Staff is too weak

Staff is too weak

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Staff damage is too weak, and its Healing is too weak for that to justify its weak damage.

Staff #2 is useless. It breaks the Auto Attack which is better, and the effects are weak and dont justify its use.

Staff 4 cancels on movement and is very weak.

Staff is too weak

in Revenant

Posted by: Menadena.7482

Menadena.7482

Yes, I was intrigued so tried it and was a bit underwhelmed.

Staff is too weak

in Revenant

Posted by: doddbox.8153

doddbox.8153

Skill 5 is strong but I usually swap weapons mid cast

very special guild tag [tX]

Staff is too weak

in Revenant

Posted by: Sykper.6583

Sykper.6583

Staff 5 is pretty much the best skill.

Can’t say much for the auto-attack however…

Staff 2 could use more power, such as granting a 1 second daze plus the current weaken effect if you land Punishing Sweep correctly.

Staff 3 is a neat skill, maybe have it drop healing orbs during its duration?

Staff 4 needs to be mobile while channeling, perhaps it does damage at the end as well to foes?

That’s all I got.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

Staff is too weak

in Revenant

Posted by: Kidel.2057

Kidel.2057

Staff is good. Heals 1.9k with 0 healing power with skill 4 and deals average damage compared to Revenant weapons.
Problem is hammer. Weaker then Guardian’s scepter at launch.

Staff is too weak

in Revenant

Posted by: kahzee.6042

kahzee.6042

reminds me of the DAOC friar. Great idea poor execution

Staff is too weak

in Revenant

Posted by: kahzee.6042

kahzee.6042

yea hammer is god awful

Staff is too weak

in Revenant

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Everything is too weak at this point. It’s like hitting enemies with a wet towel.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Staff is too weak

in Revenant

Posted by: kahzee.6042

kahzee.6042

yea the door in foefire was laughing at me

Staff is too weak

in Revenant

Posted by: drgast.1469

drgast.1469

Biggest issue I see with staff is that it looks like a really good support weapon, but it requires you really to be within melee range to do that and with one short range gap closer on a 20 sec cd and no way to slow a target…very difficult in anything other than PvE do accomplish that goal of support. Can keep yourself relatively clean of conditions and stuff, but if you can’t slow a target it just doesn’t matter. I mostly sPvP and WvW and i have a lot of trouble with the idea of using that

Staff is too weak

in Revenant

Posted by: Laraley.7695

Laraley.7695

I actually think staff is the best of all the other options.

Hammer is horrible and maxe/axe is meh.

Staff is too weak

in Revenant

Posted by: Zenith.7301

Zenith.7301

Anet is REALLY BAD at balancing autoattacks across classes.

Warriors, thieves, and fire/air attunement elementalists have potent autoattacks, while mesmer, necro, ranger and now revenant have weapons with pathetic autoattack damage.

They really don’t understand the importance of autoattacks to sustained DPS and the need for autoattacks to be relatively equal across classes.

Staff is too weak

in Revenant

Posted by: MithranArkanere.8957

MithranArkanere.8957

I found staff lacking in the damage area, but my, that thing can heal. Guardian Mace can’t come even close if you can walk over all those orbs.

It’s a nice thing to use when you are mostly distracting the enemy so others deal the brunt of the damage.

Problem is, GW2 SUCKS at detecting participation. Keep an NPC alive, the event sucees ONLY because of you, and you may not get event participation while some random passerby that hit something 2-3 times gets full participation.

People will not use the staff in open world because of this, until event participation is properly determined and rewarded.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Staff is too weak

in Revenant

Posted by: Ohoni.6057

Ohoni.6057

Staff is pretty, but way too weak. Since we can’t weapon swap and will only be getting who knows how many weapons in total, they can’t get away with it just being “that healer spec weapon.” It needs to be solid in DPS builds as well.

I think this is the problem with all the weapons so far, each definitely does seem geared 95% towards a single build, which is just lazy lazy lazy developing. The simplest solution here is to have a single line item on each ability that will flip based on the Legend you have active, similar to the buffs that Elementalist get on some of their abilities. It needs to make it so that when in Ventari stance, yes, the Staff will provide awesome heals and weak DPS, fine, but then if you switch over to Mallyx it’ll start pumping out damaging condis instead.

The staff can always offer slightly better healing than other weapons, similar to Water stance in Eles, but it should still be competent damage dealing in other Legends.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”