4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Ventari stance is useless back then, and it is still useless now. Here are my changes.
(edited by runeblade.7514)
I have to say no only because Ventari’s entire stance revolves around the tablet. Your suggestion means revenants can’t utilize Ventari at all until at least level 31. One fourth of the class just can’t be used until you’re more than a fourth of the way through leveling, period.
“But it’s a healing spec,” you say. “No one needs that at low levels.”
No other class in any other context is locked out of such a significant part of its core mechanic for so long. It’s not about being usable, it’s about keeping this spec in line with the precedent set forward by all other specs and mechanics on all other classes. No legend revolves around the use of its elite skill, nor should it.
EDIT: I agree with the changes to the skills themselves. I do not agree with shifting Ventari’s Will to the elite slot. The training wheel always unlocks the healing skill first. If a skillset revolves around a particular mechanic, that mechanic should unlock first, not last.
EDIT 2: Grammar revisions for clarity of meaning.
(edited by Lysander.6439)
I have to say no only because Ventari’s entire stance revolves around the tablet. Your suggestion means revenants can’t utilize Ventari at all until at least level 31. One fourth of the class just can’t be used until you’re more than a fourth of the way through leveling, period.
“But it’s a healing spec,” you say. “No one needs that at low levels.”
No other class in any other context is locked out of such a significant part of its core mechanic for so long. It’s not about being usable, it’s about keeping this spec in line with the precedent set forward by all other specs and mechanics on all other classes. No legend revolves around the use of its elite skill, nor should it.
EDIT: I agree with the changes to the skills themselves. I do not agree with shifting Ventari’s Will to the elite slot. The training wheel always unlocks the healing skill first. If a skillset revolves around a particular mechanic, that mechanic should unlock first, not last.
EDIT 2: Grammar revisions for clarity of meaning.
Alright then.
Healing skill: Project Tranquility → Energy Explusion.
Elite: Ventari’s Will.
This way, Revs at lower level can summon the tablet at least.
One of the biggest problems with the tablet is it’s initial summoning. We should be able to ground target a location and create the tablet at that location instead of directly under us. This would allow us to strategically position the tablet from the start instead of having to create the tablet and THEN move it into the position we want it thus wasting two global cooldowns and far too much time.
One of the biggest problems with the tablet is it’s initial summoning. We should be able to ground target a location and create the tablet at that location instead of directly under us. This would allow us to strategically position the tablet from the start instead of having to create the tablet and THEN move it into the position we want it thus wasting two global cooldowns and far too much time.
Even if they fix that, it’ll still be useless. That alone isn’t enough.
Summoning automatically when swapping into ventari and sticking to you until you direct it to move somewhere would be a dramatic QOL fix I feel.
While I like the idea of upkeeps and I think it could work for natural harmony, I prefer the current bursty condi removal provided by purifying essence since I often have to removal cripple and immobilize etc at the same time.
IMO apart from the mechanics (and the radius of the tablet feeling a too small) there’s a few other main issues that come straight to mind when I use ventari – Natural Harmony really feels too weak for it’s energy cost, and Energy Expulsion too slow, unreliable and time consuming to be useful either as a personal heal or a group tool. It is kinda fun blasting fields and knocking stuff around with it though.
I have found myself using project tranquility surprisingly often, as I seem to find myself playing quite frequently with people who have can’t be bothered to slot their reflect skills since they now have traps and wells to play with.
(edited by icewyrm.5038)
I would say no too your changes drastically decrease ventaris condi cleanse ,healing and CC abilities in exchange for a few boring upkeeps. And currently our healing isn’t exactly on par with the tempest/druid… Nor is our condi cleanse…
Currently ventaris problems are
(edited by Varezenem.2813)
Tried for the first time to use Centaur/Jalis and it worked better then I had expected, especially with Runes of Balthazar. With Balthazar I had burn on healing (45% duration and with Super Veggie PizzaSigil of Smoldering [+20%] which will add a total duration of +83%), quickness when health below 20% and +175 condi damage).
Trait from Salvation provide me with blind from both legend swap and healing skill, so both each time I moved Venteri’s Will or made use of its skill I had both burn and blind which helped a lot when there was plenty of pressure in Orr. Swapping to Jalis and using healing there had also burn and blind which together with condi cleanse and retaliation made a lot of difference those times one where trapped by immobilize or chill.
Eluding Nullification (salvation) with doge roll to remove one condition did also make a lot of difference to get rid of those nasty condis like chill, cripple and poison from Risen mobs. Solo or in a group this trait helps to keep you from being overwhelmed by condition even in Jalis.
Momentary Pacification added both elite of Rite of the Great Dwarf/Energy Expulsion with daze for 2 1/2 seconds. Tool tip do not show that this is active when you enable this trait in Salvation.
Devastation: Vicious Lacerations, Nefarious Momentum and Assassin’s Annihilation
Corruption: Venom Enhancement, Bolstered Anguish and Maniacal Persistence
Armor: Rampager
Backpack: 32 condi. +18 prec., +18 toughness (18 prec., 12 Fer.,12 Power)
Trinkets: mostly ascended berserker
Weapon:
Mace [Carrion]- Sup. Sigil of Smoldering [burn +20%]
Axe [Sinister] – Sup. Sgil op Fraility (Vuln.) – stacking for both direct damage and condi
Sword [Assassin]- Sup. Sigil of Bloodlust
Sword [Berserker]- Sup. Sigil of Doom (Poison from swapping legend/weapon)
My main condition with this build is burn (83%), poison (68%) and torment (+51%). Vulnerability from both swords skill, sigil and Devastation stack up some vulnerability which help to increase damage from both direct damage and condition damage. I also have might stacking up from Unrelenting Assault and Nefarious Momentum which work well together with stacking of vulnerability.
All in all I think Legendary Centaur Stance work well in heavy situation with condition even during solo play or PUG in PvE (open world). Controlling Venteri’s Table with Action Camera isn’t that hard and when you summon it where self are, then you also will have Protective Solace (against projectiles) where you need it for yourself.
I think this build work a bit better for me, then Herald as long I haven’t access to GM in that line.
I would say no too your changes drastically decrease ventaris condi cleanse ,healing and CC abilities in exchange for a few boring upkeeps. And currently our healing isn’t exactly on par with the tempest/druid… Nor is our condi cleanse…
Currently ventaris problems are
- Moving the tablet feels to clunky do to cast time, delay and after cast
- For raids our lack of burst heal makes us bad main healers
- In SPvP strong weakness to CC and condis makes us useless.
Ventari is not there for burst healing, it is there for sustain healing. ANet said so themselves, and my changes is to reflect that.
If you want burst healing, you go to Druid. If you want sustain healing, you go to Ventari.
Right now, Ventari works like an ineffective burst healer when ANet says that they are sustain healer.
I would say no too your changes drastically decrease ventaris condi cleanse ,healing and CC abilities in exchange for a few boring upkeeps. And currently our healing isn’t exactly on par with the tempest/druid… Nor is our condi cleanse…
Currently ventaris problems are
- Moving the tablet feels to clunky do to cast time, delay and after cast
- For raids our lack of burst heal makes us bad main healers
- In SPvP strong weakness to CC and condis makes us useless.
Ventari is not there for burst healing, it is there for sustain healing. ANet said so themselves, and my changes is to reflect that.
If you want burst healing, you go to Druid. If you want sustain healing, you go to Ventari.
Right now, Ventari works like an ineffective burst healer when ANet says that they are sustain healer.
Ventari is too ineffective in burst healing while both the tempest and the druid can do burst and sustain and that is the reason why Ventari is unusable in raids. I’m not asking for Ventari to be a burst healer but to have enough burst to be viable.
(edited by Varezenem.2813)
Been running ventari stance from the very beginning of my revenant journey and it looks like I’m one of the few people that actually like it, sure it’s still weaker than other legends (specially shiro with it’s stunbreak, damage boost/healing and near-infinite endurance) but it’s ok if you like to play a more supportive character. I used it with a healer tankish sword/shield & staff build with cleric gear but my solo play was pretty terrible with little to no damage now I swapped to a new condition mace/sword & shield build with settler/dire gear and it’s all good, I have good self and group healing, I’m fine as a tank, I have nice condi damage and I can offer fire fields for all dem combos including area might plus I can remove boons if needed. The thing with the tablet is you need to understand how to make it better than it is if you just leave it on the healing pulse… Ventari’s Will is a pretty good healing skill if you can get it to pass through people, you can trait your tablet to give area blind/regeneration and/or protection/might on a 2-3s cooldown and you can get yourself a tablet boosting runeset like Rune of Altruism, Rune of the Aristocracy, Rune of Balthazar, etc… In the end, Ventari legend could, and should, definitely get a few buffs and tweaks but it’s ok now, just not to the zerker full dps standard builds.
Been running ventari stance from the very beginning of my revenant journey and it looks like I’m one of the few people that actually like it, sure it’s still weaker than other legends (specially shiro with it’s stunbreak, damage boost/healing and near-infinite endurance) but it’s ok if you like to play a more supportive character. I used it with a healer tankish sword/shield & staff build with cleric gear but my solo play was pretty terrible with little to no damage now I swapped to a new condition mace/sword & shield build with settler/dire gear and it’s all good, I have good self and group healing, I’m fine as a tank, I have nice condi damage and I can offer fire fields for all dem combos including area might plus I can remove boons if needed. The thing with the tablet is you need to understand how to make it better than it is if you just leave it on the healing pulse… Ventari’s Will is a pretty good healing skill if you can get it to pass through people, you can trait your tablet to give area blind/regeneration and/or protection/might on a 2-3s cooldown and you can get yourself a tablet boosting runeset like Rune of Altruism, Rune of the Aristocracy, Rune of Balthazar, etc… In the end, Ventari legend could, and should, definitely get a few buffs and tweaks but it’s ok now, just not to the zerker full dps standard builds.
Have you tried Druid healer? If not, that is probably why you like it.
Just a thought for QoL: Have the tablet summoned on swapping to Centaur, have it follow you until you command it somewhere, and commanding it again makes it return to you.
Would lose some sweeping options, but make your position more important. And us lazy people could just stick it to our back and jam them buttons.
The problem with that approach is that you would lose the ability to flexibility direct project tranquility fluidly in combat – for example, you would be unable to run the tablet ahead of you up the turret ramp in the uncategorized fractal, or to move the tablet from a dead ranged enemy to a downed ally so you can protect them while they are revived, without using twice the amount of time and energy currently required.
What ventari stance needs is to remove the cast time of moving the tablet. Nerf if necessary to compensate, but you can’t play well because all you end up doing is moving the tablet around and not actually attacking because you have that cast time.
The summon time on the tablet is negligible. Hotkey it to a mouse button for fast summoning and steering and it’s actually much more versatile than if it trailed behind you with all of the AI pathing issues which would invariably ensue.
Also, have you looked at some of the Rev “On Heal” traits? Moving the tablet around can be a strong buff/debuff, heal, especially if you move it on cooldown. Honestly, I would be all the way for removing the animation, but that’s because I like the thought of an uninterruptable PBAoE Blind which grants you Protect and drops an energy fragment which heals for 1.6k every 2.25 seconds.
And the cast time is only a quarter of a second.
I frankly like Ventari, but I think it’s a niche skill, and with everything else that Revenants can do VERY well, I’m tempted to let it just stay niche.
I don’t think anyone wants the tablet to trail behind them, which as you say would be pretty worthless – I think the suggestion is that the tablet “snaps” to you and stays right on top of you like vengeful hammers, or function gyro.
While some of the on heal traits are neat, since moving the tablet costs energy the blind trait for example is competing with other hard CC skills on weapons and in utility slots so I can’t often justify slotting it. Kind of depends on your rotation and equipped weapons though.
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