(edited by talveros.8302)
Staff revenant
If you enjoy it don’t let other people get you down about it. I don’t know of any builds though, someone more experienced with Revenant here can probably point you in the right direction.
Staff is not a very amazing dps weapon. Its AA is ok but its only other dmg skill is 5 that is a burst locked behind a cooldown. Skill 2 isn’t worth using. The one thing staff does very well is skill 5 will destroy a champion’s breakbar. And of course there is the aoe 2 condi removal/heal.
There really isn’t any special hidden secret to staff that would indirectly make it stronger than sword unfortunately so just pickup the obvious traitlines of devestation, invocation, herald.
Just for pve staff is nice it do less dmg then sword but it nice so u can use sword\axe+staff use staff and when team needs more dps switch to sword\axe.
As far as I’m concerned, I like to play staff with Mallyx as a support. Mallyx allows me to transfer friends’ conditions on me, then have a big heal, and I also can cleanse with staff4.
In the meanwhile I can also do a fair amount of damage with AA, and break bars with 5.
As far as I’m concerned, I like to play staff with Mallyx as a support. Mallyx allows me to transfer friends’ conditions on me, then have a big heal, and I also can cleanse with staff4.
In the meanwhile I can also do a fair amount of damage with AA, and break bars with 5.
Cleanse condi when you have resist?)
If you’re doing a lot of RP and not caring about being optimal for raids, play whatever you want. If you like staff a lot, play staff.
Personally, I don’t like staff because it looks like my Charr is performing some kind of wimpy slap-shot.
As far as I’m concerned, I like to play staff with Mallyx as a support. Mallyx allows me to transfer friends’ conditions on me, then have a big heal, and I also can cleanse with staff4.
In the meanwhile I can also do a fair amount of damage with AA, and break bars with 5.
Cleanse condi when you have resist?)
Just in case resistance comes too short. I don’t cleanse when resistance is up of course !
As far as I’m concerned, I like to play staff with Mallyx as a support. Mallyx allows me to transfer friends’ conditions on me, then have a big heal, and I also can cleanse with staff4.
In the meanwhile I can also do a fair amount of damage with AA, and break bars with 5.
Cleanse condi when you have resist?)
Just in case resistance comes too short. I don’t cleanse when resistance is up of course !
Its 5+ sec with 0% boon duration and 0 sec CD only 35% energy so its not a prob in PVE)
Staff is the lowest dps weapon, and the level of support it offers is about the same as ?/shield.
Staff is not a very amazing dps weapon. Its AA is ok but its only other dmg skill is 5 that is a burst locked behind a cooldown. Skill 2 isn’t worth using. The one thing staff does very well is skill 5 will destroy a champion’s breakbar. And of course there is the aoe 2 condi removal/heal.
There really isn’t any special hidden secret to staff that would indirectly make it stronger than sword unfortunately so just pickup the obvious traitlines of devestation, invocation, herald.
No, no, no, NO! WRONG! WRONG!!! Wrong, wrong, wrong! SHAME ON YOU FOR MISLEADING THIS PLAYER! SHAAAME ON YOUUUUU!!!
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At OP:
Staff on Revenant is GOOD to say the least. It’s not a high damage weapon but is decently damaged enough to outpace the mace. It’s MAIN use however is CC and defense.
It’s 2 skill is higher damage than it’s auto attacks and if you hit an enemy using a skill with it, you get a AOE smash that dazes enemies and does high damage and the cooldown on it is very short.
It’s 3 skill is a block that can blind up to 3 enemies if it hits them.
It’s 4 skill is a heal/condi removal, which can be used in synergy with Ventari stance. And it’s 5 skill is a defiance bar destroyer that also gives you evasion.
Stupid high damage is NOT everything. It’s how you play your build which decides on how well the weapons work. Staff is a defensive weapon that works well with most builds. The only thing it doesn’t work with are the grumbling people that think not optimal means useless.
The staff IS viable, it’s a weapon that works well with all builds.
You say you’re having fun with staff, then I’d say you’re doing it right.
Listen to MagicFace, he has wisdom.
The staff is a staple for many PvP builds and is an excellent tool to staying alive in both PvP and PvE. It provides utility and when combined with sword/shield or mace/shield, will allow you to survive many encounters other classes cannot.
Like the man said, damage isn’t everything. You have to be alive to do damage and the staff excels at keeping you alive.
Sorrow’s Furnace
Staff 2 should be one skill that deal daze and deal more damage if you interrupt.
For now its hard to interrupt anyone with this. Other skills are fine imo.
Staff 2 should be one skill that deal daze and deal more damage if you interrupt.
For now its hard to interrupt anyone with this. Other skills are fine imo.
It give weakness on opponents so its good againts power builds and a great interrupt when 1-4 ppl are res someone in spvp\wvw ^^
1 Staff 5 ruins most breakbars instantly giving you a damage boost and the enemy an open still window. Use that, switch to shiro+sword set and quickness auto till the 50% dmg boost debuff on the boss wares off, then play defensively tillthe breakbar fills up again, rinse and repeat.
Solo any champ anywhere (well 99%) of the time in the game.
I don’t get the poo poo party on the staff 2.
It has AoE, it provides weakness, and if you hit someone using a skill, it hits like a truck and dazes. All of this for 5 energy on a five second cooldown.
Why the hate? It’s a great skill, especially in PvP.
Sorrow’s Furnace
I don’t get the poo poo party on the staff 2.
It has AoE, it provides weakness, and if you hit someone using a skill, it hits like a truck and dazes. All of this for 5 energy on a five second cooldown.
Why the hate? It’s a great skill, especially in PvP.
Staff 2 is totally a great skill on paper, but in practice the fact that it’s a two-part skill makes it clunky and awkward and too slow to use as a reactionary skill or a quick interrupt. That’s my understanding of the staff 2 hate anyway, but all of that seems more relevant to Pvp. All in all I agree that Staff is a pretty great weapon for the rev all round, skill 2 is the only one that could be better.
I don’t get the poo poo party on the staff 2.
It has AoE, it provides weakness, and if you hit someone using a skill, it hits like a truck and dazes. All of this for 5 energy on a five second cooldown.
Why the hate? It’s a great skill, especially in PvP.
Because it chains for 20e. I’m newish to rev but I find burning energy on staff 2 to be dangerous more to myself than my opponents.
If you’re doing a lot of RP and not caring about being optimal for raids, play whatever you want. If you like staff a lot, play staff.
Personally, I don’t like staff because it looks like my Charr is performing some kind of wimpy slap-shot.
I dont like Sword on Norn, for this same reason. Looks like some awkward stab motion.
I don’t get the poo poo party on the staff 2.
It has AoE, it provides weakness, and if you hit someone using a skill, it hits like a truck and dazes. All of this for 5 energy on a five second cooldown.
Why the hate? It’s a great skill, especially in PvP.
Staff 2 is totally a great skill on paper, but in practice the fact that it’s a two-part skill makes it clunky and awkward and too slow to use as a reactionary skill or a quick interrupt. That’s my understanding of the staff 2 hate anyway, but all of that seems more relevant to Pvp. All in all I agree that Staff is a pretty great weapon for the rev all round, skill 2 is the only one that could be better.
swap to shiro hit that quickness and then staff 2 2 1111111
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I don’t get the poo poo party on the staff 2.
It has AoE, it provides weakness, and if you hit someone using a skill, it hits like a truck and dazes. All of this for 5 energy on a five second cooldown.
Why the hate? It’s a great skill, especially in PvP.
-it has a significant precast, a half-second cast time, and a significant aftercast coupled with a very telegraphed animation. Good luck hitting anybody that wasn’t already CC’d in PvP with it.
-it uses a TON of energy, and the on-hit secondary uses even more. It’s basically usable once per stance change despite the low cooldown.
-the hit range on it is less than the graphic depiction of swinging the staff, even on small characters with negative graphic scaling (or about half of the animation on a Charr); the hit range is extremely small, smaller than our AA with any weapon, and has a very narrow cone of effect.
-it hits for less damage than hammer AA and less than half the damage of Hammer 3 while using twice the energy with about 5% of the range, for nearly the same secondary effects.
-it’s not a combo finisher, unlike hammers 2, 3, and 5 or sword 2 or axe 5.
It has potential but wasn’t very well thought out and is very clunky.
I don’t get the poo poo party on the staff 2.
It has AoE, it provides weakness, and if you hit someone using a skill, it hits like a truck and dazes. All of this for 5 energy on a five second cooldown.
Why the hate? It’s a great skill, especially in PvP.
-it has a significant precast, a half-second cast time, and a significant aftercast coupled with a very telegraphed animation. Good luck hitting anybody that wasn’t already CC’d in PvP with it.
-it uses a TON of energy, and the on-hit secondary uses even more. It’s basically usable once per stance change despite the low cooldown.
-the hit range on it is less than the graphic depiction of swinging the staff, even on small characters with negative graphic scaling (or about half of the animation on a Charr); the hit range is extremely small, smaller than our AA with any weapon, and has a very narrow cone of effect.
-it hits for less damage than hammer AA and less than half the damage of Hammer 3 while using twice the energy with about 5% of the range, for nearly the same secondary effects.
-it’s not a combo finisher, unlike hammers 2, 3, and 5 or sword 2 or axe 5.It has potential but wasn’t very well thought out and is very clunky.
What type of combo finisher is CoR?
I don’t get the poo poo party on the staff 2.
It has AoE, it provides weakness, and if you hit someone using a skill, it hits like a truck and dazes. All of this for 5 energy on a five second cooldown.
Why the hate? It’s a great skill, especially in PvP.
-it has a significant precast, a half-second cast time, and a significant aftercast coupled with a very telegraphed animation. Good luck hitting anybody that wasn’t already CC’d in PvP with it.
-it uses a TON of energy, and the on-hit secondary uses even more. It’s basically usable once per stance change despite the low cooldown.
-the hit range on it is less than the graphic depiction of swinging the staff, even on small characters with negative graphic scaling (or about half of the animation on a Charr); the hit range is extremely small, smaller than our AA with any weapon, and has a very narrow cone of effect.
-it hits for less damage than hammer AA and less than half the damage of Hammer 3 while using twice the energy with about 5% of the range, for nearly the same secondary effects.
-it’s not a combo finisher, unlike hammers 2, 3, and 5 or sword 2 or axe 5.It has potential but wasn’t very well thought out and is very clunky.
What type of combo finisher is CoR?
Ack. Ir’s not. Sorry, I posted that off memory and was just plain ol’ wrong.
I don’t get the poo poo party on the staff 2.
It has AoE, it provides weakness, and if you hit someone using a skill, it hits like a truck and dazes. All of this for 5 energy on a five second cooldown.
Why the hate? It’s a great skill, especially in PvP.
-it has a significant precast, a half-second cast time, and a significant aftercast coupled with a very telegraphed animation. Good luck hitting anybody that wasn’t already CC’d in PvP with it.
-it uses a TON of energy, and the on-hit secondary uses even more. It’s basically usable once per stance change despite the low cooldown.
-the hit range on it is less than the graphic depiction of swinging the staff, even on small characters with negative graphic scaling (or about half of the animation on a Charr); the hit range is extremely small, smaller than our AA with any weapon, and has a very narrow cone of effect.
-it hits for less damage than hammer AA and less than half the damage of Hammer 3 while using twice the energy with about 5% of the range, for nearly the same secondary effects.
-it’s not a combo finisher, unlike hammers 2, 3, and 5 or sword 2 or axe 5.It has potential but wasn’t very well thought out and is very clunky.
What type of combo finisher is CoR?
Ack. Ir’s not. Sorry, I posted that off memory and was just plain ol’ wrong.
Shame, was hoping for something else to combo.
I don’t get the poo poo party on the staff 2.
It has AoE, it provides weakness, and if you hit someone using a skill, it hits like a truck and dazes. All of this for 5 energy on a five second cooldown.
Why the hate? It’s a great skill, especially in PvP.
It’s 20 energy all-in – the initial, slow sweep is basically 5 energy for 3s of weakness. The fast daze attack is 15 energy.
Basically, if you want to use it at all you have to spam 2 to try and get it to roll over – it’s too slow to actually use reactively, so you’re fishing for a proc. If it does proc you can then try and reactively interrupt something with it; you’re paying 15e for the interrupt, so it’s not cheap.
It’s not putrid, just not something to get terribly excited about, like the strong skills on 3 and 5.
I don’t get the hate on staff 2, it’s pretty devastating in pvp when you hit someone with a staff 5 and then immediately give them weakness so they can’t evade away. I mean you switch to sword after that, but still… Weakness rules.
Just started running this build with staff in WvW and absolutely loving it. Might not do a great deal of DPS, but the group support and survive-ability are very high and with a well rounded group it is a very fun build to play.
PB Officer
NSP
I was actually asked to run a staff on an AC run for skill 5. I don’t mind using it from time to time in PVE just for something different, but honestly my main dislike for staff is the boring animations for it. I unlocked daredevil and really never touched theif after that until yesterday, and was really liking the animations for their staff, wish rev’s could get an overhaul.
First you should get 80 and explore the different game modes. Staff can be awesome in PvE (I use it for WvW and I am mostly to lazy to switch) if enemies have a stunbar for example the preservers in DS or Vinetooth Prime. In WvW its highly useful anyway, same like spvp.
I was actually asked to run a staff on an AC run for skill 5. I don’t mind using it from time to time in PVE just for something different, but honestly my main dislike for staff is the boring animations for it. I unlocked daredevil and really never touched theif after that until yesterday, and was really liking the animations for their staff, wish rev’s could get an overhaul.
Really? Are you playig different races? Because I really like the animations from staff on humans. At least the auto, 3 and 5.
And on topic, I really like staff. Of course, I would love if the autos hit for more, but it is a great weapon in PvE, PvP and WvW. Being defensive/suportive is quite good sometimes.
(edited by Pumpkin.5169)
I was actually asked to run a staff on an AC run for skill 5. I don’t mind using it from time to time in PVE just for something different, but honestly my main dislike for staff is the boring animations for it. I unlocked daredevil and really never touched theif after that until yesterday, and was really liking the animations for their staff, wish rev’s could get an overhaul.
Really? Are you playig different races? Because I really like the animations from staff on humans. At least the auto, 3 and 5.
And on topic, I really like staff. Of course, I would love if the autos hit for more, but it is a great weapon in PvE, PvP and WvW. Being defensive/suportive is quite good sometimes.
I initially thought the staff auto should hit harder, but then I did the calculation. Without traits, the staff auto is only about 8% less than the sword auto. Given that the staff is supposed to be a defensive or support-oriented weapon, I think this is fine.
That difference gets bigger when you run Devastation trait line, since sword can get a 10% damage bonus, and will trigger life siphoning more often since it will maintain perma-vulnerability on targets. As a result I have found that it is best to use sword as main weapon if you are using the Devastation line, but if you’re not staff is decent.
So I think the Staff does not really need more auto-attack damage. I think #2 needs to be revised (e.g. faster cast on the first swing, and lower energy cost on the second). #5 could also use a shorter cooldown, and #4 is still really slow and clunky to use.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
You’re right, sword has damage modifiers that makes all the difference. Initially, at HoT release, the low auto damage bothered me a bit. But as time went on, I learned to love the staff for what it is. With Shiro quickness you still can cleave people ressing downed bodies just fine.
I don’t think that 5 needs a CD reduction. The skill has been nerfed two times and people still complain about it. Number 4 is indeed clunky because of the cast time, but I guess it’s fine? I’m not sure, but it doesn’t bother me that much. It’s balanced, I believe. But I do agree about number 2. The cast is too long to reliable interrupt exactly what you want and the second cast is indeed to expensive. I wish ANet look at it sometime, because right now is hard to interrupt key skills with reaction when you have this long cast.