Hello guys, as i can read in this forum, the revenant was thinking with his elite spec Herald. So the base traits are “no sence” for a lot, a mix of ideas, without fitting the thematic of the line.
I want to discuss here a suggestion of rework line to give them a real thematic.
The goal here is not to create OP specs or OP builds, just to fit better with all nature of lines. When you choose the Salvation line for example, you have to become a powerful healer/support. I try a lot to keep existing traits and deplacing them.
1) INVOCATION LINE
Thematic: improve your invocation abilities and legends. It’s an hybrid line that provide nice tools when switching or camping a legend.
Minor
Invoker’s rage: unchanged
New talent, Invocation reversion: when you invoke a legend, you convert conditions into boons (20 sec)
Empty vessel: invoking a legend will now break stuns, but add also “reduce 15% legend swap”
Adept
Invoking harmony: Healing done to allies is increased when you invoke a legend (20%, 10 sec). I put here the salvation trait to give a healing solution to this line, and this fits well with invocation thematic
Cleansing channel: Invoking a legend remove 3 condition to nearby allies (radius 300). The previous version of this trait is really weak and useless, this new one give to invocation a nice support role
New talent: Angry invocation: gain increase damage and condition damage when you invoke a legend (7%, 10 sec) .This provide an offensive role to invocation line, the old trait Ferocious agression has no sence and doesn’t fit this line
Master
Equilibrium: when you invoke a legend, you heal nearby allies (1200, radius 600). I split here the old version of this trait to give a distinct role more clear, this first version is an healing solution
New talent: Agressive invocation: invoking a legend triggers a burst of the mist that deals damage (600, radius 350). The damage part of the previous trait for power builds
Manical persistence: increase your critical-hit chance every few seconds you camp a legend (combat only, 1sec, 2%, max 30%). This improve build where you don’t want to swap legends, this trait dont fit well with the corruption trait line
GrandMaster
Pulsating pestilence: when you invoke a legend you copy 3 conditions to nearby ennemies (radius 350, unblockable). I increase a little the radius to improve this talent and also add unblockable effet to give more defensive tool to condi builds
Shrouding mists: when your energy is above the threshold your outgoing healing is increased. While your energy is below the threshold , incoming damage is reduced to you (damage reduction 20%/threshold 30, healing increase 25%/threshold 50). I increase here damage reduction to give a real tanky option to this line and create a nice way to manage energy for tank and healers
New talent: Invoker: When you swap to a legend, you give a bonus to nearby allies depending of the legend (10 sec, radius 600, Malyx 150 condi damage, Jalis 150 toughness, Shiro 150 power, Ventari 150 healing power, Herald 150 precision). This is a good talent as a support role, all legend are improved and gives to allies a nice buff
2) RETRIBUTION LINE
Thematic: improve your tankiness, the dwarf stance and the hammer.
Minor
Enduring recovery: unchanged
Unwavering avoidance: unchanged
Determined resolution: unchanged
Adept
Planar protection: unchanged
Close quarters: unchanged
Improved aggression: Taunted foes deal less damage to you. Reduce the energy cost of Forced engagement by 20. I add the energy cost reduction to give jalis stance more utility, maybe a taunter build, the old version is useless exept for pve
Master
Eye for an Eye: unchanged
Retaliory evasion: gain retaliation after a dodge for 4 sec. I increase the duration for retaliation to give for impact to this talent, 2 sec is nothing. Retaliation could be a good way for tank build to do small damages
Dwarven battle training: change on hit to apply weakness to your foe. You take less damage by weakened foes (10%). small change to give more tank option to this trait
GrandMaster
Versed in stone: unchanged
Empowering vengeance: when you are under retaliation, you take less 10% damage and 10% condi damage. Small damage increase compared to versed stone but more longer, the previous version of this talent has no sence to tank builds
New talent: Protector of the throne: you and nearby allies gain protection for 5 sec after swapping to hammer weapon(cd 25sec). This line laks of protection access and this could be increase hammer utility