Stunbreak and condi cleanses
2 stunbreak – riposting shadows and gaze of darkness on 20cd. A good reason to train for double stab on dodge. And yeah we are supposed to get rekt by a condi no matter their skill unless they really…are bad.
Playing Smite since mid s2, f broken gw2.
Rite of the Great Dwarf is also a stunbreak (Jalis elite), and you can trait to break stuns on legend swap (minor trait in Invocation line).
Condi cleanses are:
-staff #4
-one ventari skill
-jalis heal
-and a couple through traits: 1) on legend swap (adept major trait in Invocation) and 2) on dodge roll (master major trait in Salvation)
-you can also get lots of resistance in Mallyx
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Rite of the Great Dwarf is also a stunbreak
Um…not really.
Playing Smite since mid s2, f broken gw2.
Rite of the Great Dwarf is also a stunbreak
Um…not really.
I certainly agree that it’s not a good stun break.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Now that I think about it, all the other professions have 5-7 stun breaks (including elite spec skills) whereas Revenant has 3 (I’m not counting traits on the Revenant or other professions). So I think it could be appropriate for Revenant to have more stunbreaks, presumably one on each Legend.
Let’s look at each legend and how well stun breaks work for it:
-Glint (herald): 0 energy, 20 sec cd. I think this is fine
-Shiro: 30 energy, evades backwards, also removes movement impairing conditions and restores some endurance. I think this is fine
-Jalis: 50 energy, 1.25sec cast. This is expensive and has a long cast time. This is not so great. I think it should probably add stability for 1.25 seconds at start of cast to help protect the expensive ability from interruption and make the stunbreak more useful.
Where can we add stunbreaks on the existing legends?
-Mallyx: Pain Absorption is probably a good place to add a stunbreak. 35 energy for a stun break plus resistance is not a bad deal. Since the Mallyx changes post BWE2, Pain Absorption has felt a bit expensive for what it does, and adding a stunbreak may be useful here.
-Ventari: Ventari probably has the greatest need for a stunbreak since it has no mobility, emergency heals, invulnerability, or CC. However, I can’t really think of a good place to add a stunbreak. Any ideas?
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)