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Posted by: Sarmach.1547

Sarmach.1547

The CoR change is a step in the right direction but the primary issue is still the damage, which was not addressed. I can still hit 5 people in WvW for 8k+ every 2 seconds with negligible cost. They need to adjust the damage coefficients to something like (1.25/1.50/1.75) instead of (1.25/1.75/2.25) for the 1st/2nd/3rd cascades respectively. The CDs on hammer need to be adjusted because even with that damage nerf it is effectively a necro well every 2 seconds so increasing hammer CDs to x/8/12/15/20+ for skills 1/2/3/4/5 respectively, would further balance it. Contributing to the hammer’s absurdly high AoE pressure are the herald facets and numerous percent damage increases that can all be ran in a single build example. Yes, the example is a glass cannon but because of the Hardening Persistence trait, Infuse Light, protection uptime, Shiro legend and evades/blocks from this build I can do some stupid things that a glass Ele or Necro wouldn’t dare do.

Glint legend facets also need to be looked into to address the damage. 2 revs running the example can stack permanent 25 might, fury and swiftness. Facet cooldowns and durations allow for revs to keep facet of strength on while dishing out max damage and using facet of nature on CD while in combat keep the other boons active.

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Posted by: Misguided.5139

Misguided.5139

Should have been for WvW only. Moreover, this fix doesn’t address the biggest problem, which is ridiculously large damage spikes due to the cruel repercussion trait.

(edited by Misguided.5139)

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Posted by: nicknamenick.2437

nicknamenick.2437

Should have been for WvW only. Moreover, this fix doesn’t address the biggest problem, which is ridiculously large damage spikes due to the cruel repercussion trait.

Well too all the Rev players crying about the 5 target nerf for PVE:

100b – 3 targets – melee range

Why on EARTH should a skill like Rev hammer 2 on 1200 range on very short cooldown do pretty much the same dmg in very short time (thanx to Cruel repercussion also) on that much targets?? 5 targets is already good enough.

have you EVER seen a post about the max 3 targets on 100b for warrior?
Yet you cry babies act like its normal to spam hammer 2 without any effort or risk and do that much dmg to insane amount of targets..

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Posted by: Imperator totius Sylvari.9164

Imperator totius Sylvari.9164

Oh good lord a clerics on a staff build and a comparison that Hammer 2 does more damage than 100b? Good bye Phalanx warrior and hello Rev, I hope this is a troll post, I really do.

Anyways to the more important side, hammer 2 was a skill that really didn’t offer much counter-play for zergs but now with this limit there are advantages of throwing your usually tanky meleetrain on top of a rev to negate the 3rd and second Shockwave, most daredevils if given the space, not this tiny arena BS that we have right now but something along the size of OS in a 20v20 situation will quite figuratively, pardon my french, kitten on a revenant if they run a spec like that, I think it is imperative that we first we see what these changes bring about before we nerf a weapon on a class that cannot handle conditions and who utilises its utilities at the expense of its offensive prowess.

I mean no disrespect, however you seem very bias and that build almost tells me that you do not play the revenant or have some fantasy view of it, killing something with 15k with that much toughness before someone can react is not that hard and comparing a revenant to a glass ele or Necro without implying what you mean is like comparing an apple and an orange and saying the orange is OP because it tastes like an orange, I have no idea what you mean, but a glass ele with Auramancer and scepter/ focus will also have a lot of survivability and sustain, and it is for 5 people and can do some rather stupid things.

Let us see what these changes do first.

Founder of [CBA]/Former vE
No.2 Warrior NA/Irl behind Mr Kitten.7359

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Posted by: Burtnik.5218

Burtnik.5218

Yep..all that wvw talk. Meanwhile hammer is trash in spvp and..what? You dont complain about hammer being trash there? Thats fine right? If something sux then its all cool i guess. Hammer is useless even in pve now that i wont be able to tag stuff. Rip kitten weapon for 2 coppers. Did i mentioned the bugs with terrain btw where it miss even on flat ground btw?

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: nicknamenick.2437

nicknamenick.2437

Oh good lord a clerics on a staff build and a comparison that Hammer 2 does more damage than 100b? Good bye Phalanx warrior and hello Rev, I hope this is a troll post, I really do.

Look at the cooldowns on 100b and Hammer 2..
Hammer 2 has more targets and insanely shorter cooldown.
In the time you can do 2x 100b you can do also 10x Hammer 2 to even more targets without any risk on range, now tell me why you think its a troll post.

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Posted by: Misguided.5139

Misguided.5139

100blades has absolutely zero to do with this skill. Your “point” has no point. You might as well complain about fire overload instead.

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Posted by: Imperator totius Sylvari.9164

Imperator totius Sylvari.9164

Oh good lord a clerics on a staff build and a comparison that Hammer 2 does more damage than 100b? Good bye Phalanx warrior and hello Rev, I hope this is a troll post, I really do.

Look at the cooldowns on 100b and Hammer 2..
Hammer 2 has more targets and insanely shorter cooldown.
In the time you can do 2x 100b you can do also 10x Hammer 2 to even more targets without any risk on range, now tell me why you think its a troll post.

100blades has absolutely zero to do with this skill. Your “point” has no point. You might as well complain about fire overload instead.

Could not have said it better myself.

Founder of [CBA]/Former vE
No.2 Warrior NA/Irl behind Mr Kitten.7359

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

The CoR change is a step in the right direction but the primary issue is still the damage, which was not addressed. I can still hit 5 people in WvW for 8k+ every 2 seconds with negligible cost. They need to adjust the damage coefficients to something like (1.25/1.50/1.75) instead of (1.25/1.75/2.25) for the 1st/2nd/3rd cascades respectively. The CDs on hammer need to be adjusted because even with that damage nerf it is effectively a necro well every 2 seconds so increasing hammer CDs to x/8/12/15/20+ for skills 1/2/3/4/5 respectively, would further balance it. Contributing to the hammer’s absurdly high AoE pressure are the herald facets and numerous percent damage increases that can all be ran in a single build example. Yes, the example is a glass cannon but because of the Hardening Persistence trait, Infuse Light, protection uptime, Shiro legend and evades/blocks from this build I can do some stupid things that a glass Ele or Necro wouldn’t dare do.

Glint legend facets also need to be looked into to address the damage. 2 revs running the example can stack permanent 25 might, fury and swiftness. Facet cooldowns and durations allow for revs to keep facet of strength on while dishing out max damage and using facet of nature on CD while in combat keep the other boons active.

HAHHAHAHAH Balancing based on WvW stats? Seriously?
WVW is based on PVE gear which can be from all over the place. When you come up with credible information with proof from sPvP (Video proof) than lets us know. Right now there is no way to balance off that

(edited by Wolfs Shadow.7234)

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Posted by: nicknamenick.2437

nicknamenick.2437

100blades has absolutely zero to do with this skill. Your “point” has no point. You might as well complain about fire overload instead.

Yeah right, both classes are in the same game you know.. Both need to be balanced and hammer 2 was not balanced (its dmg still not but thats the trait).. But good trying to defend it lol! You guys lost reality in this game just like Anet when they made tthe elites. I do laugh when i see pve players cry about the nerf lol haha. Nownlets wait what january will bring :-p

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Posted by: Misguided.5139

Misguided.5139

100blades has absolutely zero to do with this skill. Your “point” has no point. You might as well complain about fire overload instead.

Yeah right, both classes are in the same game you know.. Both need to be balanced and hammer 2 was not balanced (its dmg still not but thats the trait).. But good trying to defend it lol! You guys lost reality in this game just like Anet when they made tthe elites. I do laugh when i see pve players cry about the nerf lol haha. Nownlets wait what january will bring :-p

I didn’t say CoR was balanced, nor am I defending it any more than your broken logic. It needed a fix, possibly several, but this was not the proper fix.

The first fix that was needed was to redesign Cruel Repercussion to prevent the massive damage spikes CoR is putting out. While the change to a 5 target max will prevent those in some instances, it will do nothing to address the problem in others. There are still going to be 20k hits after this change, just not on the back line of WvW blobs.

If you want to have an actual discussion, rather than this “nerf lol” nonsense, I’d welcome it.

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Posted by: Artaz.3819

Artaz.3819

Said it before and say it again, CoR is NOT the primary issue. No matter how ANet nerfs CoR, there are 6 other traits + gear affecting the spike damage the WvW playerbase is complaining about. And don’t forget the double-hit bug is still there too…


Coalescence of Ruin is not really the issue. It’ll come from anything else as well (Phase Smash or Drop the Hammer) when you realize it is the following.

Cruel Repercussion + Swift Termination + Targeted Destruction + high Critical chance from Rolling Mists and don’t forget beauty of Herald line in a zerg with Elder’s Force and Shared Empowerment for 25 Might stack.

CoR is not the issue except that it is not (line) blockable since it affects ground but that also means it can be more easily evaded.

Remember, if the Revenant were alone, Rev will die easy to CC focus/Condition builds very quickly so there are counters. It’s basically just a ranged glass-cannon with a couple of options for outs that uses the same energy mechanic resource. High risk/high reward

(edited 13 days ago by Artaz.3819)

EDIT: Phase Smash has a 1.75 damage coefficient all while providing a 1/2s evade from range on a 8s cooldown, guess what is next on the list without addressing the real underlying issues … that being said, Chrono, Scrapper, Tempest, Druid and Daredevil/staff all need a pass as well for the sake of the game in all modes.

(edited by Artaz.3819)

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Posted by: lxghostxl.5097

lxghostxl.5097

Should have been for WvW only. Moreover, this fix doesn’t address the biggest problem, which is ridiculously large damage spikes due to the cruel repercussion trait.

Well too all the Rev players crying about the 5 target nerf for PVE:

100b – 3 targets – melee range

Why on EARTH should a skill like Rev hammer 2 on 1200 range on very short cooldown do pretty much the same dmg in very short time (thanx to Cruel repercussion also) on that much targets?? 5 targets is already good enough.

have you EVER seen a post about the max 3 targets on 100b for warrior?
Yet you cry babies act like its normal to spam hammer 2 without any effort or risk and do that much dmg to insane amount of targets..

Oh it is because we do not have a good burst with hammer, no constant attack ability, it requires to get rid of traits for deffensive like stability, skills and attack are slow with hammer, no other weapons can hit 1200 range, even tho it hits 8 k in wvw it also hits low on high toughness target and makes good use the of toughness build for other class, not hard to dodge skill 2 and the terrain bug. You will be useless in team fight burst. Pvp will have same effect if hammer skill 2 is taken away. Go figure.

(edited by lxghostxl.5097)

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Posted by: lxghostxl.5097

lxghostxl.5097

Hope he op considers that hammer is the only range weapon of e have a that are considered balanced and in par with other range players.

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Posted by: EnderzShadow.2506

EnderzShadow.2506

EDIT: Chrono, Scrapper, Tempest, Druid and Daredevil/staff all need a pass as well for the sake of the game in all modes.

g
t
f
o

druid….yeah were overpowered. Omg watch out for the druid, scary stuff….

The balance in this game is atrocious. I think the devs were having a competition on who could make the most OP class and get away with it. Well, Revenants, you win.

And now for well over a week, the abused mechanics in pvp have been used repeatedly.

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

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Posted by: EnderzShadow.2506

EnderzShadow.2506

Crystal ball in hand, I will foretell the future

Revenants will OP for a long time to come. Eventually everyone will accept the OP indifferent and oppressed.

Revenants will defend their OP status. Just like warriors of old, salty revenants will repeat “Revenants aren’t OP L2P Noob”.

Like the warrior, Rev’s will get one nerf too many (because anet doesn’t know how to balance this game) and some other class will take the OP status. And most of you traders will jump ship because you are front runners.

If you can’t beat them, join them, right?

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

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Posted by: rchu.8945

rchu.8945

The CoR change is a step in the right direction but the primary issue is still the damage, which was not addressed. I can still hit 5 people in WvW for 8k+ every 2 seconds with negligible cost. They need to adjust the damage coefficients to something like (1.25/1.50/1.75) instead of (1.25/1.75/2.25) for the 1st/2nd/3rd cascades respectively. The CDs on hammer need to be adjusted because even with that damage nerf it is effectively a necro well every 2 seconds so increasing hammer CDs to x/8/12/15/20+ for skills 1/2/3/4/5 respectively, would further balance it. Contributing to the hammer’s absurdly high AoE pressure are the herald facets and numerous percent damage increases that can all be ran in a single build example. Yes, the example is a glass cannon but because of the Hardening Persistence trait, Infuse Light, protection uptime, Shiro legend and evades/blocks from this build I can do some stupid things that a glass Ele or Necro wouldn’t dare do.

Glint legend facets also need to be looked into to address the damage. 2 revs running the example can stack permanent 25 might, fury and swiftness. Facet cooldowns and durations allow for revs to keep facet of strength on while dishing out max damage and using facet of nature on CD while in combat keep the other boons active.

when scrapper gets some “balance” I will be sure to pile on, what goes around comes around. Balance based on WvW is just laughable, not even Anet will entertain that.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: Kodiak.3281

Kodiak.3281

Basically, they nerfed the wrong thing.

Instead of nerfing the maximum number of targets they needed to look at it’s interaction with Cruel Repercussion. CR makes COR 50% harder hitting which with it already being hard hitting just bumps it up to stupid levels. CR is fairly reliable in WvW simply because of the number of Guardians passively applying Aegis (outside their control) so there’s really no counter play there.

Unfortunately when ANet finally gets around to figuring this part out they’re going to not only nerf Cruel Repercussion but never undo any other nerfs they did along the way trying to fix the issue.

Kodiak X – Blackgate

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Posted by: Artaz.3819

Artaz.3819

EDIT: Chrono, Scrapper, Tempest, Druid and Daredevil/staff all need a pass as well for the sake of the game in all modes.

g
t
f
o

druid….yeah were overpowered. Omg watch out for the druid, scary stuff….

The balance in this game is atrocious. I think the devs were having a competition on who could make the most OP class and get away with it. Well, Revenants, you win.

And now for well over a week, the abused mechanics in pvp have been used repeatedly.

PvP much? Stating Druid is fine kind of already tells me. Bunker meta with high mobility/crazy burst healing … ANet injected a solid burst Raid healer (PvE/high sustain/high mobility because of 2 1200 leap/evade weapon skills + other defense skills) into PvP.

(edited by Artaz.3819)

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Posted by: Artaz.3819

Artaz.3819

Crystal ball in hand, I will foretell the future

Revenants will OP for a long time to come. Eventually everyone will accept the OP indifferent and oppressed.

Revenants will defend their OP status. Just like warriors of old, salty revenants will repeat “Revenants aren’t OP L2P Noob”.

Like the warrior, Rev’s will get one nerf too many (because anet doesn’t know how to balance this game) and some other class will take the OP status. And most of you traders will jump ship because you are front runners.

If you can’t beat them, join them, right?

I believe the same so enjoy while it lasts…it’ll be a slow burn down to the bottom/second to the bottom (where Warriors really are right now). The biggest issue with Revs is all the bugs that need to be fixed first but gross balance changes are happening first and foremost. So it’ll go nerf, nerf, small buff, fix the bugs, bottom (one year).