The Mallyx Problem

The Mallyx Problem

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Posted by: Hooglese.4860

Hooglese.4860

I know a lot of topics have been made on this but it’s still an issue. If you don’t know, Mallyx used to be a self condition inflicting legend with the ability to copy conditions on to the enemy and both self infliction and condition copy were removed from the profession since condition spreading proved difficult when conditions were removed from you frequently. Currently, Mallyx’s intent is to be able to keep resistance on yourself and do torment and confusion to enemies.

Unfortunetly, a lot of the corruption line and the mallyx abilites suffered since they don’t really make sense with the change. Some issues, make it too weak, some make it too strong it totally different aspects. I’ve totally given up on Roy changing it back to the way it used to be but it’s not in a good place at the moment and I really want it to be, and it needs to be addressed.

Here’s a quick summary of things that don’t work with the new mallyx: Replenishing Despair, Bolstering Anguish, Pulsating Petulance. These, while aren’t worthless, are clearly for stacking conditions on yourself and could be made better by not being about stacking conditions on yourself. The abilities that don’t make sense with the change are Pain Absorption and Empowering Misery. The only reason to use Pain Absorption would be to get resistance. Why would I ever want my allies conditions if I can’t do anything with them? Embrace the Darkness is really really weak. It’s weaker than the spinning hammers and those also heal and reduce incoming damage. Unyeilding Anguish does more base damage on pulse than condition damage, which just seems strange. It also doesn’t really have a use anymore since it doesn’t do cc anymore (I didn’t like the displace either) and doesn’t do a whole lot of anything for it’s cost.

For PvE I don’t see Mallyx being used, since it doesn’t really serve a purpose. No enemies in HoT or the main game really do any conditions or at least no where near enough to need to bring Mallyx for the resistance. It’s easier to just use the invocation trait that removes a condition on legend swap. The condition dealing ability of Mallyx is also lacking. On a full condi set up I got 4-5 burn stacks by popping in and out of Embrace the Darkness every ten seconds with Diabolic Inferno and spamming Mace 2, 10-12 torment stacks using Mace 3 auto attack and Unyeilding Anguish, and 3-6 stacks of confusion from Banish Enchantment. This may sound good on paper but enemies at melee range, which they have to be for mace+mallyx don’t move and enemies rarely attack. So the damage you’re doing is around 2k/s with conditions. On a dps revenant you can do 2-3k critical hits with sword auto attack so it’s automatically inferior. During the raid I saw the boss needed to take condition damage however, since any other class can do it better and you can bring Ventari to heal teammates it’s going to be frowned upon at best to bring.

For PvP it’s use is entirely to be completely immune to conditions. This makes it a little strong. In the past this was a non issue since if resistance was ripped off you (or you didn’t upkeep it appropriately), you would die from all of the conditions you put on yourself or at least take a hefty blow from it. Now, it’s just used with Herald and sword/shield +staff to make a fairly bunkery pointholder that just spams Pain Absorption when conditions are an issue and don’t even touch the other 3 non-heal skills, since it’s just going to be a waste of energy. The problem with this is that boon rip will kill them, so any necro will down them and they don’t do any damage or have any stun break potential at all, so a bunker guard or a druid can do the same thing, but better. (Note: the condi damage you can pull off with Mallyx Revenant is about 3k/s when you throw everything into offence and ignore defense.)

So now the Mallyx problem become’s apparent. If Mallyx is stronger at dealing conditions, it will be viable in PvE, but overpowered in PvP. If it’s resistance ability goes away it loses purpose since there’s no condition management outside of Mallyx. The only purpose of Mallyx is entirely condition management, which is clearly not the only intention since the resistance only comes from a trait and I don’t have too big of a problem with conditions if I bring Glint/jalis for damaging conditions and Shiro for debilitating ones. I really want Mallyx to be good, but it just isn’t. I just don’t have a reason to bring it.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

(edited by Hooglese.4860)

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Posted by: Atticus.7194

Atticus.7194

Wall of text inflicts critical hit to your sanity.

You die.

Paragraphs my good man (or woman, I have no idea) paragraphs!

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Posted by: nacario.9417

nacario.9417

i have yet to try mallyx myself but would suck if it truly is subpar, something i see quite a few have been commenting on since bwe changes. At least mallyx demon form does wonders in cof farm tagging

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Azure.8670

Azure.8670

Well

With Mallyx you would take/want condis on you due to the 3% more damage per condi on you.

Also its FAR from worthless in pve, on the flipside, its actually amazing. In fractals, a lot of higher level fracs have opponent gains boons when they are crit hit which is VERY annoying, but Mallyx has one of the BEST boon removals in the GAME. One rev alone can make these fights 3x faster.

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Posted by: SolarDragon.7063

SolarDragon.7063

The other issue with PvP Mallyx is that it’s useless 1v1 because you can’t stack resistance uptime, so unless you’re fighting in a full teamfight our “One big condi tool” still sucks.

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Posted by: Malchior.5732

Malchior.5732

Well

With Mallyx you would take/want condis on you due to the 3% more damage per condi on you.

Also its FAR from worthless in pve, on the flipside, its actually amazing. In fractals, a lot of higher level fracs have opponent gains boons when they are crit hit which is VERY annoying, but Mallyx has one of the BEST boon removals in the GAME. One rev alone can make these fights 3x faster.

You would only want conditions on you if you have those traits which doesn’t make sense when the whole point of the change was to not stockpile conditions on yourself.

Then, you don’t need to go condi to use Mallyx’s Banish Enchantment for that Boon Stripping. You’re just proving that the only thing the New Mallyx has going for him is Banish Enchantment.

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Posted by: Morfedel.4165

Morfedel.4165

no joke, that was a seriousl wall of text. Please implement some spacing, paragraph breaks, etc, it was too unpleasant to read as it is now.

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Posted by: Hooglese.4860

Hooglese.4860

Sorry bout the text wall guys. I added paragraphs initially but idk what happened. It should be fixed now

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: Windler.4815

Windler.4815

Mallyx was fine in BW1 & BW2… When they changed it aka nerfed it into the ground BW3. GG it’s no longer a viable spec. Go to power like everyone else and maybe the dev will get the hint.

Windler
Spectral Legion [SL]
Jade Quarry

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Posted by: jmoak.7821

jmoak.7821

imo embrace the darkness is too similar to unyielding anguish and the traits make no sense as you said. However i do think pain absorption is amazing and banish enchantment has its uses too. I mean Shiro only has 1 useful skill in pve and is very selfish legend and its “mandatory”

Mesmer, Ranger, Engineer
Aurora Glade (Fun)

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Posted by: Malchior.5732

Malchior.5732

imo embrace the darkness is too similar to unyielding anguish and the traits make no sense as you said. However i do think pain absorption is amazing and banish enchantment has its uses too. I mean Shiro only has 1 useful skill in pve and is very selfish legend and its “mandatory”

He only has 1 skill that directly increases DPS, but Shiro actually has several useful utilities. The Heal does more damage, the Stun Break is awesome for solos and trash runs, phase traversal is great for moving around the map and gap closing, Impossible Odds is crazy, and Jade Wings is good for dealing with Break Bars.

What does Mallyx have? Banish Enchantment for very specific encounters and EtD for that 10% stat boost.

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Posted by: gannondorf.7628

gannondorf.7628

Embrace the darkness need the condition pulse back. Pulsating pestilence need to be reworked too coz we don’t have other acces to condition now than being struck and use pain absorption. Maybe a chance when struck to spread a mallyx condition to foes (torment,poison, burning). bolstered anguish is now odd too coz we don’t have acces to on demand conditions to empowered ourselves. The remove of displacement effect in downed 2 (now when an ennemy is near a wall it’s impossible to use) and unyielding anguish was pretty sad too. Pain absorption and banish enchantment are okay.Mallyx really need changes, like Jalis (don’t so bad in pve but useless in pve. Inspiring reinforcement useless and ROTGD need instant and stunbreak. His heal need more heal for tanky vibe or give more than 2 seconds of retalition (2 secondes that are bugged for now)Vengefull hammers is a nice skil) and Ventari (at last i can understand than an enormous tablet have a clunky feeling but give him a WATER field instead of light)

(edited by gannondorf.7628)

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Posted by: jmoak.7821

jmoak.7821

imo embrace the darkness is too similar to unyielding anguish and the traits make no sense as you said. However i do think pain absorption is amazing and banish enchantment has its uses too. I mean Shiro only has 1 useful skill in pve and is very selfish legend and its “mandatory”

He only has 1 skill that directly increases DPS, but Shiro actually has several useful utilities. The Heal does more damage, the Stun Break is awesome for solos and trash runs, phase traversal is great for moving around the map and gap closing, Impossible Odds is crazy, and Jade Wings is good for dealing with Break Bars.

What does Mallyx have? Banish Enchantment for very specific encounters and EtD for that 10% stat boost.

Yeah i forgot the heal also deals damage. that is pretty good. However how often will you phase traversal or riposting shadows in dungeon/raid scenario? Jade winds is also just a normal stun and costs 50 energy, Jalis and staff 5 are much better and cost effective ways to destroy break bars.

He is probably the best legend for the current “stack in the corner dps meta” but outside of that he really offers nothing to the party and is honestly..quite boring to play. but that is just my opinion :P

Mesmer, Ranger, Engineer
Aurora Glade (Fun)

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Posted by: spearchuka.5972

spearchuka.5972

imo embrace the darkness is too similar to unyielding anguish and the traits make no sense as you said. However i do think pain absorption is amazing and banish enchantment has its uses too. I mean Shiro only has 1 useful skill in pve and is very selfish legend and its “mandatory”

He only has 1 skill that directly increases DPS, but Shiro actually has several useful utilities. The Heal does more damage, the Stun Break is awesome for solos and trash runs, phase traversal is great for moving around the map and gap closing, Impossible Odds is crazy, and Jade Wings is good for dealing with Break Bars.

What does Mallyx have? Banish Enchantment for very specific encounters and EtD for that 10% stat boost.

Yeah i forgot the heal also deals damage. that is pretty good. However how often will you phase traversal or riposting shadows in dungeon/raid scenario? Jade winds is also just a normal stun and costs 50 energy, Jalis and staff 5 are much better and cost effective ways to destroy break bars.

He is probably the best legend for the current “stack in the corner dps meta” but outside of that he really offers nothing to the party and is honestly..quite boring to play. but that is just my opinion :P

I think you’re underestimating Shiro. Riposting Shadows is basically a “Get out of Jail Free” ability. Stunbreak, evade, cleanses cripple/chill, and a movement skill. Seem very useful for getting out of nasty combo fields like in the Snowblind Fractal.

Phase Transversal is situational, certainly.

You also have access to Staff with Shiro.

[List]/[Yarr] Stamps

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Posted by: Morfedel.4165

Morfedel.4165

I think power wise mallyx is just fine. My problem is that its original incarnation had a lot more FLAVOR than the current iteration has.

I’ve been playing Mallyx/jalis, and having a lot of fun, but miss the flavor it had before.

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Posted by: jmoak.7821

jmoak.7821

imo embrace the darkness is too similar to unyielding anguish and the traits make no sense as you said. However i do think pain absorption is amazing and banish enchantment has its uses too. I mean Shiro only has 1 useful skill in pve and is very selfish legend and its “mandatory”

He only has 1 skill that directly increases DPS, but Shiro actually has several useful utilities. The Heal does more damage, the Stun Break is awesome for solos and trash runs, phase traversal is great for moving around the map and gap closing, Impossible Odds is crazy, and Jade Wings is good for dealing with Break Bars.

What does Mallyx have? Banish Enchantment for very specific encounters and EtD for that 10% stat boost.

Yeah i forgot the heal also deals damage. that is pretty good. However how often will you phase traversal or riposting shadows in dungeon/raid scenario? Jade winds is also just a normal stun and costs 50 energy, Jalis and staff 5 are much better and cost effective ways to destroy break bars.

He is probably the best legend for the current “stack in the corner dps meta” but outside of that he really offers nothing to the party and is honestly..quite boring to play. but that is just my opinion :P

I think you’re underestimating Shiro. Riposting Shadows is basically a “Get out of Jail Free” ability. Stunbreak, evade, cleanses cripple/chill, and a movement skill. Seem very useful for getting out of nasty combo fields like in the Snowblind Fractal.

Phase Transversal is situational, certainly.

You also have access to Staff with Shiro.

Yes my point with the staff was that you really dont want to waste 50 energy to do minor break bar damage when you could just use staff or jalis taunt to do more for less energy.
Riposting shadows is like lightning reflexes on ranger which no1 ever used in pve but since its forced on you with revenant i guess its decent enough since you really cant use anything else over it.

But again my biggest problem with shiro is that it offers nothing to your team. Rangers and necros were not used in dungeons because they lacked meaningful group support so as old ranger main i dont know why everyone thinks shiro is so amazing. Atleast malyx can save your party from conditions if they are dumb enough to have 0 cleanses

Mesmer, Ranger, Engineer
Aurora Glade (Fun)

(edited by jmoak.7821)

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Posted by: Kain Francois.4328

Kain Francois.4328

Too long; didn’t read.

Mallyx seems fine for condi builds. It can stack torment like no one’s itch. However, for power, it seems a little lackluster.

Embrace the Darkness is fine for the most part, since it increases outgoing damage by at least 15.18%, factoring in Power and Ferocity buffs on a Zerker.) Unfortunately, I do not know how this stacks with Might.

Unyielding Anguish is what needs a buff. It’s where in theory the bulk of our damage will come from. Ingame with zerker gear and no might, it does 970*5= 4850 damage, which is not enough to justify its cast time when compared to simply autoattacking.

Pain Absorption is cool on paper, but the Revenant’s lack of ability to cleanse conditions while in Mallyx form hurts it immensely. Furthermore, the Resistance duration itself is not long enough to justify its huge cost. This skill needs an energy cost reduction, and a resistance buff or cleanse.

Banish Echhantment seems good for small fights against a single foe, but really lacks use in a Power build. Why not both? I find myself having a hard time justifying using this skill, since 20 energy takes away from my ability to use other skills.

As for the Corruption Line, it’s a mess; it doesn’t know what it wants to be.

Rampant Vex, Opportune Extraction, and Yearning Empowerment are all mostly fine. Although, Rampant Vex and Yearning Empowerment feels like they can be a single trait. Not a big complaint. Opportune Extraction is incredibly useful.

The Adept traits are in a weird spot…

Replenishing Despair is useless. It’s not defensive against condis, because it has a cooldown, and its heal is absolutely PATHETIC! What is the point of this thing even existing? You could make this simply a passive 126 hp heal and it probably still wouldn’t be worth taking.

Demonic Defiance seems very good on paper, but the prohibitively high energy costs of Mallyx’s normal skills. However, by combining with Facet of Nature, and spamming Embrace the Darkness, it allows you to get near-perma immunity to conditions. Overall, I do just wish I had a cleanse instead.

Venom Enchantment has a 20s CD… Why? That means it has no synergy with Mallyx skills whatsoever. It has synergy with Mace, but that’s only on third strike by making it apply 9s of poison instead of 6s, and its still really prohibitive. This trait is garbage.

Onto the Master….

Bolstered Anguish is good on paper, but somewhat impractical. It’s a relic of the old Mallyx, and doesn’t really serve its purpose other than annoy Revenants who get condi-cleansed. (My personal suggestion is 2% dmg per condi on a foe…)

Frigid Precision is okay. Not great. Okay. It serves its purpose in PvP, but I cannot judge it for PvE.

Spontaneous Destruction seems pvp-centered too. Cannot judge it.

So for PvE, Masters traits are pretty much stapled into Bolstered Anguish, and it is a doubled-edged sword that is rarely useful unless fighting foes who give us condis, and even then, it would annoy Revenants to have their condis cleansed.

Grandmasters are the real mess.

Diabolic Inferno is badly used outside Mallyx because none of the others use their elite skills much in PvE. It’s also kind of useless outside a Condition build.

Maniacal Persistence is the weirdest of all. Why does it exist? All of the Revenant’s skills are based on fast attacks, so why is this a trait that works by delaying our attacks? I guess it can be thought of as being a 10% boost to crit rate every second attack or so in our auto-attack chain, but I don’t think it works well on our class.

Pulsating Brilliance. The only condition cure on a Mallyx Revenant, besides Staff. And its a grandmaster.

Mallyx needs a lot of looking at. Since GW1, Mallyx has gotten old and fat. This is a disgrace compared to the original boss in the Domain of Anguish.

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Posted by: Hooglese.4860

Hooglese.4860

Pulsating Brilliance. The only condition cure on a Mallyx Revenant, besides Staff. And its a grandmaster.

Not going to argue other points I disagree with but this isnt correct. It doesn’t remove/transfer any conditions from you but instead copies them into the enemy so you both have them now.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: Dadnir.5038

Dadnir.5038

Honestly, I use mallyx in PvE and I love it…

The healing skill is good.

Banish enchantment is handy when there is a troublesome boon like protection on a mob (modniir )

Unyielding anguish is a gruesome skill that destroy pack of mobs in a few second and is sadly more reliable than searing fissure atm. This is a necromancer well with no CD… What else?

Pain absorbtion and embrace the darkness are more situational which is fine in itself.

So yeah, I think mallyx is pretty good in it’s actual shape.

No core profession should be balanced around an optional elite specialization.

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Posted by: Hooglese.4860

Hooglese.4860

Honestly, I use mallyx in PvE and I love it…

The healing skill is good.

Banish enchantment is handy when there is a troublesome boon like protection on a mob (modniir )

Unyielding anguish is a gruesome skill that destroy pack of mobs in a few second and is sadly more reliable than searing fissure atm. This is a necromancer well with no CD… What else?

Pain absorbtion and embrace the darkness are more situational which is fine in itself.

So yeah, I think mallyx is pretty good in it’s actual shape.

Question 1) what situation do you use EtD for? It looks amazing but isn’t practical.
Question 2) have you used Jalis? He does the same thing and more.

I also don’t know why UA is just a well of suffering with no CD. It’s not worth taking an entire legend for a utility skill.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: jmoak.7821

jmoak.7821

Honestly, I use mallyx in PvE and I love it…

The healing skill is good.

Banish enchantment is handy when there is a troublesome boon like protection on a mob (modniir )

Unyielding anguish is a gruesome skill that destroy pack of mobs in a few second and is sadly more reliable than searing fissure atm. This is a necromancer well with no CD… What else?

Pain absorbtion and embrace the darkness are more situational which is fine in itself.

So yeah, I think mallyx is pretty good in it’s actual shape.

Question 1) what situation do you use EtD for? It looks amazing but isn’t practical.
Question 2) have you used Jalis? He does the same thing and more.

I also don’t know why UA is just a well of suffering with no CD. It’s not worth taking an entire legend for a utility skill.

Well EtD gives you that 10% stat boost too and it think it pulses more torment than UA before the the energy upkeep goes over 30 which is what UA costs

Mesmer, Ranger, Engineer
Aurora Glade (Fun)

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Posted by: Numot.3965

Numot.3965

Mallyx is more utility oriented than power, skill wise its in a good spot. One thing that people seem to forget is Unyielding anguish is a dark combo field, so you and your teammates and use it for life-steal projectiles/bolts. Its also revenants only attempt to disengage.

Trait wise corruption needs some help, with things like bolstered anguish, pulsating pestilence, and replenishing despair sitting on the weak end of things.

Embrace the Darkness might be better if it was -6 rather than -7 to energy generation, or pulsed some other conditions along with torment, such as weakness, vulnerability, or cripple.

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Posted by: Hooglese.4860

Hooglese.4860

Well EtD gives you that 10% stat boost too and it think it pulses more torment than UA before the the energy upkeep goes over 30 which is what UA costs

Why don’t you just wait 6s for it to recharge rather than burn all your energy using EtD? Also it doesn’t pulse more torment and 10% more stats is negligible in comparison spamming UA or using shiros impossible odds or jalis’s hammers

PvP
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Mesmer – hoogelz

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Posted by: Pompeia.5483

Pompeia.5483

Mallyx is perfectly fine in PvE and my torment stacks get in the thirties on a good rotation (Never seen over 35, though) but tend to stay between 18 and 26, roughly. Runes of tormenting really help. Then there is also the +250 condi damage from getting stacks with that sigil, and all sinister gear. Stacks of might from Glint and other party members keeps you at 25 of that… so you have plenty of damage. You just gotta know how to dodge right (I am still working on it)!

Also, if you just run circles around the mob, and make them move… even a tiny step… they take the movement damage of torment which is about the same as the burning damage you can upkeep. Also, lots of mobs do charge-like things and basically melt themselves into oblivion. Sure, we could do a little more with that trait Roy mentioned to increase standing torment damage but… he might never be allowed to do so.

Regardless, I am quite tired of hearing folks say Mallyx and torment is not viable in PvE

However, yes, I have asked Roy and the devs multiple times (even in my BWE3 feed back thread) to fix those traits… I am not sure what is going on with the progress there but Roy has vanished into the air again

Amanda Corsiva – Revenant && Katereyna – Chillomancer
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Posted by: Hooglese.4860

Hooglese.4860

Mallyx is perfectly fine in PvE and my torment stacks get in the thirties on a good rotation (Never seen over 35, though) but tend to stay between 18 and 26, roughly. Runes of tormenting really help. Then there is also the +250 condi damage from getting stacks with that sigil, and all sinister gear. Stacks of might from Glint and other party members keeps you at 25 of that… so you have plenty of damage. You just gotta know how to dodge right (I am still working on it)!

Also, if you just run circles around the mob, and make them move… even a tiny step… they take the movement damage of torment which is about the same as the burning damage you can upkeep. Also, lots of mobs do charge-like things and basically melt themselves into oblivion. Sure, we could do a little more with that trait Roy mentioned to increase standing torment damage but… he might never be allowed to do so.

Regardless, I am quite tired of hearing folks say Mallyx and torment is not viable in PvE

However, yes, I have asked Roy and the devs multiple times (even in my BWE3 feed back thread) to fix those traits… I am not sure what is going on with the progress there but Roy has vanished into the air again

Tormenting runes are way to expensive for me to use in pve. Also that’s just roaming. In dungeons you stack on each other. Of course we’ll have to see raids to see that come in. I’m also not sure how you got 35 stacks of torment solo playing. That’s just impressive.

Regardless, have you seen the damage a burning guard can pull out or a terrormancer? It’s noticably higher than mallyx’s condition damage. A burn guard can get around 12-16 burn stacks which do higher than torment without the need for them moving, a condi engi can do the same and 10 stacks of confusion + bleeds and poisons. A terrormancers fear + chill will do 1.6k/s + any bleeds and burns and poisons which adds up to a heafty damage.

Im also hoping you won’t argue that Unyelding Anguish’s 900dmg/pulse but 1 stack of torment is a little absurd. Feel’s more like a power weapon than a condi weapon. It also makes everything feel so disjoint. Like pain absorption is a support skill, banish enchantment is a condi weapon, unyeilding is power and embrace the darkness is condi, so what the hell? Are we supposed to run cele? I could but the survive from mallyx only comes into effect in pvp so it’s lackluster to do that and a power build will achieve the same results with more damage and equal survivability.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: draxynnic.3719

draxynnic.3719

imo embrace the darkness is too similar to unyielding anguish

In my mind, this is the key problem. Both, ultimately, have the same function: pile lots of torment on nearby enemies. There are subtle distinctions, but they’re really too similar at the moment to be on the same legend competing for energy.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Darkheron.6271

Darkheron.6271

Mallyx is perfectly fine in PvE and my torment stacks get in the thirties on a good rotation (Never seen over 35, though) but tend to stay between 18 and 26, roughly. Runes of tormenting really help. Then there is also the +250 condi damage from getting stacks with that sigil, and all sinister gear. Stacks of might from Glint and other party members keeps you at 25 of that… so you have plenty of damage. You just gotta know how to dodge right (I am still working on it)!

Also, if you just run circles around the mob, and make them move… even a tiny step… they take the movement damage of torment which is about the same as the burning damage you can upkeep. Also, lots of mobs do charge-like things and basically melt themselves into oblivion. Sure, we could do a little more with that trait Roy mentioned to increase standing torment damage but… he might never be allowed to do so.

Regardless, I am quite tired of hearing folks say Mallyx and torment is not viable in PvE

However, yes, I have asked Roy and the devs multiple times (even in my BWE3 feed back thread) to fix those traits… I am not sure what is going on with the progress there but Roy has vanished into the air again

Please explain how you are getting 35 stacks of torment solo. Torment is viable, sure.. depending on your definition of viable. I mean it works. Not nearly as well as power builds of course.

I now have made full sets of Rabid, Dire, Sinister, Rampager, and Carrion and mixed and matched with runes of strength, undead, and holebrak and I can’t figure out a way to make a condition revenant perform nearly as well as a power based one. Which is kind of a shame because I feel like mace with mallyx is one of the most entertaining setups in the game.

Two problems that come to mind are:
A: Lack of a ranged condition based weapon is crippling.

B: Torment is great… if the mob is moving. Of course you can backpeddle for some mobs and they melt just fine, but for many others they just sit there for the entire engagement. So what I kind of felt would be nice is if

1: EtD gave a burst of fear when activated so that you could stack a bunch of torment then, force the mob to move and actually realize the damage potential. Since fear is a condition, it could be affected by your build. or
2: Come up with a way ala the old guild wars 1 to basically forcably strip your own stacks of torment off and provide a burst, or some other damaging effect.

Another thing I note I think are personally off:
A: Maniacal Persistance does not belong in Corruption. Especially since it is so incredibly, vastly inferior to Roiling Mists. It really needs to be something condition related imo.
EDIT: B: It annoys me that Pain Absorption is not an upkeep based toggle. It might need reworked a bit but, it would feel much more natural with the Corruption Trait line if it was a toggle imo.

(edited by Darkheron.6271)

The Mallyx Problem

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Posted by: misterdevious.6482

misterdevious.6482

I agree that Embrace the Darkness is too boring and the over-reliance on Torment is extremely frustrating….

The Good About Embrace the Darkness

  • It looks cool.
  • It is a low-energy way to trigger Demonic Defiance, Diabolic Inferno, and Momentary Pacification.
  • It is a moving damage field compared to most of your other attacks.

The Bad About Embrace the Darkness

  • The Icon’s are a dragon looking slightly up to the right, and a dragon looking slightly down to the right. Please make the icons more distinct!
  • The extra stats are diluted making them hard to notice… the only thing you notice is the extra toughness from the herald trait. Fun fact: Celestial wearers get more stats from EtD.
  • Pulsing damage is boring, especially when it is the same damage you already have access to, and it is the kind of damage that doesn’t work everywhere.
  • Embrace the Darkness doesn’t work with boon duration and condi-duration, so new gear with those stats don’t get as much benefit.
  • Entering and exiting Embrace the Darkness can make your health go up and down from the Vitality… not a big issue but dropping out of it can feel like taking a hit.
  • What you actually see Embrace the Darkness do… it always feels like Unyielding Anguish is doing it better.

The Mallyx Problem

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Posted by: Morfedel.4165

Morfedel.4165

Specifically regarding torment, embrace the darkness is better than unyielding anguish. I went into the heart of the mists and tested it, and the longer duration of the torment from embrace the darkness ended up generating a few more stacks than what you could get with unyielding anguish. However you also have the fact that unyielding anguish pulses chill vs embrace the darkness giving you the bonus to your attributes. There is one other factor consider, unyielding anguish doesn’t move meaning targets can move out of that field, whereas embrace the darkness follows with you and you can juke around hitting multiple foes. All total, I actually do think that for combat damage purposes, embrace the darkness is a little bit better than unyielding anguish, But only a little bit

The Mallyx Problem

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Posted by: Captain Guthix.8320

Captain Guthix.8320

I haven’t been keeping up much with Mallyx, but all I know is that he was nerfed in BWE3 because of the tension between people who remove condis and Mallyx users. Like I said, I haven’t been keeping up, so I don’t know if this would work or not, but why not just create a boon that you get for being in Demon stance that says [Conditions cannot be ripped from you by allies.] or something. I love the color scheme and general idea of Mallyx so I would like to see it viable again.

The Mallyx Problem

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Posted by: Seod.7924

Seod.7924

You turn yourself into a avatar of a demon, it should not be taken lightly.

What if Embrace the darkness would pulse a random condition every sec, instead of torment. Might sound OP, but there’s so many conditions, it would be hard to stack the same condi on a single target, however, it would give something else than just torment.

If it’s too strong, you just adjust the interval of the pulse (2 sec instead of 1) or augment the energy cost.

On the other hand, if it’s too weak, you just remove certain condis from the list. Giving more chances of stacking a same condi.

The Mallyx Problem

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Posted by: gannondorf.7628

gannondorf.7628

You turn yourself into a avatar of a demon, it should not be taken lightly.

What if Embrace the darkness would pulse a random condition every sec, instead of torment. Might sound OP, but there’s so many conditions, it would be hard to stack the same condi on a single target, however, it would give something else than just torment.

If it’s too strong, you just adjust the interval of the pulse (2 sec instead of 1) or augment the energy cost.

On the other hand, if it’s too weak, you just remove certain condis from the list. Giving more chances of stacking a same condi.

Yes that was a thing i have suggested too. Instead of copying conditions on foes (before the mallyx changes) now you can’t do this coz you can applying condition to yourself now. The thing is that maybe you can do the same but with pulsing random conditions themed with mallyx(poison(medium), torment (long duration), burning(low duration)). Coz he is designed for being a condition dealer now.

(edited by gannondorf.7628)

The Mallyx Problem

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Posted by: Azure.8670

Azure.8670

This isnt so much a Mallyx problem btw, its a rev condi problem. Mace 2 should burn a little more, and the power on 1 should be higher because if youre going rev condi youre mosty likely going to have to go hybrid. Without decent burning, condis need power to assist it.

Also, mace 3 should inflict confusion as well.

There should be a trait for chill to do damage based on power/condi like necro has, or more damage to enemies that are chilled, or chill does damage when enemy has condis on them.

The Mallyx Problem

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Posted by: RiiSEN.9072

RiiSEN.9072

This isnt so much a Mallyx problem btw, its a rev condi problem. Mace 2 should burn a little more, and the power on 1 should be higher because if youre going rev condi youre mosty likely going to have to go hybrid. Without decent burning, condis need power to assist it.

Also, mace 3 should inflict confusion as well.

There should be a trait for chill to do damage based on power/condi like necro has, or more damage to enemies that are chilled, or chill does damage when enemy has condis on them.

I’m glad you brought this up. I’m sure you and others have seen my thread on possible Mallyx changes and I just want to say that I think this is actually an interesting and more unique way of fixing the problem. Instead of increasing our condi’s damage more, why not use the condi’s in a way so we can fill that gap of dps in a more unique playstyle?

For instance, in these changes, you would still gear a standard rabid condi build but while using elite you would be making your other attacks hit harder based off of your precision and condition damage, while still trying to maintain high stacks as is accustomed to standard condi play.

While I’m not saying that each individual change I made is good or reasonable (like it says its merely a dream), I would say that the core philosophy of the playstyle shift would be both great for character differentation as well as fit alongside the much more fighter orientated feeling that Revenant’s possess.

The Mallyx Problem

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Posted by: misterdevious.6482

misterdevious.6482

Pulsing random conditions on yourself and your foes could be interesting, as long as they included the debilitating self-conditions that we lost from old mallyx (like Blind.) The old mallyx felt powerful because your foes were blind, crippled, and tormented, but you were immune to all that.

Another interesting take would be if condition’s simply just don’t end for you or your foes while darkness is active. It could be a pulse every 2s that extends condition durations for 2 seconds, making them last forever until you leave darkness, or it could simply be a debuff you pulse that says “conditions on you will not end and cannot be removed while you have this debuff on.”

The old mallyx was a bit suicidal… getting 5-10 conditions on yourself and staying alive only through the power of Resistance. if we could bring some of that spirit back, I think it would be a good thing. To feel really powerful, there needs to be that element of risk.

The Mallyx Problem

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Posted by: Amethyst Lure.5624

Amethyst Lure.5624

I’ve been pondering, what if Embrace the Darkness actually empowered the torment condi (or applies a player-specific version next to) that modifies its power when a target isn’t moving? That way you could weave it in for stationary fights more, giving it more of an impact.

The Mallyx Problem

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Posted by: Hooglese.4860

Hooglese.4860

I’m liking some of these alterations to Mallyx. It really needs a buff to allow condi revs to be viable. I don’t think the weapons are weak so long as they’re complimented with a legend for it. During bwe2 I could get a hell of a damage going with some decent survive to compliment it.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

The Mallyx Problem

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Posted by: Pompeia.5483

Pompeia.5483

Tormenting runes are way to expensive for me to use in pve. Also that’s just roaming. In dungeons you stack on each other. Of course we’ll have to see raids to see that come in. I’m also not sure how you got 35 stacks of torment solo playing. That’s just impressive.

I agree! They were hugely expensive. I, at one point, had 102g. Then I got the runes of tormenting and a few sigils (the +6% condi damage one) and more Orichalium for the spear and… bam.. I had 46s. It was a sad day and I learned an important lesson! Do not buy things over 10g for the selling rate… make a bid instead. The selling rate was around 12g each at the time and I got my first three that way… the last three I put in bids of 10g60s each and got them for cheap. Sure, I out-bid the next person by like 20s, but it was so worth it!

Regardless, have you seen the damage a burning guard can pull out or a terrormancer? It’s noticably higher than mallyx’s condition damage. A burn guard can get around 12-16 burn stacks which do higher than torment without the need for them moving, a condi engi can do the same and 10 stacks of confusion + bleeds and poisons. A terrormancers fear + chill will do 1.6k/s + any bleeds and burns and poisons which adds up to a heafty damage.

Yeah, I have a Chillomancer that also has Dhrumfire and damage on fear and, you are right, the damage is obscene… add Epidemic and I doubt it can be beat for condi damage.
My engi is also condi but I use Flamethrower so do not end up with that much… but she is just for fun and, because, pyro! I expect it to go up once I add the cleansing gyro because of the extra poison field. Regardless, she can maintain 25 might stacks on her own so :/
My guard is a hybrid of burning and power through zerker gear so she kills fast that way. I never considered making her a condi… it just does not fit for me.
However, for Revenant, condi works fine as well… for me (I just miss Epidemic).

Im also hoping you won’t argue that Unyelding Anguish’s 900dmg/pulse but 1 stack of torment is a little absurd. Feel’s more like a power weapon than a condi weapon. It also makes everything feel so disjoint. Like pain absorption is a support skill, banish enchantment is a condi weapon, unyeilding is power and embrace the darkness is condi, so what the hell? Are we supposed to run cele? I could but the survive from mallyx only comes into effect in pvp so it’s lackluster to do that and a power build will achieve the same results with more damage and equal survivability.

I only use it for the torment pulsing… I never noticed there was a damage component! (haha, oh well) Have to remember that it applies five stacks of torment each time since it pulses five times.

So.. to get 35, let us try some fun math.
Three UA’s all at once = ~15 torment by itself. Given my runes, they last 9s
Axe #5 is another three for 14s.
Mace #3 is another three for 11s.
Then mace AA is another two for 7s each, every half second (skip the third aa).
By now you get another UA for another 5.

To me, that makes 15 + 3 + 3 + 2 + 5 =28 basically instantly™.
On my sword is the tormenting sigil that gives AoE torment on crit (with sinister, you have 50% crit and this is 50% chance so a total 25% chance to get another torment for 5s (more with duration increase from runes, of course). So you got a chance to go to 30 here (let us assume we do this all in 10 seconds). Then you get a second Mace #3 within that 10s span for 33, and more mace aa to keep it all in line… you can burst 35 torment fairly easily

Sure, this dwindles off since you have to wait for energy to be full again but if you maintain energy right and all the fun stuff, you can keep around thirty stacks of it all by your lonesome. Again, though, I mentioned I said a perfect rotation… I only did this once

Oh and I figure I should note, if it is not obvious, that I only use UA and the heal… the rest of the utilities and the elite are a waste.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

(edited by Pompeia.5483)

The Mallyx Problem

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Posted by: Hooglese.4860

Hooglese.4860

Oh and I figure I should note, if it is not obvious, that I only use UA and the heal… the rest of the utilities and the elite are a waste.

Ah you do a full burst from 100 energy. That makes more sense. I only ever used UA too before I gave up on the legend. I don’t mind UA but its pretty much a well of suffering. I really want the other skills to get a buff and the whole legend to get some love. I really like Mallyx from DoA and they really captured him in bwe2 but I get why it was changed but it was my fav legend and I miss it being good. It needs a buff at the least

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: Pompeia.5483

Pompeia.5483

Oh and I figure I should note, if it is not obvious, that I only use UA and the heal… the rest of the utilities and the elite are a waste.

Ah you do a full burst from 100 energy. That makes more sense. I only ever used UA too before I gave up on the legend. I don’t mind UA but its pretty much a well of suffering. I really want the other skills to get a buff and the whole legend to get some love. I really like Mallyx from DoA and they really captured him in bwe2 but I get why it was changed but it was my fav legend and I miss it being good. It needs a buff at the least

Yeah, there are still at least three traits left-over from that play methodology that Roy and team have yet to fix. As of yet, we are weakened because of it. I too hope it will get fixed but, till that time, I am still going to play and try to get better with what I have.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

The Mallyx Problem

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Posted by: Grazier.6743

Grazier.6743

The main problem I see with Mallyx, and condition Revenant in PvP, is that it does way too few types of condition damage.

I’ve played it for 5 days or so now, and while it does decent damage on paper, it is made useless by any type of condition removal. Mostly it’s like this:

I manage to put 4 stacks of burn, and 8 stacks of torment, and it gets removed instantly. So I manage to do about 2 – 3k dmg max.

Take Scrapper for instead, they don’t even need to think about my conditions, since the Gyro takes care of the cleansing. Eles have no problem whatsoever. And the list goes on.

Mostly I have managed to beat people in 1 vs 1 if they have next to none condition removal.

Your 3 types of conditions just aren’t enough to make it worthwhile to even consider going for condition Revenant. Unfortunate, since this could really be a fun way to play.

So to sum it up: add different kinds of conditions to Revenant, and some kind of burst damage (without having to go hybrid) to go with the conditions to fight against the tons of condition removal out there.

The Mallyx Problem

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Posted by: lmaogg.7325

lmaogg.7325

I hate the new EtD change :/ Mallyx was designed to be a condition sponge for the team and able to spread the absorbed condis to the enemies.

It was a perfectly fun design except the bad heal/sustain. They literally decided not to buff the heal and just go with wiping the entire “condition sponge” idea off.

So we now have a pulsing torment and 10% stats gain. Ok.

One more thing, why does Empowering Misery seems like a half developed Consume conditions of Necro.

The Mallyx Problem

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Posted by: Hooglese.4860

Hooglese.4860

I hate the new EtD change :/ Mallyx was designed to be a condition sponge for the team and able to spread the absorbed condis to the enemies.

It was a perfectly fun design except the bad heal/sustain. They literally decided not to buff the heal and just go with wiping the entire “condition sponge” idea off.

So we now have a pulsing torment and 10% stats gain. Ok.

One more thing, why does Empowering Misery seems like a half developed Consume conditions of Necro.

I 100% agree with your sentiment. Devs thought people were mad in pve that you couldnt keep the conditions on you which was kind of a missinterpretation. I’d use a Mallyx Ventari rev to take over the roll of a support guard. Maybe they thought it was op but decided rather than nerfing scrap it. The old heal was more “I need conditions to heal” now yeah, its a crappy consume conditions. Most of the Mallyx skills right now are just crappy necro.

Right now I just want the devs to say (specifically Roy) that “we acknowledge Mallyx is undertuned and are going to fix it.” I have yet to see in pvp someone bring mallyx and be on the winning team, it’s that bad. I’ve seen Ventari played well, Jalis doin some pain, but never Mallyx and there’s a reason for that.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz