TheoryCrafting Rev. Tanky.Support.DPS PVE

TheoryCrafting Rev. Tanky.Support.DPS PVE

in Revenant

Posted by: Tristan.5678

Tristan.5678

http://gw2skills.net/editor/?vlAQNAscinvN2gS6JvQRZlbosryPUYV5IKYs8ElFNFiNMppNtBYBRwugJshA-TBCBAB1s/Qlq/cmSQsUuBwTAILlE5pPIgTBgoAsL-e

Build Pros:
Hight DPS + (access to situational burst)
Decent Self Healing
Almost 100% Weakness up keep
Hight solo Vulnerability Stacking (Possible max need to test in game )
Permanent Protection , Fury , Might Stacking .( Should be easy to stack 25 might on him self )

Build Cons:
Not max DPS potential
Low Energy regen ( Limited to auto Attack most of the time In Herald Legend Better to save Energy For Sword Skill 3 for Self might stacking or situational Evade and Block from skill 4 )

Explanation why not Swift Termination but Assassin’s Annihilation
Swift Termination is a 10% boost if count for a full fight because 50% of time this passive is not working .
SO With Swift Termination we have 283% multiplier to our Crits
With Assassin’s Annihilation 273 % to our Crits
Calc Numbers are not Correct !!!

With Swift Termination With all items Might 1st Auto Attack has 1045Dmg + 283%+25 % from Vulnerability = and we have 5002 Crit Auto attack

Assassin’s Annihilation With all items Might 1st Auto Attack has 1045Dmg + 273%+25 % from Vulnerability = and we have 4800Crit Auto attack

Assassin’s Annihilation Deal 460 dmg and 300 heal with 1 Internal CD

From Aoe point of view we lose 200 Dmg vs Boss we get 200 extra Dps with 300 heal .

Shcolar rune will give 11 % (11% because Rune of strength give 5 % dmg ) more dmg but you must give up on Protection and get Faced with boom Duration
also most of the time you will deal 6 % more Dmg because from what I’ve seen people with meta build often get hp very low ….
Also Build with Scholar rune rarely hold 25 Might for full fight

Now that I explained meta mistakes

I will present Food and utility items This is butter and bread of this build

Skale Venom (10m): You have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
This combined with :

Elemental Blast
Damage: 592
Pulse One; Weakness (4s): -50%
Pulse Two; Chilled (3s):
Pulse Three; Burning (3s)

with
Prickly Pear Pie
Nourishment food.png Nourishment (30 m):
+40% Condition duration
33% chance to steal life on critical

Note that this is additional 325 Dmg and 325 Heal

With These Consumable and skill you should be able to up keep Weakness from 90 % to 100%

With DPS consumables Auto Attack dmg 1108 + 277 Multiplier to crits +25 vulnerability= 5221

Decide for your self what’s better I think Life steal dmg compensate and give a longer melee encounter and as result more dps .

Rev in Heral legend will have 2391 Armor if I’m not wrong this is 16 % dmg Reduction now add Perma Protection 33% dmg decrees + perma weakness -50% incoming dmg and its add up to and amazing amount of dmg mitigation that is achievable with 15k armor only which is impossible as you probably know ^^

I would be glad if any one will test This build I have some problems with credit card and can’t buy the game but on the other hand not sure if I need to Pre order HOT will see …

*Also Start Fight in Shiro Legend Cast Enchanted Daggers Switch to Herald Cast Facets then use skill 3 by CD until you have 25 might when you reach max Might Try to use Mostly Auto attack and save Up Energy For Evade and Block skills *
That it !))

If I made mistakes or you have suggestion fell free to leave a comment .
Also I want to know what you guys think about it !!

(edited by Tristan.5678)

TheoryCrafting Rev. Tanky.Support.DPS PVE

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Posted by: Kidel.2057

Kidel.2057

That’s a pretty solid build. However you could even be more tanky with actually more dps.
http://gw2skills.net/editor/?vlAQNAsein3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFidMppNtBYBRwugJshA-TBCBABGt/gFHCgKV/5MlgAcCAyS5Xe6DC4JAEA4A43+23fDc+5nf+5n3v/+7v/+bpAiYMA-e

Superior Rune of Rage + Glint + Invoker’s Rage means 100% Fury uptime, so 10% more damage (rune 6th + trait) and 40% more crit chance. This allows you to gear for 52% crit chance, since it’s enough to reach 100% with food or a Warrior banner, or a Ranger passive effect (and go over 100% if 2 of those 3 things are in place), and use your remaining slots for Valkyrie or Cavalier stats.
Overall Fury is not a common boon compared to Might, so Rune of Rage really shines on rev.

As for the weapon, I’m probably going with Shield as melee off-hand (for PVE at least). Sword 4 is good, but 5 is useless. Also Shiro+Glint has some serious healing problems, and the 6504 heal from shield skills is something that can be worth the energy cost. When you talk about tank/support on Revenant it’s either shield or staff. The only thing I don’t like on Shield is the lock on skill 5, but it can change eventually, as it did with Engineer.

(edited by Kidel.2057)

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Those stats for either build are no where near Tanky status.

I’m not saying there bad, but I wouldn’t call them Tanky.

@Kidel, nice power stat!

EDIT: for clarity.

“Be like water” – Bruce Lee

(edited by Lonewolf Kai.3682)

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Posted by: Tristan.5678

Tristan.5678

Those stat for either build are no where near Tanky status.

I’m not saying there bad, but I wouldn’t call them Tanky.

@Kidel, nice power stat!

2390 armor is 16% Dmg mitigation …armor rating is a waste of stats
This build is tanky because it has
16 % mitigation from armor it has 33 % mitigation from Protection also a almost 100% weakness up keep which cuts out going dmg by 50 %

Lets say a tentacle in fract lv 50 dose 20 k in 1 hit
With weakness Tentacle will do only 10 k now add Protection and armor reduction
10 k dmg – 49 % and we have a 5 k hitting tentacle while without all this condition and boons will do 20 k
equivalent of this mitigation is around 15 k armor rating

3k armor guard will have only 20 % armor reduction with no dps 20k -20 % mitigation from armor = 16k hit

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Like I said before, the stats are not tanky stats. Armor and Vit are very low.

“Be like water” – Bruce Lee

TheoryCrafting Rev. Tanky.Support.DPS PVE

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Posted by: Tristan.5678

Tristan.5678

Like I said before, the stats are not tanky stats. Armor and Vit are very low.

how to say it more kindly I would not raid or do dungeons with you for anything in world …

TheoryCrafting Rev. Tanky.Support.DPS PVE

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Posted by: Tristan.5678

Tristan.5678

That’s a pretty solid build. However you could even be more tanky with actually more dps.
http://gw2skills.net/editor/?vlAQNAsein3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFidMppNtBYBRwugJshA-TBCBABGt/gFHCgKV/5MlgAcCAyS5Xe6DC4JAEA4A43+23fDc+5nf+5n3v/+7v/+bpAiYMA-e

Superior Rune of Rage + Glint + Invoker’s Rage means 100% Fury uptime, so 10% more damage (rune 6th + trait) and 40% more crit chance. This allows you to gear for 52% crit chance, since it’s enough to reach 100% with food or a Warrior banner, or a Ranger passive effect (and go over 100% if 2 of those 3 things are in place), and use your remaining slots for Valkyrie or Cavalier stats.
Overall Fury is not a common boon compared to Might, so Rune of Rage really shines on rev.

As for the weapon, I’m probably going with Shield as melee off-hand (for PVE at least). Sword 4 is good, but 5 is useless. Also Shiro+Glint has some serious healing problems, and the 6504 heal from shield skills is something that can be worth the energy cost. When you talk about tank/support on Revenant it’s either shield or staff. The only thing I don’t like on Shield is the lock on skill 5, but it can change eventually, as it did with Engineer.

Problem is most of people I runned Fractals I always check their buff end with with 7 15 might stack while I with Full strength have 25 until the end of boss boss is dead and 5 8 second after I still have 25 stacks …..
Might Provide one of biggest Dmg boost That why max and up keep at max is so important while lot of people seems to ignore it .

About tankiness you will lose it first you will stack very little weakness This mean hits in you will fly not with 50% less dmg but all 100%
Then Vulnerability With Cond duration I think rev can solo stack 25 stack and this provides huge DPS boost to all party in you get in a pug that barely stack 10 stacks you lose dps again .

In a meata and perfectly matched build you will do more dmg for sure but you will get 50% more dmg from mobs because I rarely see people relaying on weakness and on using this condition .

About weapon Idk Staff seems good plus skill 5 used in Corners should be crazy and do up to 30 40 k dmg
I checked gw wiki and they increased nicely staff dmg so will see on beta the numbers
The only down side with staff is no 150 ferocity from dual wield and terrible vulnerability stacking

TheoryCrafting Rev. Tanky.Support.DPS PVE

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Posted by: Kidel.2057

Kidel.2057

To clarify I wasn’t suggesting a tank build, but just a correction on the build already provided by OP. Basically this is still a dps build with some survivability options here and there, a tank build would have used jalis over shiro at least.

Might is not really a problem once herald is out, you can have 16-20 permanent stacks on your own.
(one with nature (3 stacks), facet of str (5-6 stacks), shared emp (5 stacks), unrelenting assault (7 stacks), optionally nefarious momentum to keep gaining might with shiro, or sigil of str)

In a group with 2 heralds you basically end up having 25+ permanent stacks, wasting many of them. I usually have 25 stacks in pugs when I’m on my guardian, and I get 3-4 myself with my setup.

However the issue is not “can I reach 25 might?” but “is it better to have 3 more stacks of might or permanent Fury?”, because rune of str basically gives you very little more might, while rune of rage basically gives 60% more fury uptime, leaving room for cleansing channel, so condi cleanse on swap (that is very useful since shiro+glint has no condi cleanse, except cripple/slow/immobilize).

If in a pug you can’t full your might stack, imagine fury. Very few skills give fury, that is mostly a self-buff, except for herald.

(edited by Kidel.2057)

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Like I said before, the stats are not tanky stats. Armor and Vit are very low.

how to say it more kindly I would not raid or do dungeons with you for anything in world …

Well no offense, but I wouldn’t dungeon with you either. The word tank and dungeons should never go together in current dungeons. Now, DPS and ‘Zerker on the other hand…. Raids we know nothing about so I’m not sure if you can really justify that at the moment.

Lastly, I’d suggest putting in what this build is for in your OP, since I thought you were talking other purposes than PvE, especially when you mention the word tank in it.

My misunderstanding.

“Be like water” – Bruce Lee

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Posted by: zexion.5842

zexion.5842

weakness has -50% duration on bosses so you’re out of luck there

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Posted by: Tristan.5678

Tristan.5678

weakness has -50% duration on bosses so you’re out of luck there

I’m, quite sure I could up keep it with necro on fractal bosses with something similar will try some how

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Posted by: savacli.8172

savacli.8172

The one potential problem I see with this build (and potentially other class’s builds) is that it relies heavily on boons and conditions which is fine for the game in its current state, but we really have no idea what the new mobs/bosses are going to look like.

Yes, OP’s build is tanky/Supporty once you’re buffed and have debuffed your target, but on raw stats your build is more or less a DPS focused build. When I think of tank and support I think in terms of WvW. Someone who wants to role support and tank needs both the appropriately slotted skills/traits/etc AND the right stats. Reason being that your enemies can very easily strip us of boons and shake off conditions from themselves. When that happens the game puts emphasis on your raw stats. OP’s build looks more or less like a glass cannon build.

As far as OP’s title goes DPS is clearly in the build, great support in the form of boon distribution, but little to no tanking capabilities.

For current PvE, my evaluation would be based on the goal of the build. If it’s for open world solo-ing I say that it’s a great build that balances damage with self-sustain. If this build is for group content I would argue in that there are traits/skills that would overlap with classes that already do a better job of bring ‘x’ to the team.

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Posted by: Nephalem.8921

Nephalem.8921

Explanation why not Swift Termination but Assassin’s Annihilation
Swift Termination is a 10% boost if count for a full fight because 50% of time this passive is not working .
SO With Swift Termination we have 283% multiplier to our Crits
With Assassin’s Annihilation 273 % to our Crits
Calc Numbers are not Correct !!!

Modifier stack multiplicatively not additively so you end at 300,3% instead of 283%.
A 10% modifier ends in 10% more overall damage due to this which should be the favored choice for pve unless you need a lot of self heal.

Overall Fury is not a common boon compared to Might, so Rune of Rage really shines on rev.

……

However the issue is not “can I reach 25 might?” but “is it better to have 3 more stacks of might or permanent Fury?”, because rune of str basically gives you very little more might, while rune of rage basically gives 60% more fury uptime, leaving room for cleansing channel, so condi cleanse on swap (that is very useful since shiro+glint has no condi cleanse, except cripple/slow/immobilize).

If in a pug you can’t full your might stack, imagine fury. Very few skills give fury, that is mostly a self-buff, except for herald.

Have they finally deleted Elementalists? Because a single ele can stack perma fury for the whole group wthout a sacrifice like rage runes. Also ranger with red moa and warhorn blast on pet swap even without a warhorn. Thief has 50% party fury uptime too.

Rune of rage doesn’t have power as main stat and you really shouldn’t have problems with perma fury in a group setting. Herald can even pulse fury for the group with 50% boon duration.

If it’s impossible to keep the scholar buff in the new content i would take strength or pack as offensive runes.

(edited by Nephalem.8921)

TheoryCrafting Rev. Tanky.Support.DPS PVE

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Posted by: Kidel.2057

Kidel.2057

Superior Rune of the Pack has no damage multiplier, and I’ve already explained why str is not better. Your reasoning on fury can also be applied on might, that is way easier to stack. 1 Revenant alone can get 20+ permanent stacks of might (thanks for ignoring half of my post so I have to repeat it) without factoring the fire field from mace.
Also I don’t want to swap my gear for solo situations, world boss, roaming and so on. When you’re alone rune of rage is the best option (but also when you’re in a group, see above).

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Posted by: savacli.8172

savacli.8172

I can agree that Rune of Rage may be more worthwhile in Solo situations, but that’s about it. In groups 100% Fury uptime is very easy to come by: initial Fire blasts from a traited Fire Ele, “Feel my Wrath”, and the occasional Battle Standard pulsing boons. If needed a Herald can pulse perma Fury as well with a Facet (though that shouldn’t be needed permanently). Nature Facet + Envoy of Sustenance puts the Rev at +65% boon duration so the additional 30% [boon] duration from runes isn’t as necessary as other boon stacking classes. Nature Facet also grants additional boon duration to the whole party so boon uptime will be very high.

Strength Runes may be more worthwhile if you find yourself falling below the 90% threshold where Scholar would be best. Both Rage and Strength offer the same Damage modifier, but Strength offers Power over Rage’s Ferocity.

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Posted by: Kidel.2057

Kidel.2057

I agreed that fury is not hard to get in a group, but 25 might is even easier.
It’s not fury vs quickness, but fury vs might, and might is a very easy boon right now.
You can already het 20+ without Nature Facet SOLO, and probably more then 25 with Nature Facet.

I agree on scholar being the best however, in a fairy world where you get no damage or where every boss dies in 20 seconds.

(edited by Kidel.2057)

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Posted by: zexion.5842

zexion.5842

weakness has -50% duration on bosses so you’re out of luck there

I’m, quite sure I could up keep it with necro on fractal bosses with something similar will try some how

It’s literally impossible to keep weakness up on a boss by yourself 100% of the time. Now if your 4 other party members also have a constant supply of weakness sure maybe. But by yourself no proffesion is able to do this.