Sword #5

Sword #5

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Posted by: nacario.9417

nacario.9417

Currently sword #5 is a pull backwards teleport IF u manage to get to the moving target, which may not be situational to use. Wouldn’t it be more beneficial if sword #5 instead was a 600 range pull to you with a 15-20 sec cd, as a more logical gap closer? Maybe this has been bought up before, it’s just that the current sword #5 would see less use in a PvP setting.

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Demented Yak.6105

Demented Yak.6105

I like that idea. It’d definitely be better. I still doubt most people would use it over the axe or shield though.

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Posted by: Gaaroth.2567

Gaaroth.2567

Fact is sword#5 was designed to be a “pick target” skill.
You are attacking in melee and in order to burst down someone you pull it off from the group.
The idea is original and unique, it just needs fixing. If you want a gap closer you can pick axe ;-)

Tempest & Druid
Wat r u, casul?

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Posted by: nacario.9417

nacario.9417

Yeah cuz currently sword sword would see little use. Maybe even make it so that sword #5 works like an interrupt when pulling target towards u, cancelling their action if they were casting/channeling

Power Ranger PvP
I used to be a power ranger, now not sure anymore

Sword #5

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Posted by: nacario.9417

nacario.9417

Fact is sword#5 was designed to be a “pick target” skill.
You are attacking in melee and in order to burst down someone you pull it off from the group.
The idea is original and unique, it just needs fixing. If you want a gap closer you can pick axe ;-)

This makes sense, idk if the current sword #5 was just a bit akward to use

Edit: with my proposal it would still see the same function though as u are pulling someone away, instead.of having to.walk up to someone which may not be beneficial in a big fight

Power Ranger PvP
I used to be a power ranger, now not sure anymore

(edited by nacario.9417)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Sword 5 is designed to get max damage out of sword 3, and also to eliminate sword 3s only weakness, by letting you pull your target off a wall.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Burtnik.5218

Burtnik.5218

Sword 5 is designed to get max damage out of sword 3, and also to eliminate sword 3s only weakness, by letting you pull your target off a wall.

One dodge and your enemy is back to team.. if it was supposed to work this way it would need 1200 range. 600 is nothing when UA has 450 radius.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Mightybird.6034

Mightybird.6034

Sword 5 is designed to get max damage out of sword 3, and also to eliminate sword 3s only weakness, by letting you pull your target off a wall.

One dodge and your enemy is back to team.. if it was supposed to work this way it would need 1200 range. 600 is nothing when UA has 450 radius.

dunno about 1200 but it could use with a small boost 700-800

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Posted by: Artaz.3819

Artaz.3819

It would be more helpful if the Sword 5 was two-pronge chain, first attack involved a leap (or mist teleport) towards and the secondary attack in chain was the current pull back and follow to you. It gives it a small flavor similar to Ranger sword 2 but in reverse.

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Posted by: Ilharn.6813

Ilharn.6813

It would be more helpful if the Sword 5 was two-pronge chain, first attack involved a leap (or mist teleport) towards and the secondary attack in chain was the current pull back and follow to you. It gives it a small flavor similar to Ranger sword 2 but in reverse.

Sounds good. Make it so.

Engage!

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Would be nice if it had like 300 or 450 range so hitting with it wouldn’t be so hard without a movement skill to gap-close first.

Last of the Red Hot Swamis

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Posted by: Burtnik.5218

Burtnik.5218

Well like i said in another thread it should be a shadowstep which pulls your target in a similiar fashion to phase smash. Or just make it ranged pull like everything else..cause you pull to close the gap right? Melee pull makes little sense.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Zoltreez.6435

Zoltreez.6435

i would be happy with ANY of the changes you guys listed here

at the momment Sword offhand is meh in both pvp and pve

-Stellaris
-Total War: Warhammer
-Guild Wars 2

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Posted by: Frozey.8513

Frozey.8513

To make off-hand sword more viable option, you could possibly change the Grasping Shadow in a way that you shadowstep to the foe, hit them and if the hit lands, then you shadowstep to where you started this skill with the foe you targeted.

This way it would be at least sort of a gap closer with possiblity to kidnap the foe.

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Posted by: Gaaroth.2567

Gaaroth.2567

To make off-hand sword more viable option, you could possibly change the Grasping Shadow in a way that you shadowstep to the foe, hit them and if the hit lands, then you shadowstep to where you started this skill with the foe you targeted.

This way it would be at least sort of a gap closer with possiblity to kidnap the foe.

might resolve the pathing issue in this case, if they can switch it off for the returning shadowstep (like theives’ sword#2)
Fact is in this case we lose the overall functionality, where you are in melee and pick up a target, insted of being at range and then in/out to kidnap, but hey, at least we would have some sort of control of where do we end on return.

Yeah…i guess this is the best solution!

Tempest & Druid
Wat r u, casul?

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Posted by: Zoltreez.6435

Zoltreez.6435

To make off-hand sword more viable option, you could possibly change the Grasping Shadow in a way that you shadowstep to the foe, hit them and if the hit lands, then you shadowstep to where you started this skill with the foe you targeted.

This way it would be at least sort of a gap closer with possiblity to kidnap the foe.

this please !

THIS !!!!!!!!!!!

-Stellaris
-Total War: Warhammer
-Guild Wars 2

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Posted by: Starlightmagus.8654

Starlightmagus.8654

Personally, I always used this to mess up people trying to rally their downed teammates.

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Posted by: Black Box.9312

Black Box.9312

When the skill was originally revealed, I had been under the impression that you would indeed shadowstep to your foe, and then shadowstep back to your original position as you pulled your foe with you.

I feel like from a utility standpoint that would make much more sense. Having to travel to your enemy kind of defeats the purpose of a pull.

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Posted by: Novomundum.8325

Novomundum.8325

I love the ideas. The skill is so clunky and counterintuitive. I like to add my own take on the skill though:

Grasping Shadows -> 600 range teleport/leap with a properly telegraphed attack (so there is some counteplay to it) and gain access to “Leaping Shadows” ONLY if the attack lands.

Leaping Shadows -> 1200/900 range return to original position and has a 900 range unblockable/unevadable pull the target hit by Grasping Shadows. The pull can be blocked by objects such as walls and rocks, but you can still return to your original position even if the pull was countered.

(edited by Novomundum.8325)

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Posted by: Artaz.3819

Artaz.3819

To me, it’s all about whether you are in Shiro legend for Phase Traversal. Without Shiro, sword offhand really is not an option. That’s why Axe and Frigid Blitz is just all around better (and costs less energy and applies Chill condition too).

To make off-hand sword more viable option, you could possibly change the Grasping Shadow in a way that you shadowstep to the foe, hit them and if the hit lands, then you shadowstep to where you started this skill with the foe you targeted.

This way it would be at least sort of a gap closer with possiblity to kidnap the foe.

I like this idea too. However, the issue I see with this idea is on the technical side. I foresee being able to shadow step and pull PvP/WvW players into terrain. I imagine a WvW cross-realmer pulling enemy lords into terrain for them to never be able to reset/be targetable by enemies and/or get stuck. You might be able to even pull a lord multiple times to an entirely different area on the map/into a wall (thinking of Stonemist Castle).

The #1 issue I have with Sword 5 though still is the energy cost/cooldown with no condition (like immobilize or even vulnerability). It’s just extremely weak.

(edited by Artaz.3819)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Sword 5 is designed to get max damage out of sword 3, and also to eliminate sword 3s only weakness, by letting you pull your target off a wall.

One dodge and your enemy is back to team.. if it was supposed to work this way it would need 1200 range. 600 is nothing when UA has 450 radius.

It pulls them to you, so even if you were out of range of UA you’ll be in range after. It could definitely use an immobilize, though, to prevent what you’re saying.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Another issue I don’t like with the skill is that if the grab portion of it fails my character still ports backwards. If it fails I should stay in place.

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Posted by: Burtnik.5218

Burtnik.5218

Sword 5 is designed to get max damage out of sword 3, and also to eliminate sword 3s only weakness, by letting you pull your target off a wall.

One dodge and your enemy is back to team.. if it was supposed to work this way it would need 1200 range. 600 is nothing when UA has 450 radius.

It pulls them to you, so even if you were out of range of UA you’ll be in range after. It could definitely use an immobilize, though, to prevent what you’re saying.

Huh? I was talking about the fact that you can run 150 meters to teammates/pets or w/e after a pull and call it a day. Honestly this ability cost too much and if they want to keep it this way it should be unblockable at least to rupt shelters, crystal hibernation and so on – btw if it rupt these kind of attacks it doesnt even pull.

Atm outside of block sword is terrible and i considering to run shield like everyone else till they dont fix it..

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Sword #5

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Sword 5 is designed to get max damage out of sword 3, and also to eliminate sword 3s only weakness, by letting you pull your target off a wall.

One dodge and your enemy is back to team.. if it was supposed to work this way it would need 1200 range. 600 is nothing when UA has 450 radius.

It pulls them to you, so even if you were out of range of UA you’ll be in range after. It could definitely use an immobilize, though, to prevent what you’re saying.

Huh? I was talking about the fact that you can run 150 meters to teammates/pets or w/e after a pull and call it a day. Honestly this ability cost too much and if they want to keep it this way it should be unblockable at least to rupt shelters, crystal hibernation and so on – btw if it rupt these kind of attacks it doesnt even pull.

Atm outside of block sword is terrible and i considering to run shield like everyone else till they dont fix it..

Not if you’re immobilized you can’t, what is there to misunderstand?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Sword #5

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Posted by: Burtnik.5218

Burtnik.5218

Sword 5 is designed to get max damage out of sword 3, and also to eliminate sword 3s only weakness, by letting you pull your target off a wall.

One dodge and your enemy is back to team.. if it was supposed to work this way it would need 1200 range. 600 is nothing when UA has 450 radius.

It pulls them to you, so even if you were out of range of UA you’ll be in range after. It could definitely use an immobilize, though, to prevent what you’re saying.

Huh? I was talking about the fact that you can run 150 meters to teammates/pets or w/e after a pull and call it a day. Honestly this ability cost too much and if they want to keep it this way it should be unblockable at least to rupt shelters, crystal hibernation and so on – btw if it rupt these kind of attacks it doesnt even pull.

Atm outside of block sword is terrible and i considering to run shield like everyone else till they dont fix it..

Not if you’re immobilized you can’t, what is there to misunderstand?

We already have immo on wave. There is still that thing that other teammate/pet can come close scenario so even if we apply immo..it doesnt matter really.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Sword #5

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Sword 5 is designed to get max damage out of sword 3, and also to eliminate sword 3s only weakness, by letting you pull your target off a wall.

One dodge and your enemy is back to team.. if it was supposed to work this way it would need 1200 range. 600 is nothing when UA has 450 radius.

It pulls them to you, so even if you were out of range of UA you’ll be in range after. It could definitely use an immobilize, though, to prevent what you’re saying.

Huh? I was talking about the fact that you can run 150 meters to teammates/pets or w/e after a pull and call it a day. Honestly this ability cost too much and if they want to keep it this way it should be unblockable at least to rupt shelters, crystal hibernation and so on – btw if it rupt these kind of attacks it doesnt even pull.

Atm outside of block sword is terrible and i considering to run shield like everyone else till they dont fix it..

Not if you’re immobilized you can’t, what is there to misunderstand?

We already have immo on wave. There is still that thing that other teammate/pet can come close scenario so even if we apply immo..it doesnt matter really.

All I’m getting out of this is, there are potential counters therefore it’s trash. Things should have counters, that’s a good thing.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker