Litany of wrath was trash at 3/4sec cast time and before the smite condi attached to heal skill. Now it has ability to provide 6k hp on the cast and even more if smite strike someone (which will happen 90% of the time unless random dodge). Either way point is it has damage conversion to healing. It can provide rev sustain to stay in combat rather than be forced to kite due to joke interval ED. I wouldnt mind changing it to 4k base with 30% conversion. It also will help hammer A LOT. Atm its too hard to trigger daggers with hammers.
Yeah, one of the general downsides of the revenant heals in general is that they aren’t boosted by traits, while some other professions, including guardians, can boost their heals by a LOT.
In principle, EDs longer duration makes it more forgiving of not being able to go on the offensive hard within the first few seconds. Litany with traits is certainly a stronger skill, but as I’ve said, I think Shiro is being balanced as a while, and part of that is that a weaker heal is balanced against being strong in other ways (although IO did get indirectly nerfed).
I could see the balance being shifted more towards the initial heal to compensate, but I think it’ll probably remain more of a heal that’s intended to stop you from needing an emergency heal rather than being an emergency button.
Not sure how meditation of the reaper could be translated to gw2. Theres however animation that seems to be fitting – ele water overload.
You are invulnerable and immobile while channeling. While channeling, you create a shield around you, that can be damaged. If the shield is destroyed, you stop channeling. When you stop channeling, steal life according to how long you channeled.
I think that’s all possible to do in GW2’s engine.
I used it before pre patch. Projectile has it + and -. I just dont think they can fix the issue with precision strike targeting random stuff. It helps to hit stuff at range but it also can be deflected/reflected. Kinda poor for a main burst skill. See this change i posted in spvp;
“Precision strike. Revert the change to 1 projectile per target (and 2sec chill) and buff the damage by 135% of that invidual projectile. It will remain strong in 1v1 with 60% nerf to chill uptime and ~23% nerf to damage but it wont be useless in teamfights anymore. It need projectile speed buff badly tho.”
While I like the current form – when it works – that also works for me.
Can work assuming we reduce the radius of revenant ua to 300 radius. Smokescale has 300 radius for his attacks after all with 750 range for cast time.
Didn’t know smokescale had that – all the more reason for revenant to have it as well.
Sword offers chill already, shacking wave offers immobilize. If we are supposed to keep it as pull i rather make it ranged and increase range to 900. Ohh and cause it would let me to pull enemies form wall in wvw i wouldnt complain – forced eng is cool and all but a bit inpractical.
Ranged would be my preference.
My ideal would probably be to make it teleport the enemy 600 units in your direction, then teleport you to them. So if you use it in melee, it’s much the same as it is now, but you can use it at range as a general pull. Would probably need some sort of tell when used at range, though.
Most important thing is the concept. Numbers are something that can always be changed.
Which is pretty much why I left them. ;-)
Invocation changes I’ll have to think on, but nothing’s jumping out at me. Glint/Herald/Shield I don’t have the time to look at right now – I’ll do so tomorrow.
(From a game design perspective, I think the elite specialisations are supposed to be a little bit better than the regular specialisations – that’s why we can only have one at a time. We see this with the other professions as well. The problem is a) the gap seems a little too large, and b) that we only have one per profession so far, so only being able to have one isn’t much of a balancing factor. While we’re focusing on revenant here, fixing a) for the revenant while other professions still need to have their elite specialisation to be competitive may create other problems.)
Jalis/Mallyx/Sword is the main thing you want to look at. As for your suggestion.. no idea how it could be done. I believe Ventari was supposed to be sustained healing rather than burst (druid)
In theory. In practice, druids can recharge celestial avatar so quickly that they win on sustain as well.
For me precision strike must be a body skill not a range skill too. I mean Shiro is a kittening assassin, he deliver quick strikes with sword and we have a skill that throw daggers from a sword? What?! Meh….
GW1 assassins had skills for throwing daggers too, though.
This is a case of something that we didn’t see Shiro himself do, though, but the weapons are only loosely based on the legends. Mallyx doesn’t use equivalents of mace/axe skills (I guess you could compare axe 5 to Summoning Shadows), and Jalis certainly never used his hammer as a ranged weapon (although I tend to think of channeling Jalis as actually channeling the Great Dwarf, and Jalis is just the ‘face’ of the Great Dwarf).
Gain damage based on the amount of facets you have active – 2% per facet (master)
Crystalline Synergy?
Rifle on rev… please no -_-
Rev is a fighter !
Greatsword condi with dual melee/ranged AA like underwater spear… yes please
Personally, I’d like to see a ranged condi axe mainhand, with a similar theme of tearing holes in the veil between the physical world and the Mists. It seems a bit weird that revenants can use axes in the offhand and not in the mainhand, and I think the existing offhands can work as hybrid melee-or-ranged offhands similar to the guardian’s, particularly if Grasping Shadows is made ranged.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.