-Total War: Warhammer
-Guild Wars 2
anyone else thing that it could use something extra ?
i only see a cost reduction on block’s followup. and maybe make it projectyle and being able to immob foes at some distance. Other stuffs seem pretty fine to me
BW2 I was successfully using the skill 5 nearly every attempt but in BW3 it rarely pulled the target. Could have just been user error bur maybe others had trouble getting it to work?
It was under whelming for me this last weekend.
BW2 I was successfully using the skill 5 nearly every attempt but in BW3 it rarely pulled the target. Could have just been user error bur maybe others had trouble getting it to work?
It was under whelming for me this last weekend.
i WvW is always a trouble, in PvP except maps like Temple or Spirit it was almost reliable.
Almost.
It needs work anyway
The followup imob needs to have a slight energy reduction imo.
I liked #5 as an interrupt, but I’m still not fond of the skill as a whole. Because of it’s nature too, it felt very situational.
Shock wave needs to be buffed/reduced cost to 5
Grasp makes little sense right now..a melee pull..lolwut
Grasp should be “step towards the mist to bound and pull the foe with you” 600range, unblockable.
I bieleve thats what originally grasp was from datamined stuff where it had 600 range, 600 pull. I used it mostly as set up to jade winds if i managed to have so much energy to do so or as a tool to disorient ppl. But 15 energy cost..it hurts
I kinda wish #5 would always do the retreat. Then it could be used as a backwards mobility skill.
I kinda wish #5 would always do the retreat. Then it could be used as a backwards mobility skill.
that’s actually a nice idea!
Shock wave needs to be buffed/reduced cost to 5
Grasp makes little sense right now..a melee pull..lolwut
Grasp should be “step towards the mist to bound and pull the foe with you” 600range, unblockable.I bieleve thats what originally grasp was from datamined stuff where it had 600 range, 600 pull. I used it mostly as set up to jade winds if i managed to have so much energy to do so or as a tool to disorient ppl. But 15 energy cost..it hurts
Yeah, I thought that it would be a teleport to an enemy up to 600 units away, followed by a teleport back to your original position with the enemy being pulled along the way.
That would make much more sense to me, at least.
Shock wave needs to be buffed/reduced cost to 5
Grasp makes little sense right now..a melee pull..lolwut
Grasp should be “step towards the mist to bound and pull the foe with you” 600range, unblockable.I bieleve thats what originally grasp was from datamined stuff where it had 600 range, 600 pull. I used it mostly as set up to jade winds if i managed to have so much energy to do so or as a tool to disorient ppl. But 15 energy cost..it hurts
Yeah, I thought that it would be a teleport to an enemy up to 600 units away, followed by a teleport back to your original position with the enemy being pulled along the way.
That would make much more sense to me, at least.
while being cool think of that: twice the chance to get stuck in the terrain and fail… XD
Shock wave needs to be buffed/reduced cost to 5
Grasp makes little sense right now..a melee pull..lolwut
Grasp should be “step towards the mist to bound and pull the foe with you” 600range, unblockable.I bieleve thats what originally grasp was from datamined stuff where it had 600 range, 600 pull. I used it mostly as set up to jade winds if i managed to have so much energy to do so or as a tool to disorient ppl. But 15 energy cost..it hurts
Yeah, I thought that it would be a teleport to an enemy up to 600 units away, followed by a teleport back to your original position with the enemy being pulled along the way.
That would make much more sense to me, at least.
while being cool think of that: twice the chance to get stuck in the terrain and fail… XD
It’d be a great way to pull people off of cliffs.
Shock wave needs to be buffed/reduced cost to 5
Grasp makes little sense right now..a melee pull..lolwut
Grasp should be “step towards the mist to bound and pull the foe with you” 600range, unblockable.I bieleve thats what originally grasp was from datamined stuff where it had 600 range, 600 pull. I used it mostly as set up to jade winds if i managed to have so much energy to do so or as a tool to disorient ppl. But 15 energy cost..it hurts
Yeah, I thought that it would be a teleport to an enemy up to 600 units away, followed by a teleport back to your original position with the enemy being pulled along the way.
That would make much more sense to me, at least.
while being cool think of that: twice the chance to get stuck in the terrain and fail… XD
It’d be a great way to pull people off of cliffs.
unlikely spectal grasp + spectral walk on Necros, you’d be falling too :-D
I thought it was just boring and contrived tbh. Unlike the shield and axe which were actually fun.
anyone else thing that it could use something extra ?
It´s simply boring, 3rd offhand sword, 3rd offhand sword block…….i think most people hoped for a real dps offhand sword.
But it´s the axe. Again. 3rd offhand axe, 3rd offhand dps.
Rangers offhand axe is max dps, and warriors is desinged to be a pure dps weapon (even if the dmg it does is too low).
(edited by Norjena.5172)
anyone else thing that it could use something extra ?
It´s simply boring, 3rd offhand sword, 3rd offhand sword block…….i think most people hoped for a real dps offhand sword.
But it´s the axe. Again. 3rd offhand axe, 3rd offhand dps.
Rangers offhand axe is max dps, and warriors is desinged to be a pure dps weapon (even if the dmg it does is too low).
I guess is becasue in a s/s vs a/a context the former is seen with more defensive capabilities than the latter.
I agree that it could use something more
would be nice if they change them up so the sword is the real dps weapon im seriously bored of axes now. and 2x sword also looks way cooler :/
but i feel like im gimping myself if i take the sword offhand instead of axe in PvE and even in PvP sometimes.
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