes)

Staff is indeed not a good support weapon currently, the little healing by auto attack is in random placed orbs

my choice of change would be to make auto attack like guardian mace auto attack in making a pbaoe heal that should scale better with healing power.

the second skill is an odd ball, as it provides a interrupt after striking during a enemy skill, the moment where the interrupt would be actually needed…better the interrupt, on the first skill and on the second skill something else. maybe a heal/protection/regen/condiclean for succesfully interrupting

4 is good but needs a tweak to the CD

I’m doing the same. I swapped out the staff for the hammer. Sure, you don’t get that AoE heal, but meh. Its not worth the other skills not synergizing correctly.

However, hammer and sword/shield seem kinda nice, and i’m looking at this from a WvW perspective. I’m still trying to figure out what legends to use. I know Ventari…i’m thinking backline support.

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