Soothing Bastion, Shield, and Stun Breaks

Soothing Bastion, Shield, and Stun Breaks

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Posted by: fluidmonolith.3584

fluidmonolith.3584

So. I think Crystal Hibernation needs to break stuns. Here’s why:

Soothing Bastion is unreliable. Ever notice that sometimes Soothing Bastion fails to proc and you die anyways? That’s because Crystal Hibernation doesn’t break stuns. This means if you are dropped to below 25% health while under effect of a CC, Soothing Bastion will not trigger! Pretty much all defensive proccing traits trigger stun breaking or instant-cast abilities to avoid this problem!

Crystal Hibernation has been nerfed to the point that many players are unhappy with it. The heal has been significantly reduced (unless you invest in healing power), the energy cost is high, and there’s lots of unblockable attacks it doesn’t protect you from anyways. I think buffing it by adding a stun break would not be excessive.

Revenant lacks stun breaks. Everyone knows this. Is it odd to put a stun break on a weapon skill? Sure, but who cares?

TL:DR – Crystal Hibernation should break stuns. This would not be OP, everyone is happy.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

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Posted by: Ragion.2831

Ragion.2831

Lol This is too funny. Shield used to break stuns, not only that during crystal hibernation condis on you were nullified (similar to resistance). During a balance patch both were taken out.

The change basically made shield a bad alternative to sword off-hand in my opinion especially since the heals on shield were later nerfed.

For those interested
Staff 5 had a range of 1200 and did 50% more damage (i think more, it was nerfed twice over 2 patches)
Phase traversal had no cooldown cost 20 energy
Riposting shadows gave 50 endurance
Precision strike had a 5 sec cooldown
Unrelenting assault hit 7 times
You could get about 20 might stacks with glint and nature facet, easy 25 with unrelenting.
Retribution stab on dodge had no cooldown
Sword had a projectile on its auto and did a lot more damage
Quickness affected finishing
Both sword block and staff block had a 10 sec cooldown.

Theres probably more but this is what i rememeber right now. When revs are salty on the forums, its because the class has been nerfed to oblivion. Its pretty bad for me because i still cant get over how much slower the class is now. It is extremely sluggish compared to what it was.

(edited by Ragion.2831)

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I only use shield in tandem with Mace….I simply hate how sword 3 looks with the shield but in my experience with shield 5…it’s good when you get condi bombed because it blocks all that condi damage….soothing bastion on the other hand yeah, it should break stuns so we can have some reliable def vs condi and cc outside of Malyx + shield.

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Posted by: Ragion.2831

Ragion.2831

I only use shield in tandem with Mace….I simply hate how sword 3 looks with the shield but in my experience with shield 5…it’s good when you get condi bombed because it blocks all that condi damage….soothing bastion on the other hand yeah, it should break stuns so we can have some reliable def vs condi and cc outside of Malyx + shield.

Does shield 5 still stop condi damage?

Soothing Bastion, Shield, and Stun Breaks

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Posted by: Seteruss.4058

Seteruss.4058

Lol This is too funny. Shield used to break stuns, not only that during crystal hibernation condis on you were nullified (similar to resistance). During a balance patch both were taken out.

The change basically made shield a bad alternative to sword off-hand in my opinion especially since the heals on shield were later nerfed.

For those interested
Staff 5 had a range of 1200 and did 50% more damage (i think more, it was nerfed twice over 2 patches)
Phase traversal had no cooldown cost 20 energy
Riposting shadows gave 50 endurance
Precision strike had a 5 sec cooldown
Unrelenting assault hit 7 times
You could get about 20 might stacks with glint and nature facet, easy 25 with unrelenting.
Retribution stab on dodge had no cooldown
Sword had a projectile on its auto and did a lot more damage
Quickness affected finishing
Both sword block and staff block had a 10 sec cooldown.

Theres probably more but this is what i rememeber right now. When revs are salty on the forums, its because the class has been nerfed to oblivion. Its pretty bad for me because i still cant get over how much slower the class is now. It is extremely sluggish compared to what it was.

That^
Still love my revenant …but that..

Is it luck or skill keeping you alive?

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Posted by: Ragion.2831

Ragion.2831

taking out the stun break was really foolish. That alone allowed some diverstity in the traits when taking Ventari, Mallyx and Jalis which have zero to bad stun breaks instead of being forced to take retribution and herald with those legends

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I only use shield in tandem with Mace….I simply hate how sword 3 looks with the shield but in my experience with shield 5…it’s good when you get condi bombed because it blocks all that condi damage….soothing bastion on the other hand yeah, it should break stuns so we can have some reliable def vs condi and cc outside of Malyx + shield.

Does shield 5 still stop condi damage?

Haven’t played shield in a while,but I am pretty sure it still blocks condi dps…..give it a go and let me know…..Poison should still wreck your healing from shield 5.

taking out the stun break was really foolish. That alone allowed some diverstity in the traits when taking Ventari, Mallyx and Jalis which have zero to bad stun breaks instead of being forced to take retribution and herald with those legends

Yeah I would rather they took out the healing rather than the stun break from the Soothing Bastion.

(edited by Jack Skywalker.5674)

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Posted by: Khailyn.6248

Khailyn.6248

im pretty sure when i was dueling a dragonhunter friend of mine that CH was nullifying all of the incoming damage. both symbol, melee and burning.

‘Death smiles at us all. All a man can do is smile back.’

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Posted by: Yannir.4132

Yannir.4132

For those interested
Staff 5 had a range of 1200 and did 50% more damage (i think more, it was nerfed twice over 2 patches)
Phase traversal had no cooldown cost 20 energy
Riposting shadows gave 50 endurance
Precision strike had a 5 sec cooldown
Unrelenting assault hit 7 times
You could get about 20 might stacks with glint and nature facet, easy 25 with unrelenting.
Retribution stab on dodge had no cooldown
Sword had a projectile on its auto and did a lot more damage
Quickness affected finishing
Both sword block and staff block had a 10 sec cooldown.

-Staff #5 is still probably the strongest weapon skill in the game if you hit. There’s no other skill that can outright one-shot any thief you come along.
-The cooldown on Phase Traversal is deserved. You are still able to catch anything.
-Precision Strike still has kitten cd. Just it’s 1s longer for pvp.
-Quickness not affecting finishes is a good thing.
-A projectile attack on an AA is not a good thing.
-Blocking for 4s every 10s was too much blocks anyway.
-You can still get 14 might with Glint+Facet of Nature, which is plenty.

On topic, I would like for them to atleast add the stunbreak into the trait if not on the shield skill itself. But indeed, doing just that would make Ventari, Mallyx and even Jalis more viable. As long as they don’t start overbuffing the already strong aspects of the class too much, this could be a good change. But in return they would have to make the block shorter(but not affect the healing) and maybe slightly increase the cd.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.