Guild Leader of Covenant of the First Flame [Soul].
The Not-So-Offical Sword Auto-Attack Thread
Guild Leader of Covenant of the First Flame [Soul].
A number of people have complained about this, but I’ve honestly never noticed. Then again, I had no idea there was a hand aura for the first two beta weekends…maybe because I have been playing an Asura Revenant and everything is down scaled.
I played human and I never noticed a problem with the sword animations
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Just give it mesmer sword animations. Starting with stab is awful. And while were at it fix sword 2 for charr while moving..
Playing Smite since mid s2, f broken gw2.
Animations are fine. Don’t change them.
FOR HUMANS I think the best would be
Right-to-left swing
Stab
Current animation
Starting off with a stab didn’t look nice, and whenever you pointed your camera even slightly downward (which I and a lot of others I know do), you’d be stabbing the floor and that looks terrible. A right-to-left swing doesn’t have this issue, and it fits.
If we still had the old brutal blade, the stab animation would have been perfect. However, it’s still good.
The last animation in the chain feels the best fit for “Cutting a rift open on your enemy”
(edited by MercenaryNote.8506)
Just give it mesmer sword animations. Starting with stab is awful. And while were at it fix sword 2 for charr while moving..
whoooops I realize you’re talking about the skill 2 not the 2nd autoattack chain.
I remember it being a little strange
Tarnished Coast, Hammer guy of [NOPE]
i accouly dont like the animation on the 1st hit on auto attack make humen, this is not a greatsword you do not swing from up to bottom on the 1st hit
(edited by Shiro Tegachii.5619)
I liked the animations on Charr. Autoattack looks decent.
The only complaint would be that all Revenant “spin” animations on Charr don’t actually spin you, but just slash your sword in front of the character a bit.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
2 and 3 look fine. It’s just starting with a stab is kinda bizarre
Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…
Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…
I mean it being a projectile is bad but did guardian AA have the same uh… problems that revs AA did? I dont remember ever having problems with terrain messing with my guardian using sword.
Edit: I am actually asking by the way. I mainly used hammer on guardian but I did use sword a lot too.
Tarnished Coast, Hammer guy of [NOPE]
(edited by Nickthemoonwolf.1485)
THE CHARR ANIMATION of the sword looks horrible; yes
would like to see something like charr warrior sword animation or from thief
the beginner strike is most dsigusting, plz do something anet
Skilled Thiefs are dangerous
Anyone that doesn’t find it wrong for the animation to start with a stab, seriously what? That looks awful. Maybe the other parts are alright, but the order is just wrong, the whole chain feels wrong.
Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…
I mean it being a projectile is bad but did guardian AA have the same uh… problems that revs AA did? I dont remember ever having problems with terrain messing with my guardian using sword.
Edit: I am actually asking by the way. I mainly used hammer on guardian but I did use sword a lot too.
It’s pretty bad. It doesn’t cleave, and any sort of terrain disparity or sometimes even just strafing movement can throw it off. I didn’t get to try the Revenant’s sword firsthand, but I know that part of the reason why it’s so bad on Guardian is because it’s an attack that’s treated like a projectile, but it doesn’t actually throw a projectile. So it’s kind of baffling that it has projectile properties to begin with.
I personally would love to see the animation change to:
Right-to-Left Swing (Standard Sword Animation)
Left-to-Right Swing (Standard Sword Animation)
Dual Swing (Warrior Offhand Ax)
THIS!!!!!!!!!!!!!!!!!!!11!!!1!!!!!11!!!1!!!!!!!!!!!@#$!^%&^*&(
Please….
Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…
I mean it being a projectile is bad but did guardian AA have the same uh… problems that revs AA did? I dont remember ever having problems with terrain messing with my guardian using sword.
Edit: I am actually asking by the way. I mainly used hammer on guardian but I did use sword a lot too.
It’s pretty bad. It doesn’t cleave, and any sort of terrain disparity or sometimes even just strafing movement can throw it off. I didn’t get to try the Revenant’s sword firsthand, but I know that part of the reason why it’s so bad on Guardian is because it’s an attack that’s treated like a projectile, but it doesn’t actually throw a projectile. So it’s kind of baffling that it has projectile properties to begin with.
I only ask because they seem to be different kinds of projectiles. Guardians would still suffer from being a projectile all the same but seems to be more of a direct short range one while revenants had to actually travel over a distance along the ground.
A lot more potential for things to get in the way of it (see the problems with the Jalis hammers)
Still a problem, hope it gets fixed but maybe just making it into a slash would reduce potential dps, like we’re worried about with rev.
Tarnished Coast, Hammer guy of [NOPE]
Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…
I mean it being a projectile is bad but did guardian AA have the same uh… problems that revs AA did? I dont remember ever having problems with terrain messing with my guardian using sword.
Edit: I am actually asking by the way. I mainly used hammer on guardian but I did use sword a lot too.
It’s pretty bad. It doesn’t cleave, and any sort of terrain disparity or sometimes even just strafing movement can throw it off. I didn’t get to try the Revenant’s sword firsthand, but I know that part of the reason why it’s so bad on Guardian is because it’s an attack that’s treated like a projectile, but it doesn’t actually throw a projectile. So it’s kind of baffling that it has projectile properties to begin with.
The reason the Guardian’s Sword Wave is horrible is because it does actually throw off 3 projectiles, each with a range of about 300 but different angles (like Zealous Defense’s shots.) This is how they coded it to hit 3 times. Add to this, the fact that you didn’t cycle the auto-attack until you hit an enemy target meant that if your target was hiding in a reflect area (Wall of Reflection, Feedback) or had a reflect barrier up (like many mobs/bosses in Fractals), your Melee Weapon suddenly couldn’t touch them and you end up blasting yourself with Sword Wave 9 times until it resets in a second and a half.
Just to give an example as to why this is bad, Let’s Math!
Assuming Full Celestial for the sake of numbers, Sword Auto Chain does: ~2010 Damage on a heavy armored target.
Of that, 972 of that is Sword Wave alone. A total of 48% give a few decimal places. This means on a reflecting target, you blast yourself with a total of 144% of your full auto attack damage all this is assuming all three projectiles hit.
On the topic of the projectiles hitting to begin with, Sword Wave has an awful track record of flat out not working due to elevation difference (anything as small as a single step) or not hitting because it “found no valid path to target” due to a rock being in the way. No joke, this happens all the time. Gods help you if the target is say, an Object like a door or a Arrow Cart, Sword Wave was almost assured to never work on it till a recent patch.
The Revenant’s skill Brutal Blade, was arguable better as it boomeranged back, which forced a much tighter control over the pathing of the projectile but this could conversely causes problems as you would now reflect this attack and have multiple boomeranging attacks and outright kill others, if not yourself, in melee with your attacks. Needless to say the projectile part caused a horrible reaction in a lot of us. Thank Roy it got changed.
I personally would love to see the animation change to:
Right-to-Left Swing (Standard Sword Animation)
Left-to-Right Swing (Standard Sword Animation)
Dual Swing (Warrior Offhand Ax)THIS!!!!!!!!!!!!!!!!!!!11!!!1!!!!!11!!!1!!!!!!!!!!!@#$!^%&^*&(
Please….
Haha, Thanks for your vote! Here is hoping this gets slipped covertly to the animation teams!
Bumps for a better future, a brighter future, in which we stop failing wildly!
Guild Leader of Covenant of the First Flame [Soul].
Still a problem, hope it gets fixed but maybe just making it into a slash would reduce potential dps, like we’re worried about with rev.
Roy has stated that the Projectile is getting removed!
I’ve gotten lots of feedback, increasingly so with time, about this part of the sword auto-attack chain. I’ll be changing this skill so that it will no longer use a projectile attack and instead it will become a normal melee attack which applies vulnerability.
https://forum-en.gw2archive.eu/forum/professions/revenant/Brutal-Blade
Praise be to our Dev Team….Amen!
Guild Leader of Covenant of the First Flame [Soul].
Still a problem, hope it gets fixed but maybe just making it into a slash would reduce potential dps, like we’re worried about with rev.
Roy has stated that the Projectile is getting removed!
I’ve gotten lots of feedback, increasingly so with time, about this part of the sword auto-attack chain. I’ll be changing this skill so that it will no longer use a projectile attack and instead it will become a normal melee attack which applies vulnerability.
https://forum-en.gw2archive.eu/forum/professions/revenant/Brutal-Blade
Praise be to our Dev Team….Amen!
Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.
People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.
Tarnished Coast, Hammer guy of [NOPE]
Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.
People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.
AH! Ok, I get you now.
While it might suck, I don’t see us getting the added DPS… I’d hate to say it, but I rather have slightly less dps then an attack that will be a bigger hindrance in the long run.
Still, some feedback from Roy could clear this up easily!
Guild Leader of Covenant of the First Flame [Soul].
Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.
People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.
AH! Ok, I get you now.
While it might suck, I don’t see us getting the added DPS… I’d hate to say it, but I rather have slightly less dps then an attack that will be a bigger hindrance in the long run.
Still, some feedback from Roy could clear this up easily!
I think feedback is really all people want at this point. I’ll be 100% honest, the guardian forums really do need some dev feedback. Though I dont blame them because people will just complain about the feedback instead. Its the new necro/ranger QQ.
Tarnished Coast, Hammer guy of [NOPE]
Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.
People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.
AH! Ok, I get you now.
While it might suck, I don’t see us getting the added DPS… I’d hate to say it, but I rather have slightly less dps then an attack that will be a bigger hindrance in the long run.
Still, some feedback from Roy could clear this up easily!
I think feedback is really all people want at this point. I’ll be 100% honest, the guardian forums really do need some dev feedback. Though I dont blame them because people will just complain about the feedback instead. Its the new necro/ranger QQ.
It got that way because of the neglect. You’re confusing the cause and effect, here.
Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.
People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.
AH! Ok, I get you now.
While it might suck, I don’t see us getting the added DPS… I’d hate to say it, but I rather have slightly less dps then an attack that will be a bigger hindrance in the long run.
Still, some feedback from Roy could clear this up easily!
I’m 100% certain Roy is going to adjust the damage for the DPS to be similiar. He’s just changing the functionality of the skill, not the numbers.