Tablet 'Stuttering'

Tablet 'Stuttering'

in Revenant

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

Anyone else noticing that since they sped up Project Tranquility’s travel time it appears a bit.. stuttery? Before it appeared as a smooth glide and now it looks like it’s doing a bunch of mini blinks. My fps is reliably sat around 63 so I don’t think that’s what’s causing it. Can anybody else share in this observation?

Tablet 'Stuttering'

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Anyone else noticing that since they sped up Project Tranquility’s travel time it appears a bit.. stuttery? Before it appeared as a smooth glide and now it looks like it’s doing a bunch of mini blinks. My fps is reliably sat around 63 so I don’t think that’s what’s causing it. Can anybody else share in this observation?

When did they speed it up?

Senbu Ren[Wind]
Herald of Ventari

Tablet 'Stuttering'

in Revenant

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

When did they speed it up?

Not since release, I’m pretty sure it was in one of the last post BWE updates.

Tablet 'Stuttering'

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Pre BWE

Staff
Staff damage was lower than it should have been and felt weak even as a support weapon. Damage will be increased, and the healing-power scaling will be increased to improve the staff’s support aspect.

  • Rapid Swipe: Increased the damage by 30%.
  • Forceful Bash: Increased the damage by 36%.
  • Rejuvenating Assault: Increased the healing-power scaling by 50%.
  • Punishing Sweep: Increased the damage by 33%.
  • Debilitating Slam: Increased the damage by 100%.
  • Renewing Wave: Increased the healing-power scaling by 30%.
  • Surge of the Mists: Increased the damage by 11%.

Legendary Centaur Stance
Like the staff, this stance is all about support. The scaling of healing power was a bit low, and there was also an issue with the amount of time required to control the tablet.

  • Ventari’s Will: Reduced the casting time from 0.5 seconds to 0.25 seconds. Increased the healing-power scaling by 33%.
  • Natural Harmony: Increased the healing-power scaling by 20%.
  • Purifying Essence: Increased the healing-power scaling by 100%.
  • Protective Solace: Fixed a bug that allowed this skill to block unblockable projectiles.
  • Energy Expulsion: Increased the knockback distance from 240 to 450.

Salvation
These changes will help boost the support feel as well as improve the duration of traits, which was too low in a few places.

  • Tranquil Benediction: Increased the regeneration and swiftness durations from 1 second to 3 seconds.
  • Tranquil Balance: Reduced the health threshold from 90% to 75%.
  • Invoking Harmony: Increased the duration from 5 seconds to 10 seconds.
  • Momentary Pacification: Fixed a bug in which daze was not working properly. Increased the daze from 2 seconds to 2.5 seconds, and added a 10-second internal cooldown.

BWE1

Legendary Centaur Stance
The outgoing healing traits were not working with many of the skills in this stance which led to it being much less impactful than intended since you can get an incredible amount of outgoing healing in the Salvation trait line.

  • Fixed an issue where the skills for this stance were not working with the outgoing healing bonuses.

BWE2

Staff
In staff the changes were mostly about the flow of play. It felt awkward to have to stand still to cast Renewing Wave so I changed out the animation to one that would work while moving to keep this weapon more mobile feeling. Debilitating Slam had a long cast time for a skill which is used for an interrupt so I went ahead and shortened that down to so it could be used as a more reactionary skill.

  • Warding Rift: Fixed a bug where this skill could be cancel-casted to gain the benefit of the block without going on full recharge.
  • Renewing Wave: Changed the animation on this skill so it can be used while moving. It retained the same 1 second cast time.
  • Debilitating Slam: Decreased the cast time from 1 second to 0.25 seconds.

Legendary Centaur Stance
Here I made some changes to the cast time. Now all utility skills are instant, only the heal and the elite have a cast time. The elite has also been lowered in cast time as well as decreased energy cost.

  • Naturalistic Harmony. Decreased the energy cost from 25 to 20.
  • Purifying Essence: This skill is now instant cast. Decreased the energy cost from 35 to 30 and added a 5 second recharge.
  • Energy Expulsion: This skill is now a blast finisher and reduced the cast time from 2 seconds to 1 second. Decreased the energy cost from 50 to 35.

BWE3 had no real changes =o

Senbu Ren[Wind]
Herald of Ventari