The Not-So-Offical Sword Auto-Attack Thread

The Not-So-Offical Sword Auto-Attack Thread

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Posted by: Sarif.1827

Sarif.1827

I’d like to start a thread in which we ask for the auto attack animations to get changed to some less “Failing Wildly.”

With the change to Brutal Blade (Which, thank you Dev Team!) the animations of the sword fits less then it did before. So I would like to start getting our collective voices together to get them “fixed” or at least let Roy and the team know we would appreciate it.

Yes, I understand this is not a major issue or a game-breaking either, but looks are important, and have always been in this game. This part of the reason I find myself still playing after three years.

I personally would love to see the animation change to:

Right-to-Left Swing (Standard Sword Animation)
Left-to-Right Swing (Standard Sword Animation)
Dual Swing (Warrior Offhand Ax)

Yes, I know this would look interesting with some shields, but Hey! That’s kinda cool in my head!

Please post below what you would like it changed to and maybe, if we ask nice enough, Roy and the Team will find enough time somewhere (Because time moves slower in a development studio right?) to help us out! If not for launch, then maybe soon after!

Let your voice be heard!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

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Posted by: Misguided.5139

Misguided.5139

A number of people have complained about this, but I’ve honestly never noticed. Then again, I had no idea there was a hand aura for the first two beta weekends…maybe because I have been playing an Asura Revenant and everything is down scaled.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I played human and I never noticed a problem with the sword animations

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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The Not-So-Offical Sword Auto-Attack Thread

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Posted by: Burtnik.5218

Burtnik.5218

Just give it mesmer sword animations. Starting with stab is awful. And while were at it fix sword 2 for charr while moving..

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Chaos.5072

Chaos.5072

Animations are fine. Don’t change them.

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Posted by: MercenaryNote.8506

MercenaryNote.8506

FOR HUMANS I think the best would be
Right-to-left swing
Stab
Current animation

Starting off with a stab didn’t look nice, and whenever you pointed your camera even slightly downward (which I and a lot of others I know do), you’d be stabbing the floor and that looks terrible. A right-to-left swing doesn’t have this issue, and it fits.

If we still had the old brutal blade, the stab animation would have been perfect. However, it’s still good.

The last animation in the chain feels the best fit for “Cutting a rift open on your enemy”

(edited by MercenaryNote.8506)

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Posted by: Nickthemoonwolf.1485

Nickthemoonwolf.1485

Just give it mesmer sword animations. Starting with stab is awful. And while were at it fix sword 2 for charr while moving..

whoooops I realize you’re talking about the skill 2 not the 2nd autoattack chain.

I remember it being a little strange

Lunar Fighter
Tarnished Coast, Hammer guy of [NOPE]

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

i accouly dont like the animation on the 1st hit on auto attack make humen, this is not a greatsword you do not swing from up to bottom on the 1st hit

(edited by Shiro Tegachii.5619)

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Posted by: Rym.1469

Rym.1469

I liked the animations on Charr. Autoattack looks decent.

The only complaint would be that all Revenant “spin” animations on Charr don’t actually spin you, but just slash your sword in front of the character a bit.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Sylent.3165

Sylent.3165

2 and 3 look fine. It’s just starting with a stab is kinda bizarre

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Posted by: The one to Rule.2593

The one to Rule.2593

Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…

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Posted by: Nickthemoonwolf.1485

Nickthemoonwolf.1485

Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…

I mean it being a projectile is bad but did guardian AA have the same uh… problems that revs AA did? I dont remember ever having problems with terrain messing with my guardian using sword.

Edit: I am actually asking by the way. I mainly used hammer on guardian but I did use sword a lot too.

Lunar Fighter
Tarnished Coast, Hammer guy of [NOPE]

(edited by Nickthemoonwolf.1485)

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Posted by: Arkantos.7460

Arkantos.7460

THE CHARR ANIMATION of the sword looks horrible; yes
would like to see something like charr warrior sword animation or from thief
the beginner strike is most dsigusting, plz do something anet

Good Thiefs are average,
Skilled Thiefs are dangerous

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Posted by: Sirlath.1672

Sirlath.1672

Anyone that doesn’t find it wrong for the animation to start with a stab, seriously what? That looks awful. Maybe the other parts are alright, but the order is just wrong, the whole chain feels wrong.

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Posted by: Black Box.9312

Black Box.9312

Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…

I mean it being a projectile is bad but did guardian AA have the same uh… problems that revs AA did? I dont remember ever having problems with terrain messing with my guardian using sword.

Edit: I am actually asking by the way. I mainly used hammer on guardian but I did use sword a lot too.

It’s pretty bad. It doesn’t cleave, and any sort of terrain disparity or sometimes even just strafing movement can throw it off. I didn’t get to try the Revenant’s sword firsthand, but I know that part of the reason why it’s so bad on Guardian is because it’s an attack that’s treated like a projectile, but it doesn’t actually throw a projectile. So it’s kind of baffling that it has projectile properties to begin with.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I personally would love to see the animation change to:

Right-to-Left Swing (Standard Sword Animation)
Left-to-Right Swing (Standard Sword Animation)
Dual Swing (Warrior Offhand Ax)

THIS!!!!!!!!!!!!!!!!!!!11!!!1!!!!!11!!!1!!!!!!!!!!!@#$!^%&^*&(

Please….

“Be like water” – Bruce Lee

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Posted by: Nickthemoonwolf.1485

Nickthemoonwolf.1485

Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…

I mean it being a projectile is bad but did guardian AA have the same uh… problems that revs AA did? I dont remember ever having problems with terrain messing with my guardian using sword.

Edit: I am actually asking by the way. I mainly used hammer on guardian but I did use sword a lot too.

It’s pretty bad. It doesn’t cleave, and any sort of terrain disparity or sometimes even just strafing movement can throw it off. I didn’t get to try the Revenant’s sword firsthand, but I know that part of the reason why it’s so bad on Guardian is because it’s an attack that’s treated like a projectile, but it doesn’t actually throw a projectile. So it’s kind of baffling that it has projectile properties to begin with.

I only ask because they seem to be different kinds of projectiles. Guardians would still suffer from being a projectile all the same but seems to be more of a direct short range one while revenants had to actually travel over a distance along the ground.
A lot more potential for things to get in the way of it (see the problems with the Jalis hammers)

Still a problem, hope it gets fixed but maybe just making it into a slash would reduce potential dps, like we’re worried about with rev.

Lunar Fighter
Tarnished Coast, Hammer guy of [NOPE]

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Posted by: Sarif.1827

Sarif.1827

Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…

I mean it being a projectile is bad but did guardian AA have the same uh… problems that revs AA did? I dont remember ever having problems with terrain messing with my guardian using sword.

Edit: I am actually asking by the way. I mainly used hammer on guardian but I did use sword a lot too.

It’s pretty bad. It doesn’t cleave, and any sort of terrain disparity or sometimes even just strafing movement can throw it off. I didn’t get to try the Revenant’s sword firsthand, but I know that part of the reason why it’s so bad on Guardian is because it’s an attack that’s treated like a projectile, but it doesn’t actually throw a projectile. So it’s kind of baffling that it has projectile properties to begin with.

The reason the Guardian’s Sword Wave is horrible is because it does actually throw off 3 projectiles, each with a range of about 300 but different angles (like Zealous Defense’s shots.) This is how they coded it to hit 3 times. Add to this, the fact that you didn’t cycle the auto-attack until you hit an enemy target meant that if your target was hiding in a reflect area (Wall of Reflection, Feedback) or had a reflect barrier up (like many mobs/bosses in Fractals), your Melee Weapon suddenly couldn’t touch them and you end up blasting yourself with Sword Wave 9 times until it resets in a second and a half.

Just to give an example as to why this is bad, Let’s Math!
Assuming Full Celestial for the sake of numbers, Sword Auto Chain does: ~2010 Damage on a heavy armored target.

Of that, 972 of that is Sword Wave alone. A total of 48% give a few decimal places. This means on a reflecting target, you blast yourself with a total of 144% of your full auto attack damage all this is assuming all three projectiles hit.

On the topic of the projectiles hitting to begin with, Sword Wave has an awful track record of flat out not working due to elevation difference (anything as small as a single step) or not hitting because it “found no valid path to target” due to a rock being in the way. No joke, this happens all the time. Gods help you if the target is say, an Object like a door or a Arrow Cart, Sword Wave was almost assured to never work on it till a recent patch.

The Revenant’s skill Brutal Blade, was arguable better as it boomeranged back, which forced a much tighter control over the pathing of the projectile but this could conversely causes problems as you would now reflect this attack and have multiple boomeranging attacks and outright kill others, if not yourself, in melee with your attacks. Needless to say the projectile part caused a horrible reaction in a lot of us. Thank Roy it got changed.

I personally would love to see the animation change to:

Right-to-Left Swing (Standard Sword Animation)
Left-to-Right Swing (Standard Sword Animation)
Dual Swing (Warrior Offhand Ax)

THIS!!!!!!!!!!!!!!!!!!!11!!!1!!!!!11!!!1!!!!!!!!!!!@#$!^%&^*&(

Please….

Haha, Thanks for your vote! Here is hoping this gets slipped covertly to the animation teams!

Bumps for a better future, a brighter future, in which we stop failing wildly!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

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Posted by: Sarif.1827

Sarif.1827

Still a problem, hope it gets fixed but maybe just making it into a slash would reduce potential dps, like we’re worried about with rev.

Roy has stated that the Projectile is getting removed!

I’ve gotten lots of feedback, increasingly so with time, about this part of the sword auto-attack chain. I’ll be changing this skill so that it will no longer use a projectile attack and instead it will become a normal melee attack which applies vulnerability.

https://forum-en.gw2archive.eu/forum/professions/revenant/Brutal-Blade

Praise be to our Dev Team….Amen!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

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Posted by: Nickthemoonwolf.1485

Nickthemoonwolf.1485

Still a problem, hope it gets fixed but maybe just making it into a slash would reduce potential dps, like we’re worried about with rev.

Roy has stated that the Projectile is getting removed!

I’ve gotten lots of feedback, increasingly so with time, about this part of the sword auto-attack chain. I’ll be changing this skill so that it will no longer use a projectile attack and instead it will become a normal melee attack which applies vulnerability.

https://forum-en.gw2archive.eu/forum/professions/revenant/Brutal-Blade

Praise be to our Dev Team….Amen!

Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.

People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.

Lunar Fighter
Tarnished Coast, Hammer guy of [NOPE]

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Posted by: Sarif.1827

Sarif.1827

Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.

People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.

AH! Ok, I get you now.

While it might suck, I don’t see us getting the added DPS… I’d hate to say it, but I rather have slightly less dps then an attack that will be a bigger hindrance in the long run.

Still, some feedback from Roy could clear this up easily!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

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Posted by: Nickthemoonwolf.1485

Nickthemoonwolf.1485

Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.

People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.

AH! Ok, I get you now.

While it might suck, I don’t see us getting the added DPS… I’d hate to say it, but I rather have slightly less dps then an attack that will be a bigger hindrance in the long run.

Still, some feedback from Roy could clear this up easily!

I think feedback is really all people want at this point. I’ll be 100% honest, the guardian forums really do need some dev feedback. Though I dont blame them because people will just complain about the feedback instead. Its the new necro/ranger QQ.

Lunar Fighter
Tarnished Coast, Hammer guy of [NOPE]

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Posted by: Black Box.9312

Black Box.9312

Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.

People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.

AH! Ok, I get you now.

While it might suck, I don’t see us getting the added DPS… I’d hate to say it, but I rather have slightly less dps then an attack that will be a bigger hindrance in the long run.

Still, some feedback from Roy could clear this up easily!

I think feedback is really all people want at this point. I’ll be 100% honest, the guardian forums really do need some dev feedback. Though I dont blame them because people will just complain about the feedback instead. Its the new necro/ranger QQ.

It got that way because of the neglect. You’re confusing the cause and effect, here.

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Posted by: MercenaryNote.8506

MercenaryNote.8506

Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.

People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.

AH! Ok, I get you now.

While it might suck, I don’t see us getting the added DPS… I’d hate to say it, but I rather have slightly less dps then an attack that will be a bigger hindrance in the long run.

Still, some feedback from Roy could clear this up easily!

I’m 100% certain Roy is going to adjust the damage for the DPS to be similiar. He’s just changing the functionality of the skill, not the numbers.