I know a lot of topics have been made on this but it’s still an issue. If you don’t know, Mallyx used to be a self condition inflicting legend with the ability to copy conditions on to the enemy and both self infliction and condition copy were removed from the profession since condition spreading proved difficult when conditions were removed from you frequently. Currently, Mallyx’s intent is to be able to keep resistance on yourself and do torment and confusion to enemies.
Unfortunetly, a lot of the corruption line and the mallyx abilites suffered since they don’t really make sense with the change. Some issues, make it too weak, some make it too strong it totally different aspects. I’ve totally given up on Roy changing it back to the way it used to be but it’s not in a good place at the moment and I really want it to be, and it needs to be addressed.
Here’s a quick summary of things that don’t work with the new mallyx: Replenishing Despair, Bolstering Anguish, Pulsating Petulance. These, while aren’t worthless, are clearly for stacking conditions on yourself and could be made better by not being about stacking conditions on yourself. The abilities that don’t make sense with the change are Pain Absorption and Empowering Misery. The only reason to use Pain Absorption would be to get resistance. Why would I ever want my allies conditions if I can’t do anything with them? Embrace the Darkness is really really weak. It’s weaker than the spinning hammers and those also heal and reduce incoming damage. Unyeilding Anguish does more base damage on pulse than condition damage, which just seems strange. It also doesn’t really have a use anymore since it doesn’t do cc anymore (I didn’t like the displace either) and doesn’t do a whole lot of anything for it’s cost.
For PvE I don’t see Mallyx being used, since it doesn’t really serve a purpose. No enemies in HoT or the main game really do any conditions or at least no where near enough to need to bring Mallyx for the resistance. It’s easier to just use the invocation trait that removes a condition on legend swap. The condition dealing ability of Mallyx is also lacking. On a full condi set up I got 4-5 burn stacks by popping in and out of Embrace the Darkness every ten seconds with Diabolic Inferno and spamming Mace 2, 10-12 torment stacks using Mace 3 auto attack and Unyeilding Anguish, and 3-6 stacks of confusion from Banish Enchantment. This may sound good on paper but enemies at melee range, which they have to be for mace+mallyx don’t move and enemies rarely attack. So the damage you’re doing is around 2k/s with conditions. On a dps revenant you can do 2-3k critical hits with sword auto attack so it’s automatically inferior. During the raid I saw the boss needed to take condition damage however, since any other class can do it better and you can bring Ventari to heal teammates it’s going to be frowned upon at best to bring.
For PvP it’s use is entirely to be completely immune to conditions. This makes it a little strong. In the past this was a non issue since if resistance was ripped off you (or you didn’t upkeep it appropriately), you would die from all of the conditions you put on yourself or at least take a hefty blow from it. Now, it’s just used with Herald and sword/shield +staff to make a fairly bunkery pointholder that just spams Pain Absorption when conditions are an issue and don’t even touch the other 3 non-heal skills, since it’s just going to be a waste of energy. The problem with this is that boon rip will kill them, so any necro will down them and they don’t do any damage or have any stun break potential at all, so a bunker guard or a druid can do the same thing, but better. (Note: the condi damage you can pull off with Mallyx Revenant is about 3k/s when you throw everything into offence and ignore defense.)
So now the Mallyx problem become’s apparent. If Mallyx is stronger at dealing conditions, it will be viable in PvE, but overpowered in PvP. If it’s resistance ability goes away it loses purpose since there’s no condition management outside of Mallyx. The only purpose of Mallyx is entirely condition management, which is clearly not the only intention since the resistance only comes from a trait and I don’t have too big of a problem with conditions if I bring Glint/jalis for damaging conditions and Shiro for debilitating ones. I really want Mallyx to be good, but it just isn’t. I just don’t have a reason to bring it.
revenant – Hoogles Von Boogles
Mesmer – hoogelz
(edited by Hooglese.4860)