[Suggestion] Ventari improve for next update.

[Suggestion] Ventari improve for next update.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

We all new that Ventari has good potential but is limited by his Tablet.
To improve the Ventari legend i suggest, instead of sending your tablet to the target location, you send a fragment of the tablet on its place. You can place a limited number of fragments (e.g. 3) , each fragment has the same properties like a normal tablet has, just not as powerful. The tablet itself is always floating nearby the revenant and still has its normal functions with other skills.
The fragments could give bonusses like boons or condition removal.
With this you have more utility, more heal range, more heal potential and the tablet is always bear you for sustain and defence.

Opinions?

Pale Raiders united.
9 Sylvari, 9 unique Builds.

[Suggestion] Ventari improve for next update.

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Posted by: Varezenem.2813

Varezenem.2813

It’s a bit overcomplicated and it’s more of a mechanics change than balance suggestion.

Also, following tablet…

You are correct that sustain is insufficient but a following tablet is the worst way to fix that, specially, because by now it’s a numbers problem.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

[Suggestion] Ventari improve for next update.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

It’s a bit overcomplicated and it’s more of a mechanics change than balance suggestion.

Also, following tablet…

You are correct that sustain is insufficient but a following tablet is the worst way to fix that, specially, because by now it’s a numbers problem.

It would provide more sustain, more bullet deflect, more condi remove. For example the tablet would remove 2 condis and the fragments would cleanse 1. In total would be 5 removes. I just thought about this change because the tablet skills are always arround the tablet and with such a dynamic fight system it would provide more utility with this change without loosibg its flavor.
Another idea would be, that the effects of the active uttility skills would also apply on the revenants location.
With better usability of the tablet the skills would be easier to use and this way easier to sustain/heal/tank.

What would you change for better usability and sustain?

Pale Raiders united.
9 Sylvari, 9 unique Builds.

[Suggestion] Ventari improve for next update.

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

It’s a bit overcomplicated and it’s more of a mechanics change than balance suggestion.

Also, following tablet…

You are correct that sustain is insufficient but a following tablet is the worst way to fix that, specially, because by now it’s a numbers problem.

It would provide more sustain, more bullet deflect, more condi remove. For example the tablet would remove 2 condis and the fragments would cleanse 1. In total would be 5 removes. I just thought about this change because the tablet skills are always arround the tablet and with such a dynamic fight system it would provide more utility with this change without loosibg its flavor.
Another idea would be, that the effects of the active uttility skills would also apply on the revenants location.
With better usability of the tablet the skills would be easier to use and this way easier to sustain/heal/tank.

What would you change for better usability and sustain?

Buff healing output by 20%~30% and condi cleanse by 1.5/10s and a stunbreak on PE/EE.
This should improve healing and sustain a lot without losing any flavor.

Also it might be better to move the short cast to NH and summon on skill usage (removing Project Tranquility). A cooldown reduction on Ventaris will to 3sec helps too.

If you played before you should have noticed that the cast removal on Ventaris Will improved usability and it would have helped more if they hadn’t increased the cooldown to 4sec. ( And what for? NH and VW have now the same healing/energy)

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

[Suggestion] Ventari improve for next update.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

It’s a bit overcomplicated and it’s more of a mechanics change than balance suggestion.

Also, following tablet…

You are correct that sustain is insufficient but a following tablet is the worst way to fix that, specially, because by now it’s a numbers problem.

It would provide more sustain, more bullet deflect, more condi remove. For example the tablet would remove 2 condis and the fragments would cleanse 1. In total would be 5 removes. I just thought about this change because the tablet skills are always arround the tablet and with such a dynamic fight system it would provide more utility with this change without loosibg its flavor.
Another idea would be, that the effects of the active uttility skills would also apply on the revenants location.
With better usability of the tablet the skills would be easier to use and this way easier to sustain/heal/tank.

What would you change for better usability and sustain?

Buff healing output by 20%~30% and condi cleanse by 1.5/10s and a stunbreak on PE/EE.
This should improve healing and sustain a lot without losing any flavor.

Also it might be better to move the short cast to NH and summon on skill usage (removing Project Tranquility). A cooldown reduction on Ventaris will to 3sec helps too.

If you played before you should have noticed that the cast removal on Ventaris Will improved usability and it would have helped more if they hadn’t increased the cooldown to 4sec. ( And what for? NH and VW have now the same healing/energy)

Agreeing with you, but the wonkyness of the tablet commanding is still there, best they remove the summoning of the tablet and the destruction on the elite. This way the tablet is instanteniously accsesible after legend swap.

Further it would provide better healing capabilities if the Tablet leaves a trail that heals for a small amount when passing through and a water synergy.

What do you think?

Pale Raiders united.
9 Sylvari, 9 unique Builds.

[Suggestion] Ventari improve for next update.

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Posted by: Zenith.7301

Zenith.7301

Problem with Ventari as well is that horrible traitline with the same name. They should really scratch healing power as a stat.

Condense healing power into vitality and boon duration into toughness. Voila, you made less desirable stats now more attractive. Buff Ventari traits so they aren’t such undiluted garbage.

[Suggestion] Ventari improve for next update.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

Problem with Ventari as well is that horrible traitline with the same name. They should really scratch healing power as a stat.

Condense healing power into vitality and boon duration into toughness. Voila, you made less desirable stats now more attractive. Buff Ventari traits so they aren’t such undiluted garbage.

They should put definetly all healing improvements into one trait point blank. But i disagree with your idea of merging stats.
They could integrate into some traits: Weakness, slow, root, stun, vigor, protection, Hots, maybe retal.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

[Suggestion] Ventari improve for next update.

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Posted by: Zenith.7301

Zenith.7301

The problem is that stats like healing power and boon duration are too costly of offensive performance budget wise. You’ll never get people to sacrifice offense for healing power in PvE short of some niche pure healer gimmick build.

Merging those stats in turn might make them more attractive to take in PvE.

[Suggestion] Ventari improve for next update.

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Posted by: Varezenem.2813

Varezenem.2813

The problem is that stats like healing power and boon duration are too costly of offensive performance budget wise. You’ll never get people to sacrifice offense for healing power in PvE short of some niche pure healer gimmick build.

Merging those stats in turn might make them more attractive to take in PvE.

And broken in PvP. And what about druids? I’ve heard that Magi’s is fairly popular and that’s literally the worst DPS combination.

Senbu Ren[Wind]
Herald of Ventari

[Suggestion] Ventari improve for next update.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

The problem is that stats like healing power and boon duration are too costly of offensive performance budget wise. You’ll never get people to sacrifice offense for healing power in PvE short of some niche pure healer gimmick build.

Merging those stats in turn might make them more attractive to take in PvE.

And broken in PvP. And what about druids? I’ve heard that Magi’s is fairly popular and that’s literally the worst DPS combination.

I agree that you sacrifice one stat but for example i play a druid as a main and i use condition dmg, healing power and vitalit as stats and i am prett good inside of maguuma because of the sustain.
With revenant ventari you could do the same but the usability isnt there because of the summoning of the tablet and the wonky controlability.

It would be a nice addition if we just could use the tablet as channelibg objekt and all abbilities are ground targeted. And when we use the elite the tablet teleports to the area explodes and respawns near the player. And when the player uses the channel the tablet teleports to the area and uses the channel and after ending the channel the tablet ports back.
Improve some healing capabilities of the skills and rebalance and merge some traits.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

[Suggestion] Ventari improve for next update.

in Revenant

Posted by: Zenith.7301

Zenith.7301

The problem is that stats like healing power and boon duration are too costly of offensive performance budget wise. You’ll never get people to sacrifice offense for healing power in PvE short of some niche pure healer gimmick build.

Merging those stats in turn might make them more attractive to take in PvE.

And broken in PvP. And what about druids? I’ve heard that Magi’s is fairly popular and that’s literally the worst DPS combination.

They need to split PvP and PvE balancing, they’ll never be able to balance the game properly around both.

There’s a reason sPvP has amulets and caps crit damage bonus to 60%, while PvE can have crit damage bonus more than double of that cap.

[Suggestion] Ventari improve for next update.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

The problem is that stats like healing power and boon duration are too costly of offensive performance budget wise. You’ll never get people to sacrifice offense for healing power in PvE short of some niche pure healer gimmick build.

Merging those stats in turn might make them more attractive to take in PvE.

And broken in PvP. And what about druids? I’ve heard that Magi’s is fairly popular and that’s literally the worst DPS combination.

They need to split PvP and PvE balancing, they’ll never be able to balance the game properly around both.

There’s a reason sPvP has amulets and caps crit damage bonus to 60%, while PvE can have crit damage bonus more than double of that cap.

They need do give ventari a useful self sustain, tweak the numbers, give it soft cc (slow, weakness) , merge the healing power traits.

Pale Raiders united.
9 Sylvari, 9 unique Builds.