Speculation on improving torment for pve
PvE wise, it should probably stack/tick away similarly to burning or poision without relying on them/other conditions or enemy movement to be effective (maybe enemy movement can make it tick+go away faster) Easiest solution to improving it, imo.
Another (more creative) alternative I once imagined is that after a certain time once applied, damage is dealt depending on the amount of Torment stacks the target has in the form of a single damage tick.
Maybe the time before the tick happens is determined by the amount of Torment stacks already, with higher stacks getting less time to be refreshed before ticking (say, 20+ having 2 seconds per refresh before ticking and 10+ having 3 seconds).
It would still make Viper gear desireable since the Expertise stat could influence how much time one has to apply as many stacks of Torment as possible before it ticks off, too…but I imagine all of that would require some careful balancing/testing.
(edited by Euthymias.7984)
It would be very nice if they add any pve mechanics for make torment does full damage on static bosses. It have to not affect pvp where torment on revenant is already a good condition and would be kinda broken if buffed (rember that condi revenant is pushed out of meta not because a bad spec, but because all these reapers around, spending back condies)
That said i already an full armor set ascended to transmute in viper and cant wait for that