The class is seriously lacking in the defence apartment.
It’s a simple fact of the matter that the revenant cannot swap out utilities, if this remains this way, it’s a really big problem and it needs to be changed so that ALL the revenants utilities are worth using.
As it stands, a lot of them are, to put it frank, quite crap, let’s go through a bunch of them, specifically relating to Jalis, the so called “tanky” legend.
Forced Engagement
This ability, as a whole, is just quite bad it certanly fits with the ‘tank’ theme that this legend is going for, but it just doesn’t work. It’s not really a hard CC as the target is still capable of dishing out damage, it’s just going to all be directed at you. For the most part, this ability does very little as most abilities in-game have the capability of cleaving or even bouncing between targets. On top of the 50 Energy requirement, this ability is just not worth using at all. Suggested Change
The entire ability needs to be reworked OR the energy requirement needs to take a large hit, as it stands, this ability just isn’t worth casting at all, there are better things worth spending your energy on, that won’t take a whopping 50% of your bar away.
Rite of the Great Dwarf
The cast time.. Hoo boy, the cast time. The stun break is nice, especially as it has no cooldown and only an energy requirement, but that cast time is what ruins it. This ability overall is fine, other than that cast time, my suggestion is a simple one, and i have a feeling it could make the ability more.. usable. Suggested Change
While channelling the ability, you gain the active effects, effectively boosting the effect to 7 seconds for the Revenant, and 5 seconds for allies.
I also recommend that upon activating the ability, the revenant gains 1 stack of stability to help with the long channeling time, this doesn’t make the skill a ‘free cast’ as the stack of 1 stability can easily be ripped, knocked off, and then the revenant can be CC’d, cancelling the cast.
The defence this ability grants also needs to be MUCH more potent, perhaps give it the ability to prevent incoming soft CC’s like Chill, Cripple & Immobilize while active, but still allowing damaging CC’s and Fear to go through.