The feel of the Revenant

The feel of the Revenant

in Revenant

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

I will not lie, i have no idea how a game should be balanced, especially on a scale of Guild wars 2’s.

With that said, its very obvious when something is either overperforming or underperforming, the latter is the case with the Revenant

Albeit we have not seen everything the class has to offer, what we have so far is just not enough for the class to remain viable with what the other classes are currently doing, both utility and damage wise.

Which leads me on to the topic at hand, the revenant feels fantastic, the playstyle, the appearance and the overall feel of the class is great, it plays fantastically! It really does, I was playing the class for an hour, and i was loving it, it was an insanely fun time, but it just was not performing as much as i’d hoped the class would, that’s not to say I want the class to be Overpowered, I want it to be the sort of class where people would go “A revenant would be pretty cool for this path or in this match”.

They have problems, and I’m hoping Anet will see the vast amount of complaints that are going on about the class and either throw us a bone and let us Beta test Shiro & Glint soon, or acknowledge that there is indeed a problem and revamp some of the traits or give us the ability to play with an additional weapon slot to see if that aleviates some of the complaints players have.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

The feel of the Revenant

in Revenant

Posted by: MithranArkanere.8957

MithranArkanere.8957

For me, it feels about right considering we don’t have the direct damage trait line yet, which many assume will come with Shiro’s legend.

The problem is, all the other professions feel much, much faster.

I don’t think the revenant should made faster. The other professions were made too fast over the years. Insane bursts, overstacked conditions, CC spam… too much of too many things in too little time, leaving people too little time to react to too many things, making combat more about who hits first too often.
Way too much for an online game that is not meant to be played in Lan parties for competition, and must account for possible lag spikes.
I was able to win many times in all PvP modes in GW1 even with ping over 600 by being able to predict and per-emtively act, such a thing would be unthinkable in GW2.

It’s time to go back to a proper timing, and revenant works as a nice baseline.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!